D20s + Murlocs = Awesome.
Gamasutra is running an interesting feature on the process that went into translating World of Warcraft into a tabletop RPG.
Many game developers are in the throes of creating a product based on a license. But how do game developers co-ordinate their IP with other media? Here, Gamasutra presents an in-depth look at the creative process that went into producing World of Warcraft tabletop RPG books, courtesy of Luke Johnson, the co-ordinator of the book series at White Wolf's end. What works and what doesn't when you want third-parties to extend your game world? Suggestions and solutions follow...
Read it at Gamasutra.
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