Is glue the glue that holds my macaroni together? I digress.
Is community the glue that holds the most enduring MMOs, like EverQuest, together? Shayalyn challenges the SOE devs to leave Vanguard: Saga of Heroes a niche game that focuses on community, even at the expense of "soloability."
The thing that gives EQ such staying power is the thing that I think most games today lackcommunity. Most classes had to group in EQ. You had to wait for mana to regen. You held down a camp for hours, and you actually talked to your group members between fights. And yet, the developers of todays MMOs are afraid to force grouping in any way because games in which players cant solo dont seem to maintain subscribers.
Read more at Shay's Treehouse.
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