One of the big surprises to come out of E3 2013 was the announcement made by Microsoft that Wargaming’s flagship World of Tanks title would be making its way to the Xbox 360. If you’re familiar with Microsoft’s certification process, you already know that it can be lengthy and time consuming, both things that can be problematic for an ever-evolving online game like World of Tanks. Speaking with Polygon at PAX Australia, Wargaming CEO Victor Kislyi discussed the studio’s ongoing work with Microsoft to address issues with the current certification process.

"The good thing is with online games, sometimes if you screw up, you can do frequent updates," Kislyi told Polygon. "But one of the biggest challenges with Microsoft was the frequency of updates because the QA process and certification process takes an extremely long time. Totally unacceptable for a meaningful free-to-play. We are working with them to do quicker updates."

The move to the console space is a new one for World of Tanks, and one that Kislyi admits may have a few stumbling blocks, but it’s a challenge that the developer appears more than ready to meet.

Kislyi also spoke briefly about the recent DRM commentary that’s been circulating within the industry, fueled more by the Xbox One’s initial announcement at E3. Kislyi confessed that Wargaming had abandoned DRM years ago, and he believes that in a few years it simply will not matter given technology advancements. You can read the full interview at Polygon for more.

World of Tanks Xbox 360 Edition concluded the last in another series of beta test over the weekend. You can sign up to take part in possible future events here.

Source: Polygon


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Last Updated: Mar 29, 2016

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Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

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