What’s up with
style="font-style: italic;">Warhammer: Age of
Reckoning? This is a question
you’ve asked, so we brought it with us to gamescom this year.
I sat down with style="font-style: italic;">WAR
Producer, Carrie Gouskos, and she shared some news that the game is
about to see some pretty big updates, in a way that the game has never
For the first time since its launch almost two years ago the team is
working on paid content for the game in the form of an RvR content
pack. The unique aspect to this new content is that players will be
able to pick the features they want to use out of those that will be
released with the content update. According to Gouskos, this will allow
the player to decide which elements they would like to use and not be
forced to buy an entire expansion for a handful of the features they
want. The plan is that it will allow the team to do faster content
iterations if they can release small segments at a time instead of a
full featured expansion.
The content will be Skaven-themed, which the team has been hinting at
all year. There will not be new classes as we saw with the previous
content update, but Gouskos stated that they are doing something
interesting with careers. Details are still being worked out as to what
exactly that will entail.
20 more Renown Ranks will be added. The PvE level cap will remain the
same but the levelling curve will be changed to make it easier for
players to get to higher levels faster to join the other players.
Open RvR will be updated again to make it more enjoyable for existing
players. A new playable RvR area will also be added.
It was good to hear the game is forward looking, but one of the
challenges of style="font-style: italic;">WAR
RvR is that there are only two factions. In an RvR based game it
becomes all too easy for one side to heavily dominate the other if
there isn’t a third element, making it frustrating at times.
I asked Gouskos how they keep the balance, and if that was part of the
“It is difficult,” she responded. “We
don’t want to put a population cap on areas. We do that
enough with our scenarios. We want to keep our Open RvR open. So
we’re adding incentives for underpopulated realms.
We added ‘Against All Odds’ as the first incentive
in version 1.36 which launched earlier this week. Players have been
running away when they’re outnumbered in a zone and
that’s not what we want them to do. The player
doesn’t have to take on the zerg if he’s
outnumbered; he can pick off someone at the end. The idea of
‘Against All Odds’ is to make it so the player
cannot resist going for the award. What we hope to see is that with
enough incentives this will happen enough that things will start to
Faction balance aside, players of the game have had their own requests.
I asked Gouskos how they decide on what to implement from the player
“Working with the community has become integral this
year,” she answered. “We have an ‘In
Development’ post where we present ideas first to our core
testers. We tell them ‘here’s what we’re
thinking of doing,’ and we hash out the ideas with them. As a
developer, you have to be very careful about how you listen to your
audience. Obviously, they want everything for themselves, and you also
never know if they’re going to be completely happy. So some
things we can say ‘we’ll definitely work
on’ and other things we’ll have to modify. We spend
a lot of time sifting through that. After we’ve taken out the
ideas from the core testers we present it to the public. We then open
it up to feedback and work through it that way.”
A current example of one of the community requests in development
alongside the content update is paid server transfers. Gouskos
confirmed they are exploring options to allow players to change realms
through a service. In addition, alternate subscription plans and
payments are being looked into.
There is no word yet when the paid updates will be going live.
To read the latest guides, news, and features you can visit our Warhammer 40,000: Storm of Vengeance Warhammer Online: Age of Reckoning Game Page.