Developers and publishers as well all know have different views on how a game needs to be made. Developers pour their heart and soul into a game, while a publisher is more concerned with trimming fat and turning a quick buck. This has been both good and bad for the gaming industry and a subject of interest for Scott Jennings, a contributing columnist at MMORPG. In a recent article, Jennings examines the relationship between publishers and developers, and why he feels it must change.
The things that make a good game creativity, polish, and artistry are not the things a publisher looks for when juicing up an end-of-quarter report to stockholders. A good development house works as a unified team, to ensure that everyone is invested in everyone elses success. A good publisher thinks quarterly layoffs are a good start.
You can read the full story here.