This page will always show the latest World of Warcraft arena compositions for ranked competitive play, and is designed to rank compositions in terms of their strength in the current meta. Although some Heroes are considered niche or balanced, those that aren't Tier S or A shouldn't be considered poor. While any match can be won with any composition, this list is designed to present you with the strongest.
Updated: 12 September 2018
Tier List Descriptors
Tier S - Dominating. The compositions are top-tier and are consisently chosen to climb the ranks of Arena.
Tier A - Strong. These compositions are undoubtedly good, and remain popular. While below S Tier, they can hold their own in the right hands.
Tier B - Good. These compositions are good, but often require a highly skilled individual to get the most out of them.
Tier List Movement ⬆⬇
⬆ Added all team compositions to the Tier List ready for the new season. Want to see some changes? let us know and we'll update this list!
Rogue, Mage, Priest (RMP): A composition that has dominated for considerable time, the RMP trio has access to high amounts of crowd control, burst damage and importantly, sustain. Just be aware that despite their strengths together, this composition has a high skill ceiling and is difficult to setup, and coordinate with inexperienced players.
Druid, Hunter, Priest (Junglecleave): With access to high amounts of crowd control, Junglecleave has frighteningly high damage, with plenty of survivability (thanks largely to the Priest and Druid). As an aggressive composition, it relies on high damage quickly rather than protracted fights.
Warlock, Shaman, Druid (LSD): There's no mistaking you'll get high with LSD (see what we did there?) as it has consistently high damage, solid kiting potential, and reasonable survivability thanks to the "tankiness" of the Demonology Warlock. Just be aware that this composition struggles versus RMP, and requires solid pet control to maximize its effectiveness.
Monk, Death Knight, Shaman (Walking Dead): A highly disruptive composition, the Walking Dead have good control thanks to the Death Knight, while the Wind Walker Monk is particularly "sticky". With high burst potential, it also has solid sustained damage thanks largely to the Monk's Energy and the Death Knight's Runes. The Shaman provides excellent healing, with control, though the composition will fall behind heavy cleave compositions.
Druid, Shaman, Warrior (Thundercleave/Turbocleave): Whether you choose an Enhancement Shaman or Elemental Shaman will change the approach this composition takes. Either way, it's incredibly potent. Your Restoration Druid provides significant healing and utility, while your Shaman and Warrior are then free to deal significant damage. Like many compositions, it has a hard time against RMP (particularly worse for an Enhancement Shaman).
Shaman, Warrior, Warlock (WLS): A "tanky" composition with plenty of survivability, WLS is easy to play and effective against many teams. Combined with Sharpen Blade, WLS can pressure opposing healers with ease, though they should be mindful of the fact the Warlock is easily tunneled.
Paladin, Hunter, Priest (PHP): A composition that excels at shutting down melee compositions, PHP has high sustained damage and access to plenty of crowd control, especially on the back of Hammer of Justice. Unsurprisingly, and due to the Paladin's limited mobility, heavy ranged compositions can often limit this compositions potential.
Priest, Warlock, Shaman (Shadowplay): If left to free-cast, a Shadowplay composition can be difficult to deal with. Their ability to spread pressure quickly makes them challenging to shut down, and stretches any opposing healer quickly. Unsurprisingly, mobile compositions or those capable of tunneling repeatedly can counter Shadowplay. It's also worth remembering that Shadow Priests are particularly squishy.
Demon Hunter, Druid, Warrior: A relatively mobile composition, these three classes combined offer excellent damage, a powerful healing debuff in Mortal Strike, and a cleave advantage against many opponents. Just be mindful that it's a somewhat squishy composition and still vulnerable to RMP.
Death Knight, Shaman, Warlock (Shadowcleave): Incredibly high damage, and with massive kill potential (thanks to Death Grip into Coil) Shadowcleave has frighteningly high burst. Unsurprisingly, such a rotation is predictable and effective management of cooldowns can mitigate a lot of its threat.
Paladin, Shaman, Warlock (RetLS): Plenty of crowd control thanks to a selection of stuns, fears and repentance, RetLS is capable of handling most compositions with some ease. As with any Paladin draft however, be conscious of the fact you lack mobility while ranged heavy opponents can shut your team down quickly (especially the Paladin).
Demon Hunter, Death Knight, Druid: Another highly aggressive composition that has a disruptive playstyle. The Demon Hunter brings some much needed dive and mobility, while the Death Knight offers a great deal of control and burst. Unlike other compositions however, its lack of Sharpen Blade does put it at a disadvantage over Warrior compositions.
Think we've missed a good team composition? Want to make a suggestion on who to switch around? Let us know. Huge thanks as always to Violence Reborn and in particular, Screwling for providing massive input on this list.
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