style="width: 599px; height: 296px;" alt=""
src="http://www.tentonhammer.com/image/view/84381">

When I learned that a teaser had been released previewing the changes
to be made to crafting in Cataclysm  I was excited, but also a
little nervous. Crafting has needed an overhaul for a long time, and
finally it seems that Blizzard is stepping up and taking notice. As
Sardu point out in today’s href="http://www.tentonhammer.com/loading/2010/may/13"
target="_blank">Loading…,
professions
are pretty broken as a whole. Leveling a profession takes time, money,
and is largely thankless. Not to mention that most players will find
themselves pressured into conformity, forced to take a profession
solely based on the benefits it provides for your individual class.



So it was with crossed fingers and baited breath that I began to read
over the changes. Hoping against hope that this time at least Blizzard
had gotten it right. In some cases Blizzard did indeed make some needed
changes, but most of them left me thinking WTF? Here are my thoughts on
some of the more notable changes in each category: style="font-style: italic;">

Blacksmithing, Leatherworking,
and Tailoring

Green items made during leveling with random stats?  I
personally would much rather know exactly what I am crafting when I
craft it. Thankfully these items are usually just vendor trash with
very little real value. Perhaps some entertainment can be gleaned from
the terrabad stats that are sure to surface.



There are some good changes here as players will finally be rewarded
with more skill-ups for making hard to craft patterns. At
higher  levels obtaining skill points gets tougher and
tougher. Its always seemed rather unfair to me that after breaking the
bank, and tramping around rounding up various materials from every
corner of the world you only got one lousy skill point to show for your
efforts. This change will make leveling these professions a little less
frustrating.



Also, while it may be coming a few years to late, Blizzard has finally
realized that profession specializations are old and outdated.
Thankfully in Cataclysm they will be going the route of the dinosaur
and becoming extinct. This change leaves me with mixed feelings as it
sounds like specializations will be replaced by long sessions of dreary
grinding to obtain special patterns. If this is the case it may leave
many wishing for the specializations of the past.



Tailors are in for a change as well but for good or bad I’m
not quite sure. High end Tailoring items will center around a single
cloth type that can be crafted through five different recipes, each on
a long cooldown. So instead of making several types of cloth each with
their own separate materials and cooldowns, Tailors will now be doing
basically the same thing but only producing one type of cloth.



 I can
see the benefits here, since all the items will takeone type
of cloth, technically Tailors should be able to obtain the cloth
necessary to create items more quickly. Setting it up this way may also
prevent cloth prices from skyrocketing, and finding a Tailor willing to
give up their cooldown may be easier. Personally I would much
rather see one set of components and one cooldown that produced five
pieces of cloth, but I tend to rate on the fairly lazy side.



Alchemy

Oh joy another unique material is being introduced to the Alchemy
profession that is used by high level recipes and is on a cooldown. It
goes without saying that this material will probably be highly
overpriced and annoying to get made.



Better news for alchemists comes with the announcement that all potions
and elixirs in Cataclysm will use the same vial type, while flasks will
use another.  Nothing annoys me more than getting all set to
make a potion or elixir only to get the message that somewhere along
the line I failed to buy the correct type of vial. Usually I find that
I managed to buy every single vial except for the one that I need.
Never again will this headache happen. Alchemists everywhere rejoice.


Enchanting

Enchanting has always been, in my opinion, one of the more difficult
professions to level. The materials are random and sometimes difficult
to get, the enchants are costly, and at low levels almost impossible to
sell for any real profit. The slacker inside of me jumps for joy at the
news that the material component costs have been reduced for more easy
leveling, making Enchanting a more appealing profession by far.
A host of new weapon enchantments will also be introduced in Cataclysm
and
most of them look rather promising. Although I can just imagine how
expensive
they are going to be. Let’s hope that their
corresponding graphics look as awesome as they sound.


Engineering

Engineering is broken. It doesn’t just need fixed it needs
thrown in the trash and done over completely. Sadly enough unless other
changes present themselves it doesn’t look like this
profession is going to get the
overhaul it needs. Blizzard intends to
keep Engineering as a tradeskill focused on creating fun and useful
gadgets instead of actually making the profession actually worthwhile.
This was perhaps the biggest disappointment for me. Having leveled an
engineer myself I held on to hope that one day the profession would
actually let me reap some real benefits. It appears I was mistaken, but
Blizzard does seem to see that the Engineering profession is severely
lacking in sellable merchandise. As such they will be adding some much
needed items that will allow engineers to actually turn a profit.
Perhaps the real changes engineers seek will appear next expansion.


Inscription

I almost fell out of my chair when I read the notes for Inscription.
Minor glyphs….that people are….excited about?!
Can it be? Currently minor glyphs are a joke, most players
wouldn’t even notice if they didn‘t have them
equipped. It will be most excellent if these were actually beneficial
instead of offering mediocre.



Inscriptionists will also now be able to craft relics and let me just
say
that it’s about time. Waiting on relics to drop from an
instance can be frustrating, and if the relic does drop your not even
guaranteed to win the roll. Even if the crafted relics aren’t
the greatest at least players will be able to fill the slot easily
until they luck into the relic they really want.


Jewelcrafting

style="float: right; width: 174px; height: 300px;" alt=""
src="http://www.tentonhammer.com/image/view/84382">

Some new Cataclysm Jewelcrafting recipes have random properties, and
can
sometimes create superior and epic versions. Now this is the kind of
randomness I can stand behind. While there is a good chance you end up
with a rather useless item, there remains the small chance that you
actually produce something amazing.



Some gem colors have changed, Hit is blue, Mastery and Dodge are
yellow, and Intellect is now red. I am sure what effects this change
will have. Either this is going to make matching gem sockets much
easier or much harder. While Intellect changing to red (a common healer
color) seems like a good deal I’m not sure about the other
gems listed, nor can I guess at what other colors gems may be changed
to. As such I will reserve judgment on this change until I see it for
myself in game.



Rhinestone sunglasses, monocles, and stardust? Adding these purely
vanity items to Jewelcrafting brings a little spice to the profession.
While this isn’t a major change, I wanted to point out that
this should be the platform that Engineering is built on. A viable and
profitable profession, with a few quirky items thrown in here and there
just for fun.


Herbalism

The new Lotus of Cataclysm will be Volatile Life. I know it’s
crazy but I was rather hoping that the new flasks would just take a
large amount of commonly found herbs instead of a specialty item. There
is hope though, as the notes state that Volatile Life will be easier to
find than Lotus, but I still have my doubts. Perhaps they could
introduce an enchant that would increase your chances of recieving this
byproduct as you herb?



While there are many other changes listed in the profession preview
these are the ones that gave me pause. While Blizzard has defiantly
recognized that professions as a whole need reworked, and have made
great strides in making them better, it seems that they are determined
to take two steps back as they take one forward.
Thankfully there is still quite a bit of time before Cataclysm actually
releases and as these are just previews into the changes that might
occur we can hope that more good things are to come. If you
haven’t already read the preview for yourself either on the href="http://forums.wow-europe.com/thread.html?topicId=13200229268&sid=1"
target="_blank">official Blizzard forums
or right here at href="http://www.tentonhammer.com/node/84328" target="_blank">Ten
Ton Hammer.



What do you think of the WoW Cataclysm profession changes? Join us on
our forums to share your thoughts and opinions.


To read the latest guides, news, and features you can visit our World of Warcraft Game Page.

Last Updated: Mar 29, 2016

About The Author

Amunet, also fondly known as Memtron, is an organic life form best known for its ongoing obsession with Blizzard Entertainment's numerous properties. To that end, Amu has authored hundreds (thousands?) of the most popular World of Warcraft guides, editorials, and Top 10 lists on the planet. When not gaming and writing, Amu is busy chasing after her three children in a perpetual loop of ongoing disaster.

Comments