“The
northern winds are angry and carry with them the stench of death.
Restless souls are stirring and icy apparitions roam the forests
outside of Force Station Steelhead. There is a malevolent force at work
there. I must return soon to fight for all living beings in the area
may fall prey to it.
I
would not willingly fight this evil alone. Will you travel north with
me and set these spirits to rest? “
-
Ravenspeaker
You’ve saved Millennium City from the Qulaar invasion, not
only earning the eternal respect of the Champions, but the key to the
city from Mayer Bissell himself. No sooner have you begun to celebrate
your victory amidst a crowd of cheering onlookers than your attention
is diverted by two Champions greatly in need of your assistance;
Witchcraft and Ravenspeaker. The latter urgently requests that you aid
him with the current crisis in Canada before Force Station Steelhead is
lost to the legions of ice demons wreaking havoc in the nearby forests.
Think of the crisis zones in
Champions Online
as a cool story arc spanning a few issues of your favorite comic
series, only instead of watching the action unfold with each turn of
the page, you get to be part of the action and play the hero. This
guide will provide a complete walkthrough of the Crisis in Canada, so
snap on your show shoes and grab your best zombie-whacking stick.
Before diving headlong into the nitty gritty details on what makes this
particular crisis zone tick, here are a few basic tips that should
prove useful in your mission to rid the Canadian wilderness of demons
and put a stop to the unnatural storms plaguing the area:
- You have the option to
travel between the Crisis in Canada and Desert
Disaster at will, though you can only complete one of the two
zones’ final boss missions to complete the mission arc.
- While you’re not
required to select a crafting profession to
complete the crisis zone, the result of the quests listed below will be
a Coldshield device that will be extremely handy once you reach the
final boss confrontation at the end of the mission arc.
- Zombies are a bit trickier
than your average henchmen; they like to get
back up and keep on fighting. When their health drops to zero, watch
for them to fall and then immediately start attacking again to prevent
their health bar from refilling completely.
- Ice Shamans typically roam
throughout the zone. As Master Villains,
their charged attacks can be devastating, so be sure to block as soon
as you notice the ‘tell’ appear above their heads.
- To receive full credit for
the Raiders
on the Storm Perk,
you’ll need to see Justicar back at Force Station Steelhead
once Rakshasa has been defeated. This will also grant you credit
towards the Shadow of the Destroyer
Perk, which spans multiple mission
arcs and lore discoveries, but nets you a cool 100 points upon
completion.
- Blight of the Living Dead
is
an Open Mission unique to the Crisis in
Canada zone, and can be a lot of fun for all you zombie slayers out
there. Even if you ultimately opt to run through the Desert Disaster
instead, you can still hop onboard a helicopter at Project Greenskin to
get into some undead fun once you arrive at Force Station Steelhead.
- Each mission listed below
will have the mission level in brackets for
easy reference.
- While the entire crisis zone
can be
completed solo, grouping can increase the challenge (and potential
rewards) thanks to the Reinforcements system. This holds especially
true for the final confrontation with Rakshasa, which becomes a much
more challenging (and fun) mission should you opt to go into the Forest
Tomb with a few friends.
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