Champions Online: Crisis in Canada Survival Guide

You’ve saved Millennium City from the Qulaar invasion, not only earning the eternal respect of the Champions, but the key to the city from Mayer Bissell himself. No sooner have you begun to celebrate your victory amidst a crowd of cheering onlookers than your attention is diverted by two Champions greatly in need of your assistance; Witchcraft and Ravenspeaker. The latter urgently requests that you aid him with the current crisis in Canada before Force Station Steelhead is lost to the legions of ice demons wreaking havoc in the nearby forests. Think of the crisis zones in Champions Online as a cool story arc spanning a few issues of your favorite comic series, only instead of watching the action unfold with each turn of the page, you get to be part of the action and play the hero. This guide will provide a complete walkthrough of the Crisis in Canada, so snap on your show shoes and grab your best zombie-whacking stick.
“The northern winds are angry and carry with them the stench of death. Restless souls are stirring and icy apparitions roam the forests outside of Force Station Steelhead. There is a malevolent force at work there. I must return soon to fight for all living beings in the area may fall prey to it.

I would not willingly fight this evil alone. Will you travel north with me and set these spirits to rest? “

- Ravenspeaker

You’ve saved Millennium City from the Qulaar invasion, not only earning the eternal respect of the Champions, but the key to the city from Mayer Bissell himself. No sooner have you begun to celebrate your victory amidst a crowd of cheering onlookers than your attention is diverted by two Champions greatly in need of your assistance; Witchcraft and Ravenspeaker. The latter urgently requests that you aid him with the current crisis in Canada before Force Station Steelhead is lost to the legions of ice demons wreaking havoc in the nearby forests.

Think of the crisis zones in Champions Online as a cool story arc spanning a few issues of your favorite comic series, only instead of watching the action unfold with each turn of the page, you get to be part of the action and play the hero. This guide will provide a complete walkthrough of the Crisis in Canada, so snap on your show shoes and grab your best zombie-whacking stick.

Before diving headlong into the nitty gritty details on what makes this particular crisis zone tick, here are a few basic tips that should prove useful in your mission to rid the Canadian wilderness of demons and put a stop to the unnatural storms plaguing the area:
  • You have the option to travel between the Crisis in Canada and Desert Disaster at will, though you can only complete one of the two zones’ final boss missions to complete the mission arc.

  • While you’re not required to select a crafting profession to complete the crisis zone, the result of the quests listed below will be a Coldshield device that will be extremely handy once you reach the final boss confrontation at the end of the mission arc.

  • Zombies are a bit trickier than your average henchmen; they like to get back up and keep on fighting. When their health drops to zero, watch for them to fall and then immediately start attacking again to prevent their health bar from refilling completely.

  • Ice Shamans typically roam throughout the zone. As Master Villains, their charged attacks can be devastating, so be sure to block as soon as you notice the ‘tell’ appear above their heads.

  • To receive full credit for the Raiders on the Storm Perk, you’ll need to see Justicar back at Force Station Steelhead once Rakshasa has been defeated. This will also grant you credit towards the Shadow of the Destroyer Perk, which spans multiple mission arcs and lore discoveries, but nets you a cool 100 points upon completion.

  • Crisis in Canada

  • Blight of the Living Dead is an Open Mission unique to the Crisis in Canada zone, and can be a lot of fun for all you zombie slayers out there. Even if you ultimately opt to run through the Desert Disaster instead, you can still hop onboard a helicopter at Project Greenskin to get into some undead fun once you arrive at Force Station Steelhead.

  • Each mission listed below will have the mission level in brackets for easy reference.

  • While the entire crisis zone can be completed solo, grouping can increase the challenge (and potential rewards) thanks to the Reinforcements system. This holds especially true for the final confrontation with Rakshasa, which becomes a much more challenging (and fun) mission should you opt to go into the Forest Tomb with a few friends.


A Crafty Contrivance

Upon reaching Canada, your first stop will be Justicar, an NPC centrally located in Force Station Steelhead that will serve as your primary contact throughout the mission arc. Along with the opening missions in the main quest chain, he will also offer you a quest that will set you on the path to selecting one of the three primary crafting professions. While full details on the crafting system are beyond the scope of this guide, the following information and quests will get you headed in the right direction.

[7] A Crafty Contrivance

CONTACT: Justicar
QUEST TYPE: Locate NPC
OBJECTIVES: Speak with the Arms, Science and Mysticism Crafters.
DETAILS: After speaking with each of the trainers located at Steelhead, select which of the available professions you want to learn. Each of the trainers will provide you with additional details on what sets each profession apart, so that you can select which one fits best for the stat focus or general theme you’ve selected for your character.

[5] Cure for the Uncommon Cold

CONTACT: The crafting trainer for your chosen profession
QUEST TYPE: Collection / Crafting
OBJECTIVES: Gather 3 components, based on your chosen profession; ARGENT Arms (Arms), Spirit Crystals (Mysticism) or Bio Serum (Science).
DETAILS: The requested components can be gathered fairly quickly by checking your map for a highlighted area where a small grouping of Skill Items is located. Once you’ve collected all 3, return to your trainer who will give you a Development recipe for a Coldshield device based on your profession, as well as the final component needed to create the device. Upon creation of the device the quest will update automatically and grant you a decent amount of XP and Resources for your efforts.

Optional Missions

Force Station Steelhead


While Justicar will act as your primary contact throughout the crisis, there are a couple of additional quests that can be discovered as you head out from Force Station Steelhead. While optional, these will add a nice boost to XP and can be completed fairly quickly in areas where you would already be questing.

[5] Torn from the Sky

CONTACT: Oceanica Pilot John Torn
QUEST TYPE: Escort
OBJECTIVES: Help get Oceanica pilot John Torn back to Steelhead safely
DETAILS: Just south of Steelhead you’ll see a new quest marker on your map at about the midway point to the quest marker for The Ordeal of Oceanica 408. Once you speak to the pilot, he’ll ask you to escort him back to Steelhead. Along the way you’ll encounter a few groups of ice demons which spawn in your path and will immediately begin attacking the pilot. Be sure to draw their agro quickly, otherwise the pilot can die, forcing you to attempt the quest again from the beginning. The quest will automatically update once you reach the Steelhead gates, at which point you can speak to Justicar for your reward.

[5] Free From Debris

CONTACT: Automatically offered near the Ordeal of Oceanica 408 quest objectives
QUEST TYPE: Rescue
OBJECTIVES: Free crash survivors trapped by debris (5)
DETAILS: Numerous passengers have been trapped under the wreckage from the downed Oceanica flight. To rescue them, you’ll first need to defeat any ice demons in the area before lifting or destroying the debris to free the passengers. Once you’ve freed all 5, head back to Steelhead and speak to Justicar for a sizable XP reward.


Main Mission Arc: Raiders on the Storm

The following list details the main quests you’ll need to complete in order to advance through the story arc in Canada, the majority of which will be granted by your good friend Justicar at Steelhead. For the most part these missions will focus on dealing with immediate concerns of rescuing the survivors of the Oceanica planes brought down by the unnatural storms surrounding the area. Along the way you’ll be fighting lots of ice demons and zombies as you unravel the mysteries of the crisis, eventually leading you back to Ravenspeaker atop a small hill SE of Steelhead.

[5] The Ordeal of Oceanica 408

CONTACT: Justicar
QUEST TYPE: Rescue
OBJECTIVES: Free passengers menaced by ice demons (3)
DETAILS: This is a fairly straight forward combat quest, requiring you to defeat small groups of ice demons that surround crash survivors on and around the frozen lake just south of Steelhead. Return to Justicar for your reward upon completion.

[6] Shepard’s Cry

CONTACT: Justicar
QUEST TYPE: Locate NPC
OBJECTIVES: Locate the lost passenger J.J. Shepard from Oceanica Flight 408
DETAILS: Exiting Steelhead to the south, head directly east to find Shepard hiding behind a large rock on the side of a hill. Be prepared to fight plenty ice demons along the way unless you have a travel power such as flight to reach his location.

[7] Lost in the Snow

CONTACT: J.J. Shepard
QUEST TYPE: Rescue
OBJECTIVES: Help J.J. Shepard find his 4 lost friends (John, Finn, Cathy and Furley) and rescue them from menacing ice demons.
DETAILS: While this is another standard rescue mission, but be sure to speak to each of the 4 passengers once the ice demons surrounding them have been defeated to get proper quest credit. Return to Justicar at Steelhead for your reward upon completion.

[7] Oceanica’s Other Threat

CONTACT: Justicar
MISSION TYPE: Kill Count / Collection
OBJECTIVES: Defeat ice demons near the crash site (8) and collect Tulzorgat Trickery Fetishes (6)
DETAILS: This is an easy mission to complete while working on Lost in the Snow or Passengers in Permafrost as you’ll be fighting plenty of ice demons throughout both quests. While a specific area of the map will be marked, ice demons will drop the required items and grant you credit towards quest completion in other areas as well. Return to Justicar at Steelhead for your reward upon completion.

Ravenspeaker


[7] Passengers in Permafrost

CONTACT: Justicar
QUEST TYPE: Rescue / Device Interaction
OBJECTIVES: Use the Hypothermiac Laser to thaw out Oceanica passengers that have been encased in ice by demons (5)
DETAILS: This will be similar to the other rescue missions you’ve completed so far, but with a twist. First, you’ll need to defeat any ice demons surrounding the frozen passengers (otherwise they interrupt the thawing process), and then you’ll need to use the device Justicar gives you to thaw each passenger. To do so, target the block of ice and then activate the device on your hotbar. Once all 5 passengers have been rescued, return to Justicar at Steelhead for your reward.

[8] Subzero Servant

CONTACT: Justicar
QUEST TYPE: Triggered Boss Fight
OBJECTIVES: Use magical necklace to summon Tulzorgat around the ice spires near the Oceanica wreckage
DETAILS: Ravenspeaker believes that a powerful ice demon named Tulzorgat is responsible for the appearance of the ice demons in the area surrounding Steelhead and the downed Oceanica plane, and it’s up to you to put a stop to him. Tulzorgat can be summoned at the ice spires east of Steelhead, but be careful; numerous ice shamans encircle the spires and can make this fight somewhat difficult if you get too close. Once you’ve defeated the demon, loot his key to open the small chest nearby, grab the scroll it contains and then speak with Ravenspeaker for your reward.

Rakshasa’s Realm

This scroll contains orders from Dr. Destroyer to his servant Rakshasa, commanding him to go into a dimension known as the Forest Tomb and awaken the sleeping demon-god Kigatilik. The scroll also contains a spell to access a portal into the Forest Tomb.

I must remain here and use my powers to keep the storm at bay, so it falls to you to go into this Portal into the Forest Tomb dimension and attempt to stop Rakshasa from waking Kigatilik. At the very least, defeat Destroyer’s treacherous servant Rakshasa.

- Ravenspeaker

Apparently Black Talon wasn’t the only Master Villain enacting plans as dictated by the one and only Doctor Destroyer. Kigatilik is a force to be reckoned with, and it’s up to you to see to it that he’s not summoned by Rakshasa or who knows what terrible fate he could unleash on Canada or the rest of the world?

[8] Eye of the Storm

CONTACT: Ravenspeaker (Astral Projection inside the Forest Tomb)
QUEST TYPE: Kill Count
OBJECTIVES: Defeat Ice Shamans (3) and Zombies (6)
DETAILS: As soon as you enter the portal leading to the Forest Tomb, Ravenspeaker reminds you of the Coldshield device you crafted earlier, as you’ll need it to battle Rakshasa. He also notes that you’ll want to defeat the ice shamans and zombies in the area before hand; otherwise they’ll attempt to protect Rakshasa which makes an already challenging battle even more difficult. Thankfully, you can take on these lesser villains before your final confrontation, instantly gaining credit for quest completion as the last of the falls for a nice boost in XP and Resources.

Rakshasa


[8] Into the Storm

CONTACT: Ravenspeaker
QUEST TYPE: Master Villain Confrontation
OBJECTIVES: Defeat Rakshasa
DESCRIPTION: Once you’ve taken care of the ice shamans and zombies in the area, it’s time to move on to your primary target, Rakshasa. As you approach, a brief cutscene will play showing that unfortunately you’re too late to stop Kigatilik from being summoned. If you haven’t already done so, now is the time to activate your Coldshield device, as moving closer to Rakshasa causes some major cold damage over time.

Rakshasa primarily uses Telekinesis in combat, but be sure to watch out for his charged attacks or else you might end up a giant puddle in the snow. Going in solo the fight will be difficult but definitely manageable, though expect a much stiffer challenge should you enter as a group.

Once Rakshasa has been defeated, head back through the portal and look for Justicar back at Steelhead to complete the mission arc and claim your reward.

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