A dedicated healing class might well be the dividing line between traditional MMORPGs and active combat MMORPGs. Despite the prevailing opinion of healers as whack-a-mole gamers, that healers play the UI and not the game, the healer remains the purest example of a support class and, as a result, the most MMO-ish class there is. So why the animosity? What does a dedicated healing class bring to MMO gaming, and how will healers fare in the 2011 MMORPG lineup? That and more in Loading
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