While still a bit light on major gameplay reveals, one of the more
interesting appointments I’ve had so far at E3 2011 was with
none other than CCP where we learned a bit more about how DUST 514
will factor into the preexisting EVE Online
universe. With the next installment of the Incarna
expansion for EVE
just weeks away, it seemed like a great time to introduce players to
not only the long-awaited ability to step out of their pods and into
the stations, but explain how many of the systems introduced in EVE
over the past few years have contributed to laying the ground work for DUST 514’s
So if you’re anything like me and are really looking forward to sinking your hooks into the shooter side of the EVE universe, we still have a little while to wait unfortunately. We did, however, learn a few more details on how deep the connections between the two games will be along with some insights to what kinds of things have already been introduced in EVE to lay some important groundwork.
In fact, this process began as far back as 2007, and was a major factor in the release of Dominion expansion and the visual revamps to planets. Since planets will obviously soon play a much larger role than they have to date, there’s an interesting, direct progression from that initial visual pass to where development on DUST has come so far.
The same corporations can exist in both titles. Likewise, if you have an alliance in EVE it will also automatically exist in DUST. An important aspect of both that’s worth noting is that – while corps and alliances cross the atmospheric threshold between games, your characters will not.
So your character in EVE won’t have a copy / clone planet-side, nor will you be able to create a grunt on the ground and decide that you want to earn their pilot’s license. The two games may share a universe and even be played on the same shard, but considering that both titles are played on different platforms it only makes sense that a line had to be drawn in the sand for some things.
Familiar elements from EVE will appear in DUST as well beyond some of the more obvious things you would expect the two to share. For example, we were shown the familiar Fitting screen to help illustrate how ground combat vehicles can be upgraded and specialized in much the same way that ships can.
So expect that certain UI elements, such as the fitting screen mentioned above, will be a mix between something you’re visually familiar with from EVE while still being somewhat simplified to work better on consoles.
Another thing I asked about is whether or not there would be a shared recruitment system for EVE corps built into Dust 514, and while I was told that type of thing is currently being looked into, as with many aspects of gameplay, it’s still a bit too early for CCP to discuss in detail. The one thing they did assure us, however, is that we shouldn’t expect to see EVE’s notorious learning cliff make a return in DUST, so we’re looking forward to seeing how the shooter gameplay shapes up in the coming months.