Posted Thu, Oct 24, 2013 by Dalmarus
514 was originally a pitch (that started in a bar -
of course, hehe). While the game was always going to be an FPS, it was
originally going to be a single player FPS that started a female
bounty hunter. This was thought of and conceptualized for approximately
months before an official pitch was made to create an FPS MMO. The
green lit and the team was off. Or rather, they would have been, if it
for the fact that space was at a premium. At one point, they literally
of space and as luck would have it, Epic Games was kind enough to allow
developers use some space in one of their buildings.
is stories like these that remind us of the amazing
lengths artists and developers will go through to ensure their vision
created. Checking out the past is fun, but I know what you really want
about is the future. To do that, there’s one important factor
to think about
first and it was a challenge the development team had to figure out
– How do
you ease a game into an already existing game without compromising the
that makes each enjoyable?
That question is still unanswered and perhaps will never see a complete answer. For now, the team has been doing it slowly (perhaps too slowly for some DUST 514 fans), but they’re continuing to merge the two games. The first area players saw this happen was with factional warfare – ground battles could affect the territories of empires in space. While it’s been implemented, there are still a number of improvements to this system the team hopes to make.
one, there has been a real lack of immersion for the
DUST 514 players. Even though the battles they were having would
assist those in space, there has been no indication of this for DUST
It also hasn’t been easy for those EVE Online players to tell
there was a
ground battle taking place. This may be alleviated by plans to
faction loyalty system into the game. Players will be able to choose a
to play for. The more they play for that faction, the higher their
with it gets. The higher their respective standings are for a faction,
loyalty points they can while fighting for that faction in matches.
this will see the rivalries on the ground equal the epic space wars
take place over the years.
loyalty point system will also mark the removal of
ISK (in-game currency) from the current contracts players can take. The
behind this is to create a market more similar to that of EVE Online
players can buy and sell items they’ve earned with faction
Giving players ISK for completing contracts is not really the way of
the EVE universe. This will create a supply/demand market that players
only be able to use for practical combat use, but also allow the
of a missing meta-game from DUST 514 – playing the market.
item of interest being added to the game is
friendly fire. The developers have always favored giving players
to grief their fellow players. Not so much to ruin someone's game but
instigate some intense battles. Normally, I’m 100% against
any type of
griefing, but considering the EVE universe as a whole, I agree
that makes sense for the game.
The biggest upcoming changes that interested me were the modifications being made to the way orbital strikes are handled. In the future, orbital strikes will be 100% controlled by EVE Online players. This means that players will be able to request orbital strikes, but unless there are ships in the area that choose to respond, there will be no strike forthcoming. It sounds crazy, but before you jump to conclusions about the development team having lost their minds, it’s important to note that this change is being made specifically due to player requests. Remember, this is EVE Online we’re talking about and the harsh realities of an uncaring universe are par for the course here. In fact, it’s those times in the past when the development team has appeared to stray from such harshness that the player reaction has been most negative.
in line with the thread of push and pull in the
EVE universe, EVE Online players will also have the ability to disrupt
of opposing factions. Whenever a strike is requested, if there is a
ship of the
appropriate faction in the requested portion of space, and if that ship
to initiate a strike, a countdown timer will being. If any
ship of an opposing faction enters a certain radius of the
strike zone, that countdown timer will be put on hold until there is
remaining faction in control. It’s sounds intriguing and
I’ll be interested to
see how it pans out in practical application.
conquest is another system that is currently
being reworked by the DUST 514 team. They’re working very
closely with the EVE
Online development team on this one, as EVE players will be much more
in this type of warfare moving forward. Not a lot of details are
but it was confirmed that a new ship called a War Barge will be
list of ships players can pilot. This ship will play an integral role
conquest of planets moving forward.