Witcher
2 has hit the gaming
community like a kick to the groin and players are rejoicing. With its
gritty world and immersive gameplay, there are many elements of the
game that could be used by MMOGs to uplift their stagnant, moribund
state. MMOGs have been in a creative rut for quite some time, and the
breath of fresh air that is
Witcher 2
is just what the doctor ordered. Let’s take a look at five
features of
Witcher 2
that could positively impact online gaming.
Offer Meaningful Mini-Games
While some MMOGs do have a few mini-games, they can take a page from
the
mini-games to be found in
Witcher 2.
Games such as arm wrestling, dice,
and bar fights (or fight club as I like to call it) are both fun and
quick to play. Many MMOGs do not have mini-games, and if they do, they
tend to somewhat stale or time-consuming. The games in
Witcher 2
not
only keep the player entertained, but they also reinforce the world
setting. Wouldn’t it be great if you had 20 minutes to kill
before you raid group formed and you could spend that time betting on
various arm wrestling matches or playing the tables to enhance your
bank account? Only got a half hour to play for the night? Well, if your
MMOG had fun mini-games like
Witcher 2,
you could spend that time having
fun playing the games and interacting with other players.
Mini-games not only
provide entertainment, but they also reinforce the multiplayer aspect
in MMOGs.

Can you go Over the Top on the
dwarf?
A Vibrant Game World
That’s
Alive
The most compelling part of
Witcher 2
is that you become totally
immersed into the game world. It may be dark, gritty, nasty, brutal,
and dirty, but it feels
REAL.
I can just wander around and listen to
and watch the denizens of Temeria for hours on end. You get the
sensation that everybody is living a life that doesn’t
revolve around you, but rather your character is a cog in the engine of
the game world.
Practically all MMOGs have a cookie-cutter world in where nothing
changes. Sure, it may be day or night or perhaps it might be raining,
but does the world ever change? There are ways that MMOGs can immerse
you into their world and make their setting more alive and vibrant.
Beggars can harass you for coins, shops can close at certain
times, black-market trading only occurs at
night, NPCs actually have
lives and wander around according to that life, and so on. If a region
doesn’t like a particular race (such as elves), players of
that race can get
harassed by the town guard, be charged higher prices, or perhaps even
be
imprisoned and forced to pay a fee or do a service to win their
freedom. Perhaps a riot breaks out due to the drunken mobs at the rugby
field and the players find themselves swamped by rioters and forced to
defend themselves or that the rioters loot the shops, closing them down
for a time. MMOGs need to make players feel that they’re
visiting an organic, breathing world that exists with or without them.

Looks like this fight is going
to hurt.
Gripping Story Arcs
While you can play through
Witcher 2
and focus only on the main quest
arc, doing so would rob you of enjoying many hours of intricate story
arcs on the side that grip you as you play them. Let’s face
it: most MMOGs have quests of kill X of this thing or go escort Y to
this place or take this item to a particular NPC. Not exactly the most
fascinating situations to seize your imagination nor are they the stuff
of legend. While some MMOGs have story arcs (such as various adventure
packs in
Dungeons and Dragons
Online
or the Defias Brotherhood arc in
World of Warcraft),
they tend to not be the most gripping of tales.
Most mission chains follow a pattern of you get some info to take to an
NPC, then you go kill X number of bad guys which leads you to other
kill missions, and eventually you attack the lair of the bad guys and
finish them off. However, the vast majority of players never become
emotionally invested in the overall story arc.
What
Witcher
2 does is make you care and
fill you with the same fire
and enthusiasm for these side quests as you do for the main quests. So
much time and effort has been put into these and it shows in
their quality. If MMOGs would devote as much storytelling
energy into these side quests as they do into end-game raids, players
would have a greater gaming experience. When you finish off the last
boss in a story arc, you should feel like cheering about your victory,
not thinking, “I got to run back real quick and turn this in
so I can get my shiny trinket as a reward.” Playing the game
and finishing quests should be the reward you’re looking for.
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