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At Worlds’ End – A Hands-On Look at End of Nations

Posted Tue, Sep 14, 2010 by Sardu

By now most of you are at least somewhat familiar with the basic concept behind Trion Worlds’ upcoming End of Nations. Developed by Petroglyph, End of Nations combines key gameplay elements from MMOs and the RTS genre to create an interesting new style of gameplay. If you’re thinking something along the lines of DotA here, you’re barking up the wrong tree. Rather, EoN takes the idea of persistent characters that you can customize as you progress and marries it with a small army of units under your command.

When you first log into the game you’ll find yourself in the War Room. This is where you’ll be able to see and quickly access things like your friends list and guild members, as well details on any new missions or game updates. Think of this almost like an interactive game launcher, only instead of a basic client patcher status bar and fancy graphics display, the War Room is more like a gateway into the various key aspects of the game.

Senior Producer Chris Lena also pointed out that the War Room will allow you to keep track of the status of the PvP metagame. In End of Nations players will be able to join one of the two main factions and fight over territory control. Controlling territory will give you various benefits or rewards such as currency or different buffs for your units.


The PvP metagame is divided into seasons which can last somewhere around 2 or 3 months. At that point not only does the struggle for territory control begin anew, but Chris also pointed out that you’ll even be given the option to change factions as well. After being locked into day one faction decisions in MMOGs I was particularly glad to hear that EoN won’t be the type of game that forces you to abandon all of your progression and start fresh simply for wanting to play on the same side as your friends. That also opens up tons of potential for keeping factions balanced within the game over a longer period.

Chris was also quick to note that, while it may have been the core focus of the PAX demo, there’s a lot more to End of Nations than the PvP experience. As we were shown earlier this year at E3, the game also has plenty of intrieging, intense PvE missions that you can go out an experience in persistent world zones or even in personal instances, complete with epic boss battles.


It’s in those PvE missions that you’ll be able to level up your Commander Class which comes in one of three distinct flavors: Tank, Strike and Artillery. You’ll also be able to earn new abilities for your commander to use on the battlefield through the various types of PvE missions, and as you progress you’ll have access to unique tech trees for each class that will help your further define exactly which type of commander you want to play.

From the War Room you’ll also be able to access your persistent Headquarters. From here you’ll be able to build structures that will grant you different abilities on the battlefield such as super weapons. You’ll also be able to take care of any crafting tasks within your headquarters such as creating new ammunition or new units. From what we were shown these are fairly expansive areas, consisting of multiple structures laid out almost like a small-scale military base.

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