Posted Wed, Jan 04, 2012 by Martuk
EverQuest visionary Brad McQuaid recently sat down for a chat with MMORPG.som to talk about how the game came to be and what the devs had to overcome in order to carve out their section of the virtual world. And while the challenges were many, the devs managed to meet them and create something special and fondly remembered by many players.
We made the game we ourselves wanted to play. We wanted a challenging game where players could get a real sense of accomplishment, where risk vs. reward really meant something. The more difficult games we'd played, both online and offline, were the ones we both enjoyed and fondly remembered.
Read the full interview over at MMORPG.com.