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EVE Online: Inferno Q&A with CCP Soundwave - Part 1

Updated Wed, Mar 28, 2012 by Space Junkie

In the wake of CCP's massive keynote presentation detailing the immediate future of EVE Online, there are still many questions. We know that there will be changes to mining, factional warfare, high-sec wars, and new modules, but the particulars remain evasive. That's why we sat down for a little chat with Kristoffer Touberg, also known as CCP Soundwave. Soundwave is lead designer for EVE Online, and perhaps the best person to answer these questions. And answer them he does!

Topics touched upon include planetary ring mining, new ships, new modules, datacore changes, NPC bounty changes, drone region "gunmining", and the new stealth bomber models. If you live in the drone regions or earn your ISK from NPC bounties, this is pretty much the interview for you!

The second half of the interview is available here.

Ten Ton Hammer Video: Click to play.

Bounties on drones: yes they need fixing, but this will ruin something unique, turning it into just more of the same.

Awesome interview! Some very interesting discussion!

Lowering bounties to control the market is like lowering minimum wage in order to fight inflation. The costs are still going up and the poor make less. Couldn't care less but just dumbfounding to hear it justified. Morons.

But the costs aren't going up, the costs have actually constantly dropped over the years, so its actually exactly the right thing to do.

LOL, ok, so apply that to RL. Price of food is going up and we're going to lower minimum wage so the poor make less. What's the outcome? the poor can afford less. Demand is still there which drives prices but you have less money.

Did you read what he said? he said the price of things are NOT going up . . .

Besides, it's not like this is the only profession open to new players. Mining will probably actually be worth it after the drone nerf etc.

That being said, this isnt like lowering minimum wage; bounties are how ISK comes into the game, so it would be more like the fed choosing to raise reserve rates to handle inflation (which BTW they do)

Personally, I would have done it with isk sinks rather than restricting the faucets, but 6 of one half a dozen of the other.

Price of food is going up and we're going to lower minimum wage so the poor make less.

In RL, you can be unemployed, so you can earn more with a reduction in minimum wage (where the wage drops to the point where it becomes worth hiring you). And Eve bounties are pretty much global affecting everyone who shoots red pluses, not just the "minimum wage", "poor" people.

the prices have gone up , noc it now near 1000 isk trit is 6 ect. ect. that all translates to higher ship and ammo prices....

I am very curious as to how they are going to fill the gap that is left by dronelands minerals, as it constitutes at least 10% of the mineral market, if not 20%....

If you remove that many minerals from the market not only will prices skyrocket, but the rampant inflation they are trying to fix with 10k plexes is going to get even worse

more people will mine if minerals are worth more money

if i mine for 8 hours and get 500 mil as opposed to 200 mil i will be more inclined to mine rather then mission or do other stuff..

Where is part 2 ???

Where is part 2 ???

Fascinating. The economy of Eve can only be "fixed", much like in the real world, by stimulating clinically psychopathic behaviour in the environment.

The more vitriollic the competition the more the system works... and the more new players will drop off in disgust.

So, is eve morally a ponzi scheme? The only ones who win are those with an OCD disorder and the "old boys network", while anyone new joining will be strongly disinclined to stay in this game.

Great business plan, not.

I agree with you. I am a relatively new player, been playing for about a year and just now stepping into null and low sec regions. I can say that I feel disgusted with a lot of stuff that I see happening in this game.
I get to see the same cut-throat politics and intrigues that disturb me so in real life, starting from my workplace till the highest levels of our government, a system driven by greed, hypocrisy, selfishness and a win-at-all-cost attitude. The question that I face is why should I face the same sort of crap inside a game that I already face in real life and then pay a $15 fee every month to do it?

I get to see the same cut-throat politics and intrigues that disturb me so in real life, starting from my workplace till the highest levels of our government, a system driven by greed, hypocrisy, selfishness and a win-at-all-cost attitude. The question that I face is why should I face the same sort of crap inside a game that I already face in real life and then pay a $15 fee every month to do it?

Because it's fun in a game rather than tedious in RL? Because you can log out at the end of the day (another big difference between game and RL). Just as some people get disturbed by the gritty little things in this game, some people thrive on it. Eve is oriented to that latter group.

It puzzles me that one would complain about "greed, hypocrisy, selfishness and a win-at-all-cost attitude" because that's what Eve is about. It's a hypercapitalist dystopia, in case you haven't noticed. If you don't like what the game is, then don't play it.

Actually there are some quite decent and polite people in Eve Online, that support their fellows.

These are however not the majority. Even Online has a major problem finding new people in case you didn't notice. Growth of the game was already having problems, when I ran for CSM with an alt, back in 2009. Since then this has become a catastrophe, where new potential subscribers are chased away by the lack of civility, and the consistently sadistic attitude of the game.

The proof is in the pudding - if this ambiance is destroying Eve Online, then the game designers are cultivating a completely broken policy. Wasteful if you ask me, and maybe a tad immoral.

I love a game that emulates ruthlessness in the storyline - I don't much like a game that makes its participants turn in to coarse Randian sociopaths in the real world.

Imagine what would happen in a major news outlet gave attention to this - a single reporting on the mentality of Eve Online players could effectively half its customer base in a month. It is that bad.

You're an idiot. You don't generate money in real world economies by killing pirates and being distributed cash through a limitless printing system. Stop trying to make lolbertarian comparisons to real life. You also don't take money out of a real world economy by unsubscribing. This is not a balanced system looking for equilibrium, it's a game economy that is surprisingly robust, but still full of supply side manipulation that goes well beyond anything that can be manipulated outside of a game or economic modeling software.

What also irritates me in Eve Online is the pervasive adolescent rudeness of its participants, if many of these people are so unhinged and unsuccessful in the real world their main source of motivation to join Eve is to engage in cyber-bullying and general antisocial talk.

Very unpleasant and immature. Remember what Churchill said?

How did you get to do that interview?

Last I heard Soundwave was imprisoned in Russia .. or rather he went there for a meet and the FW crowd, who was blue-balled at last years Fanfest, were promised a blog by him upon his return. Since the blog has yet to be seen, one can only assume he is still in Russia .. no?

As for fleet doctrine changing .. well no shit Sherlock when you add "must have" modules of a magnitude several orders higher than ECCM. You are not facilitating choice or variety but dumbing fitting down with modules like the lock-breaker .. fleet best at micro-managing target calling wins, same as now just more inconvenient for FCs and less choice for fleet members when fitting.

Now if we can get some info on how they plan on fixing Sov .... :)

V.Y.
Servant of Amarr

This clearly shows that CCP has no idea how to run EVEs economy. Instead of taking something away that we already know, add new ways to remove the isk from the economy.

1. Increase cost to create a corp.
2. Add a recurring cost to run a corp, .5m isk per member (this will help close unused corps and free up names)
3. increase wardec costs :)
4. Add more services that cost money.... Remap nueral interface... If everyone can do it, how is it wrong?!
5. Change jump cloning to 12 hours and add a cost to using it?!
6. Increase the cost to run an alliance.
7. Increase the costs to use capital ships, more fuel requirements, shorten ranges (best thing for eve in the long run)

Vic20

This is probably the best comment on here. Take money out of the game by sucking it out of alliances, not by trashing features...I wonder if anyone from CCP will read this...

Can we getmoar skinny? Eat a little. Maybe consider some sort of activity that involves more than moving your hand.

LOOOOOL..Can we getmoar skinny? Eat a little. Maybe consider some sort of activity that involves more than moving your hand.Hehehehe.

lol if they WANTED to stop T2 production they should have removed it not forced it through broken Faction Warfare BS

s for fleet doctrine changing .. well no shit Sherlock when you add "must have" modules of a magnitude several orders higher than ECCM. You are not facilitating choice or variety but dumbing fitting down with modules like the lock-breaker ..

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