Posted Tue, Oct 22, 2013 by Dalmarus
since I tried out a virtual reality mega monstrosity
of a system in my local mall 20 years ago or so, I’ve
desperately wished some
company would be able to bring a viable virtual reality system to the
The Oculus Rift has been getting a lot of interest from developers and
alike, but a peripheral isn’t going to become a household
name without an
awesome game behind it. Enter EVE
to be clear, CCP has not said they are officially
endorsing the Oculus Rift. For now, it’s just being used to
demonstrate EVE Valkyrie. I had a chance to try out the tech demo of
(when it little more than a side project by some developers called EVE-VR)
at E3 this year on the old
Oculus Rift. It was awesome then (you can read
my thoughts on that experience here)
and it’s even better now. For those
that may not be familiar with EVE
Valkyrie, it’s the
third game to be introduced to the EVE universe, joining
and DUST 514.
Currently in development, it’s expected to be released
sometime in 2014.
EVE Valkyrie has seen some drastic improvements over the previous tech demo. That’s not unexpected in and of itself, but the level of improvements to an already incredibly fun game are. First up, the obvious – the graphics are clearer, there’s far more variety in color, and the level of detail on individual ships and background settings have all been vastly improved. The gameplay is still as fast and furious as it was before, but there have been a number of improvements made to the UI in order to provide players with more information about their surroundings.
the previous tech demo, the only indication you had of
an incoming missile from an enemy craft was an impending sound of doom
your headphones. EVE
sports a proximity radar system that’s viewed by just
glancing down. Floating
in the air in front of your virtual legs, you’ll see an image
of your ship.
When an incoming threat is detected, a line will appear giving you the
direction that threat is coming in from. By use of this line system, it
allows you to judge the distance between you and the incoming missile.
missile gets closer, the image begins to zoom in. Since EVE Valkyrie
is a virtual reality game with 3D elements, the
proximity radar also shows you whether the missile is coming from above
below. All of this adds up to loads of new information at each pilots
fingertips that can be absorbed and acted on in less than a second.
There have been some improvements made to missile locks as well. I’ll admit they caught me off guard because I was happy with the previous system and quite frankly didn’t think it could be improved upon. Compared to the tech demo, the missile lock system of EVE Valkyrie feels as though it has a slight delay in choosing a target, and a slightly longer lock-on time. Despite the way that sentence may sound, I can assure you that I view both of these as improvements and not complaints. If two enemy ships are flying in close proximity to each other, the initial targeting delay makes it easier to get a lock on the target you were going for. Sometimes in the demo, you’d pull your trigger to initiate a lock and get the wrong ship. The slightly longer lock-on timer just adds to the fun and rewards pilot skill by taking longer to get a lock.
is all well and good, but for now, EVE Valkyrie is
still a succession of quick battles. David Reid, CCP’s Chief
quickly acknowledged this when I asked him about it. The team
it still has a long way to go before the game is ready for public
still needs to be tied directly into the EVE universe as well as adding
make it a full game, rather than just a match lobby. After seeing how
Valkyrie has improved in the
months it had been since I played the tech demo though, I have little
they’ll manage to do just that.
a side note for those curious, once again, I had no indication
of motion sickness, even when whipping my head around to keep a lock on
moving target. I’m also one of those poor bastards that
can’t go to 3D movies.
I’ve tried multiple times and I either had to live with a
and eye strain to see the effects, or tilt the glasses to extreme
order to see the film. Doing so cancels the 3D effect though.
I’m happy to
report that I haven’t had any trouble getting the 3D effect
with the Oculus
Rift (Low res and HD versions) and have had no eyestrain or headaches