Daily Tip:Using planetary launches instead of the Customs Offices is not cost effective. The only reason to do so is to clean out a colony before abandoning it, without paying taxes to the Customs Office.

Manufacturing Manticores In EVE Online

Posted Thu, Nov 18, 2010 by Space Junkie

This is the second half of a set of guides dealing with making manticores, the most popular stealth bomber in EVE Online. In this guide, we deal with the manufacturing portion of the process, while the first half concerned inventing manticore blueprints.

Manticores were selected as a good tech two ship to make because they are relatively easy to train the skills for, and are a very good way for new players to be selective about whom they fight in PvP. Being able to make and sell them will constantly add ISK to a player's wallet, for his entire time in EVE Online.

Makin' Bacon

Having already obtained manticore blueprints (either by buying them, or via the invention process described in the first part of this guide), your goal is to use them. There are several steps in the process. Many of the steps can be skipped by buying parts off of the market, though this shrinks your profit margins.

EVE Online

The Manticore is one of the most fun PvP ships in EVE Online. And they sell like hotcakes.

The manticore blueprint will require many obscure ingredients. Most of them are created by players that have set up moon mining operations and reacted various moon-mined materials together to form new substances. There are also ingredients harvested from planets, asteroid-mined minerals, and a tech one version of the hull (in this case, a kestrel).

Many of the parts can be purchased off the market, but assembling them yourself will mean greater profit. Part of being good at making tech two ships is being able to identify what parts are best purchased, and what you should make yourself.

Step One: Train Skills

The following skills are required for using a manticore blueprint:

  • Caldari Starship Engineering I
  • Rocket Science I
  • Frigate Construction IV
  • Science V
  • Mechanic V
  • Industry V

If you are inventing your own blueprints, you should already have the trained, excepting Frigate Construction IV and Industry V. It is a good idea to train up Production Efficiency to IV, and eventually V. Otherwise, you will lose a lot of profit to waste.

Step Two: Make Or Buy Ingredients

I have grouped the ingredients based on whence they come. For ease of accounting, this portion assumes that a producer has trained Production Efficiency V, and that the blueprint used has a material efficiency of -4.

Tech Two Components:

  • x60 Gravimetric Sensor Cluster
  • x6 Graviton Reactor Unit
  • x30 Magpulse Thruster
  • x180 Quantum Microprocessor
  • x60 Scalar Capacitor Unit
  • x15 Sustained Shield Emitter
  • x300 Titanium Diborite Armor Plate


  • x201 Isogen
  • x6 Megacyte
  • x761 Mexallon
  • x38 Morphite
  • x2 Nocxium
  • x1122 Tritanium
  • x6 Zydrine

Planet Products:

  • x30 Construction Blocks

Other Items:

  • x1 Kestrel
  • x2 R.A.M.- Starship Tech

Any of these materials can be purchased off the market. As with anything, it is better to procure via buy orders or to make things yourself, when possible.

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