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Daily Tip:If you're into making your own starbase fuel, consider making only the expensive kinds, selling your surplus, and using the proceeds to buy the cheaper kinds of fuel. Pocket the difference and consider yourself a master industrialist.

Manufacturing Hounds The Easy Way (Part 2)

Posted Tue, May 03, 2011 by Space Junkie

The first part of this guide covers how to produce the blueprints needed to make hounds. This guide continues explaining that process so that you can manufacture one of the most effective stealth bombers in EVE Online. This portion describes how to take the blueprint copies produced in the first part of this guide and turn them into finished hound hulls.

Minmatar are often considered to be the EVE race most suitable for PvP, and their hound ship is no exception. The explosive damage that it inflicts is generally the most desirable type for large-scale bombing runs, and its high speed while cloaked allows it to reposition itself more effectively than the other stealth bombers. Not into PvP? That's fine: the hound is great for running missions, especially in dangerous places like low-sec or null-sec, and it can inflict any kind of damage if it needs to.

The Skills

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The hound is arguably the best stealth bomber, making them easy to sell.

One does not simply make a hound; there are significant skill requirements. Fortunately, there is also a good degree of overlap with the skills used to invent them. The skills will also mostly come in handy with other industrial projects.

Here is what is needed to make hounds:

  • Minmatar Starship Engineering I
  • Rocket Science I
  • Frigate Construction IV
  • Science V
  • Mechanic V
  • Industry V

As with any production project, it is also a no-brainer to train at least Production Efficiency IV, and V is really a good idea. Those waste numbers add up, and take a real chunk out of your profits.

Many Ingredients: An Overview

Tech two ships require a large number of ingredients. Many of them will be difficult or expensive to produce on your own. Your goal as a producer can vary: you may want to produce as much of the ingredients in-house as possible, you may want to only do the steps that save you the most ISK, or you may want to do whatever is easiest.

The ingredients used to make tech two ships involve asteroid minerals, intermediate planetary materials, components made of moon mineral reactions, and a tech one breacher ship. Your skill as a tech two industrialist will largely consist of how good you are at sourcing these ingredients. If you just buy them off the market in Jita, you will have minimal profits. If you use buy orders, make contacts in your corporation with moon miners, and otherwise cut financial corners, your profits will swell. Note the numbers given below all assume that you have trained Production Efficiency V, as that is what most serious industrialists will have.

The "tech two component" ingredients that come from moon minerals are:

  • x15 Deflection Shield Emitter
  • x60 Electrolytic Capacitor Unit
  • x300 Fernite Carbide Composite Armor Plate
  • x60 Ladar Sensor Cluster
  • x180 Nanomechanical Microprocessor
  • x6 Nuclear Reactor Unit
  • x30 Plasma Thruster

The ingredients for these usually need to be purchased in Jita, though you would be surprised how many people make them. There has especially been an explosion of wormhole dwellers reacting their moon minerals, to the point where the market has seriously been affected.

It is recommended that you make some of these parts from ingredients, but for some it may be more time-effective to simply buy the finished components. Note that there is usually some small space saved in shipping the parts, if you are exporting these goods to a hard to reach area.

The basic minerals used are:

  • x8 Isogen
  • x8 Megacyte
  • x38 Morphite
  • x1772 Pyerite
  • x1383 Tritanium
  • x6 Zydrine

You need one planetary material:

  • x30 Construction Blocks

Finally, you need:

  • x1 Breacher
  • x2 R.A.M.- Starship Tech


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