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Battlestar Galactica Online Demos Early Alpha at E3 2010

Updated Thu, Jun 17, 2010 by Martuk

Bigpoint was ready to show off their early Alpha client demo for their upcoming free-to-play browser-based MMOG Battlestar Galactica here at E3 2010 today. We got the chance to take a look at some of the early space combat for the game as well as and find out what Bigpoint has planned for the popular Battlestar Galactica IP.

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A human Battlestar
We had the chance to see a Cylon Raider in action taking out several ships. There will be a number of different ships that players can choose from, but the exact number of how many different ships the game will have has yet to be announced. Space wasn’t heavily populated as the client is very early Alpha, but there were enough enemies to give us a look at the game’s combat system, which was a pretty standard target and fire system. Players familiar with past space shooters like Wing Commander will find it a little familiar.

The game setting takes place around the second season of Battlestar Galactica as this is one of the highest points of conflict in the series. When players first log in, they will be prompted to choose their faction: Cylon or Humans. They will then be thrust into the conflict between the two sides. PvP will be a big part of the game and we were told that players will be looking over their shoulder throughout the game, which makes sense as the show operated on the same principle.

Bigpoint has plans to include an avatar system for an outside the ship experience, but that feature had not been added yet, but we were told more details will be coming around Comic-Con when the game is a bit further along in development.

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Colonial Vipers
The only thing players will need to play the game is the Unity Plug-in and it will work with any browser.  Microtransactions will be a part of the game, but we were assured that there will be a happy balance between the free and paying players. A Bigpoint representative also told us that items that can be bought can be earned through normal gameplay, so you won’t be able to buy your way to epicness.

Players will be able to upgrade their ships with harvested resources that they can obtain by mining asteroids and dropped items from enemy ships. There will also be group-based mining missions. In this case, a player will need to call in friends or allies to help protect a larger ship as it mines the resources. This escort convoy mission will function as a PvP mechanic as well as one side will try and protect the ship as it mines and the other will try to destroy it.

While the tech demo was very early in development there are some interesting features in the works. Large scale battles and the avatar system will be a nice addition to the game, but as with any development cycle those plans could be subject to change. Battlestar Galactica Online is aiming for a closed beta launch around the end of the year. Stay tuned to Ten Ton Hammer and we’ll update you with additional details as they become available.
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