Landmark: Caves, Swimming, and the Future Interview from E3 2014

The latest of a long chain of major updates washed ashore in Landmark earlier this week, bringing with it the ability to swim and the first phase of the ambitious cave system. Our event team for E3 2014 had the opportunity to kick things off at the expo in style with an in-depth look at how these systems will continue to evolve when we met up with our friends at SOE.

In the following interview we're given an overview on caves, swimming, and the future by Senior Producer Terry Michaels. To learn more about how these systems have impacted the game in this initial implementation, be sure to visit our EverQuest franchise site,

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief of Ten Ton Hammer. Sardu also finds it infinitely amusing to write author bios in third-person.
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