Obedience School

A Vanguard Guide to
Pet Commands

By Ralsu

I recently gave you a glimpse into the
Spirit Walk to chose the Tuurgin patron

as a Shaman. A defining moment for the Shaman class, the Spirit Walk
gives the player access to a number of spells and abilities and the
option to summon a pet. Along with the pet come new roles in groups and
new responsibilities. Don't believe me? Then let your pet be the one to
break mez in a dungeon and see how popular you are! Hence, I bring you
Obedience School. Use this guide to learn to control your pet.

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Guide to Pet Commands

  1. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=601#I">The
    Pet Command UI
    1. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=601#1">Attack
    2. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=601#2">Follow
    3. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=601#3">Return
    4. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=601#4">Stay
    5. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=601#5">Dismiss
    6. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=601#6">Always
    7. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=601#7">Guard
    8. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=601#8">Defend
  2. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=601#II">Pet
  3. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=601#III">Conclusion

I. The Pet Command UI

href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album47&id=pet_commands&op=modload&name=Gallery&file=index&include=view_photo.php"> style="border: 2px solid ; width: 150px; float: left;" alt=""
you summon your pet, the pet command portion of the user interface (UI)
shows up on your screen. You'll see a row of clickable buttons that
tell your pet how to behave. The picture to the left shows the Pet
Command UI. Each command is numbered so that we can discuss the
components individually below.

You'll want to be sure that you keep the Pet Command UI somewhere
accessible so that you can click the buttons in the heat of battle.
Another option is to create macros for your most commonly used pet
commands (e.g. /pet attack) and bind those macros to keys you can reach
easily. Whatever your play style, there will be times when you need to
get your pet to stop attacking, change targets, or come defend you.

Note: This picture comes from the href="http://vanguard.tentonhammer.com/index.php?module=TTHUIRepository&func=displayI&pinUIID=4">DroxUI.
Your pet command UI may differ slightly in appearance, but all
functions will be the same.

1. Attack  style="border: 2px solid ;" alt=""

This is the basic command
that tells your pet to go attack an enemy. You'll find plenty of use
for this command. You can use it to get your pet to pull the mob and
take the first few hits of the battle. If you get and add and you want
your pet to off-tank, you can use the command to get the pet to attack
the new mob.

I have two very important notes about this command:
  • Your pet attacks whatever mob you have targeting when you
    issue the Attack command. Make sure you can the right mob in your
    target reticule.
  • I often find that my pet can behave erratically after a
    frenzied fight when I have "ping-ponged" from one mob to the next using
    the Attack command. In those instances, my pet runs away really far and
    attacks the next mob I pick from a great distance. To solve this issue,
    I usually have to dismiss the pet and summon a new one.

2. Follow  style="border: 2px solid ;" alt=""

This command tells your pet to follow you. You pet automatically does
this, so you might ask why you need a command to tell it to do that.
Well, the command has 2 good uses:

  • If you have previously used the Stay command to get your
    pet to remain in one spot, Follow will get it to come running to you
  • You can use Follow to call your pet after you and you flee
    from a sticky situation to hopefully draw the train after you. If you
    forget to use Follow, your pet will stay and fight and leave the mobs
    near the rest of your group.

3. Return  style="border: 2px solid ;" alt=""

You'll use Return often if you use your pet to pull. A key point to
remember about your pet is that mobs start off neutral
to it. That is, your pet can run by an aggro mob without drawing any
attention. You may find yourself using this feature to have your pet
pull the lone mob from the back of a camp. Once the mob is engaged, you
can tell your pet to Return and drag the mob with it. Return also
serves as a failsafe when you accidentally click attack while targeting
the wrong mob.

4. Stay  style="border: 2px solid ;" alt=""

At first, I couldn't find much use for this command outside of
role-playing purposes. I would tell my pet to Stay when I entered a
house out of respect for its owner. Later, I heard from some players on
the PvP servers who use the Stay command to set traps for opponents and
to keep a pet of higher or lower ground while the owner went the other

Applying that same principle of trapping PvPers, I began to play around
with the Stay command in dungeons. Take a dungeon with narrow
corridors, say Kalendra's Coven, and you can use the pet to guard the
back entry way. Sure, the would-be adds will try to bypass the pet to
go for the players, but an alert pet owner or a Shaman who does not
need to face the group to heal can keep an eye out for the roamers
while performing other duties.

5. Dismiss  style="border: 2px solid ;" alt=""

Dismiss makes your pet go away. There are a few instances where you
will want your pet to go away. The first is when you are in a town on a
non-PvP server. Removing the pet reduces clutter, sprites for your card
to render (which increased FPS), and targeting problems (it is a little
too easy to target the pet near any NPC). Another time you should
consider dismissing your pet is before
teleporting/evacuating/recalling. Though your pet will follow you to
your new location, it is likely that it will behave oddly and force you
to summon a new one anyway.

6. Always Assist  style="border: 2px solid ;" alt=""

This is the command I use most with my pet. It causes your pet to
attack any mob you attack. This is an easy way to get your pet to
change targets in the heat of battle without a lot of extra clicks or
keystrokes from you. Also, I never have the weird behavior from my pet
I described under the Attack command when I use Always Assist.

So far as a Shaman, I have identified two types of spells that do not
count as attack spells for my pet, meaning I can cast these without the
pet going to attack:

  • Root
  • Slow

7. Guard  style="border: 2px solid ;" alt=""

Guard is the basic command that tells your pet to attack any monster
that attacks you first. This is useful for relying on your pet to save
you from adds when someone else is tanking in your group. It is an easy
transition to go from Always Assist to Guard. So far, I have not had
any luck in getting my pet to guard my defensive target.

8. Defend
Yourself  src="http://media.tentonhammer.com/vanguard/gallery/albums/album47/8Defend_yourself.thumb.jpg"

This orders your pet to fight back against any monster that attacks it.
Now, you may recall that I told you that pets do not have inherent hate
built with mobs the way player characters do and wonder why this would
be a useful command. The utility lies in pulling multiple mobs with
your pet. If you send in your pet to engage one mob in a group of three
using the Attack command, chances are the other two mobs will aggro the
pet once it starts generating hate by attacking the first mob. Using
the Defend Yourself command once the first mob is engaged will cause
your pet to switch to the new targets as they add onto the fight and
build more hate with them.

II. Pet Skills

href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album47&id=pet_skill&op=modload&name=Gallery&file=index&include=view_photo.php"> style="border: 2px solid ; width: 150px; float: right;" alt=""
you will learn skills for you pet. These are generally manual use,
which means you will have to tell your pet when to perform those
special attacks. The picture on the right shows an example of a special
attack my Attendant of Tuurgin pet has (the circled wolf head). Because
I must manually trigger this skill, it behaves as if it were one of my
own abilities. That means that I cannot use it during a cooldown period
after casting any spell. And using my pet's special skill causes a cool
down time also.

One annoying thing about the refresh timers on pet skills is that they
do not give an error when they are not ready for use again. Yes, they
are grayed out when just used, but you know how hard it can be to tell
if an ability is ready for use when it has only a sliver of gray on the
bottom. We've all tried to cast a spell that is not recharged and
gotten the "You are not ready to use that spell" message. You get no
such message from the pet skill, so you just have to click again (and
again) until it fires off.

III. Conclusion

The addition of pets to your repertoire is a great blessing--but only
if you know how to make it behave. Practice using each of the pet
commands against really weak mobs until you feel comfortable with each.
The last thing you need is to have your pet go haywire and mess up your
dungeon crawl. Also, always be mindful of what your pet is doing and
what command it is set at. A pet that is not fighting for you is
wasting space, but a pet that breaks root because it is set to Defend
Yourself can get the party killed. Good luck, pet owners!

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Last Updated: Mar 13, 2016