Guide to Cleric Affinities
By Gossamer
Editor's note: The addition of
Affinities gives Clerics a way to differentiate themselves from one
another. The player choses a path, which is akin to the worship of a
particular god, and does a brief quest. The result is a specialization
that helps the Cleric perform better in certain situations. Until we
get some submissions with pretty pictures, you can read text-only
accounts of the quests to obtain an affinity
style="font-style: italic;"
href="http://forums.tentonhammer.com/forumdisplay.php?f=111">in our
Cleric forum. Most of the quests
are fairly easy fetch quests.
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Cleric Affinities
- href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=678#I">Death
- href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=678#II">Peace
- href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=678#III">Preservation
- href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=678#IV">Purification
- href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=678#V">War
Affinity to Death (Harbinger)
Stance: Deathbringer Mien
- +30% spiritual damage
- +10% spell critical chance
- -20% energy cost
- -90% healing power
Abilities
- Death Kiss: Deals 1710-1802 damage
- Gloom: Reduces target's accuracy by 20% for 60 seconds
- Gravemaster's Aegis: Shield that heals up to 375 damage per
attack received, duration 3000 HP - Necrosis I: Deals 1347-1735 damage over 48 seconds
- Soul Schism I: Causes target to be 35% more susceptible to
critical hits - Spectral Anchor I: Slows movement by 60% and deals 809-854
damage over 30 seconds - Terror I: Adds Fear to target for 12 seconds
- Wraith Touch I-III: Adds chance to drain life in an amount that
scales with version of the spell
Affinity to Peace (Peacemaker)
Stance: None known
Abilities
- Absolution: Calms all opponents within 10m of you, reducing hate
- Blessing of Tranquility I: Causes your ally's attacks to
generate 30% less hatred - Durance: Roots yours target for 60 seconds
- Edict of Peace I-IV: Pacifies your target and reduces the damage
you receive by 150 - Ethereality: Invisibility for 10 minutes
- Penitence: Eliminates target's hatred of others and reduces
aggro range - Power of Peace I-V: Reduces your opponent's hatred of you by
375-399 on every hit - Truce: All enemies will forget your previous actions
Affinity to Preservation (Guardian)
Stance: Aspect of the Guardian
- +15% block chance
- +15% spell damage absorption
- Immune to stun
Abilities
- Balance: Splits the group's total HP evenly between the group
members - Boon of the Shieldmaiden: Grants a +5% block bonus and heals for
375 on each attack taken for the next 12 seconds - Divine Aura: Summons a divine barrier granting complete
invulnerability but preventing you from activating other abilities - Holy Command: Stuns target for 6 seconds, can only stun each
target once every 60 seconds - Nimbus of Warding: Shields your ally from 2 incoming spells or
for up to 5 minutes - Protection I: Heals defensive target and diverts the next 3 to 5
attacks aimed at the defensive target to the Cleric
- Shield of the Divine: Places a shield on your ally that absorbs
50% of all incoming damage for 20 seconds, can only affect the target
once
every 5 minutes
Affinity to Purification (Lightbringer)
Stance: None known
Abilities
- Blood of Purity: Grants the Cleric immunity to poisons
- Gift of Wholeness: Removes all poisons from the target
- Holy Word: Deals 4294-4624 damage (undead only)
- Pure Aura: Damages all undead targets who attack you for 56-65
damage - Fires of Vol Anari: Reduces target's mitigation by 15%, lowers
resistance to criticals by 10%, and deals1431-1508 damage (undead only) - Rebuke of Vol Anari: 400% weapon damage plus 197-224 (finisher)
(undead only) - Maul of Vol Anari: 400% weapon damage plus 249-266 (finisher)
(undead only) - Fury of Vol Anari: 400% weapon damage plus 440-467 (finisher)
(undead only)
Affinity to War (Warcaller)
Stance: Aspect of the Destroyer
- +30% melee damage
- +10% melee accuracy
- +15% block chance
- -75% healing power
Abilities
- Avatar of Ghalnn: +20% melee damage, +10% critical chance,
immune to knockback and stun - Blood Hammer I-V: 400% weapon damage + damage based on version
of the spell (finisher) - Hammer of Carnage I-IV: 400% weapon damage + scaling damage
based on version of the spell (finisher triggered by Blood Hammer) - Speed of Ghalnn: All melee attacks are performed twice, duration
10 minutes
- Truncheon of Ghalnn I-III: 400% weapon damage + scaling damage
based on
version of the spell (finisher triggered by Hammer of Carnage)
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