Ten Ton Hammer's Class Guides - Warrior | |
Arms Talent Guide
This arms talent guide will let you know which of the arms talents you should go for, and which you should pass up unless you're going full into this tree, which is never really recommended since having points into Fury or Protection really help you out in the long run. We will go over each talent, analyze what it does, and why you would or wouldn't want it.
Return to the new Warrior Talent Guide. The Warrior Talent Guide will link you to all 3 different Talent builds and explain how they work, and why you would ever need or use them, including important talents to pick up as well as often ignored ones.
Tier 1Tier 1 is available at level ten, when your first talents open up. |
Improved Heroic Strike |
Max 3 Points, This talent makes your Heroic Strike ability cost less Rage to use. This is a good talent to have in your early levels since you can use Heroic Strike more often, however, once you can get other talents like Mortal Strike, this should be omitted further (if you're going for it). If you don't plan on having Mortal Strike, this talent is worth a look at.
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Deflection |
Max 5 points. Increases your chances to parry attacks. If you're going to be tanking instances or generally using defensive stance a lot, get this talent as it is very necessary for it.
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Improved Rend |
Max 3 points, Increases the damage done by your rend ability. This ability is great for when you're initially leveling, since adding damage to the DoT you apply with rend is good for lower-end monsters. As you progress further and meet stronger foes, this talent is overshadowed by other more important ones.
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Tier 2 |
Improved Charge |
Max 2 points, Increases amount of Rage generated by the Charge ability.
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Improved Thunder Clap |
Max 3 points, Reduces the Rage cost, increases damage done, and slowing debuff of Thunder Clap ability.
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Iron Will |
Max 5 points, increases your chance to resist stun and charms for up to 15% - While this talent may not seem like a lot early on, if you're thinking of doing serious PvP this talent is a must for obvious reasons.
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Tier 3 |
Deep Wounds |
3 point talent, when you crit you will add a Deep Wounds DoT to the monster you're fighting. As with every bleed effect, several elementals and other monsters will be immune, but if you want to increase your damage against humanoids and other players, this talent is a good pick.
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Improved Overpower |
Max 2 points, Increases the chance for a Crit when using Overpower ability.
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Anger Management |
Max 1 point, Generates 1 rage per 3 seconds. While this may not seem like much, it may be useful if you're having long or drawn out fights, the extra rage will be piling up and helping you do more skills eventualy.
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Tier 4 |
Impale |
Max 2 points, Increases the amount of damage dealt by a Crit. This talent is a no-brainer if you've gotten its pre-requisite, deep wounds, so making your crits deal more damage is even better!
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Two-Handed Weapon Specialization |
Max 5 points, Increases the damage done with two-handed weapons by 1% per point you invest. Needless to say, this is a talent you will be wanting if you're going to be dealing DPS a lot, otherwise, there's better places you can spend your points in.
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Tier 5 |
Sweeping Strikes |
1 point, next five melee attacks attack an additional enemy if one is in range. Hitting more than one enemy is good for a warrior especially if you accidentally pulled the second one, this is a prerequisite for mortal strike and also a good talent to have.
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Sword Specialization |
Max 5 points, Gives you a chance to get an extra attack on the same target after dealing damage with your Sword. This is a great talent for leveling or generally dealing damage. While not as specialized as maces or poleaxes, this is a good overall weapon choice given the chance to proc an extra attack. Great for PvE, but too unreliable for PvP
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Mace Specialization |
Max 5 points, Gives you a chance to stun your target for 3 sec with a Mace and generate 6 rage. This is one of the PvP talents if you're looking to do Arena - Maces are very valuable within thanks to both the stun possibility and the extra rage, where it can be worth the entire match! if you're a fan of stunning your enemies to interrupt what they're doing, get this.
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Poleaxe Specialization |
Max 5 points, Increases your chance to get a critical strike with Axes and Polearms. While Maces are a popular choice with most PvP warriors, others pick high damage dealing axes or polearms to fight, if you're more of a DPS warrior who likes seeing big numbers and crits, this is the talent for you.
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Tier 6 |
Improved Disciplines |
3 point talent, Reduces the cooldown on your Retaliation, Recklessness, and Shield Wall abilities and increases their durations. This is a good talent to obtain if you use the aforementioned skills often, it depends on the player's playstyle and choice of abilities.
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Improved Hamstring |
3 point talent, Gives your Hamstring ability a chance to immobilize the target for 5 sec. Perfect talent for the PvP crowd, completely immobilizing an enemy? what more could a warrior ask for? if you plan on PvPing a lot, get this talent!
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Weapon Mastery |
2 Point talent - Increases skill with all weapons and increases chance to resist disarm effects. While the description may sound underwhelming, remember that the higher the skill with your weapon the less you get glancing blows, as well that when maxed, you have 100% chance to resist being disarmed!
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Tier 7 |
Blood Frenzy |
2 point talent, Your Rend and Deep Wounds abilities also increase all melee damage to that target. Great talent if you've come this far, as you probably have both abilities working for you by now, extra damage dealt when they have this debuff is a great aid for you when you're trying to finish them quickly!
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Second Wind |
1 point talent, Whenever you are struck by a Stun or Immbolize effect you will generate rage and a percentage of your total health. One of the, if not the best PvP support talent there is, everyone knows that to be successful in PvP you have to use stuns to great effect or atleast immobilize your enemy in some way, so chances are you will be seeing this one go off often, extra rage and health regen only work in your favor!
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Mortal Strike |
1 point, An instant attack that delivers weapon damage plus 85, at Rank 1, and reduces any healing effects by half for 10 seconds.
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Tier 8 |
Improved Mortal Strike |
5 point talent, Reduces the cooldown of your Mortal Strike ability by 1 second and increases its damage by up to 5%. Letting you use Mortal Strike up to 1 second sooner and giving it more damage is great, although its use is debateable in non-PvP situations since 1 second is not that big of a deal and 5% extra damage won't really be noticeable
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Tier 9 |
Endless Rage |
1 point, causes the warrior to generate 25% more rage from melee damage dealt. This is a passive ability. If you have 40 points already in Arms, throw a point in here to obtain more rage for continued attacks.
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