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style="font-family: tahoma;">Master of Blades

By
Darkgolem




The Master of Blades is a hit and
run fighter, able to engage enemies at range, then slip into their
midst, using a normal attack with sneak attacks, cleave, great cleave
and whirlwind attack, then tumble away.  Not a front line fighter,
the master of blades relies upon more traditional warrior types in
heavy armor as support.  The Master of Blades is a Rogue 4/Ranger
6/ Fighter 2 multiclass.


Character Snapshot:

Str 13 (14 at 4, 15
at 12)


Dex 17 (20 with enhancements)
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Con 10
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Int 12 (13 at level 8)
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Wis 10
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Cha 10
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style="font-weight: bold;">Hit Points: 124



Saves:
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Fortitude: 9
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Reflex: 14
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Will: 3
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Race:
Human




Feats:
(in order taken)  Dodge, Power Attack, Two Weapon Fighting,
Mobility, Cleave, Manyshot, Improved Two Weapon Fighting, Spring
Attack, Combat Expertise, Great Cleave, Whirlwind Attack

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Skills:
(before ability bonuses) Tumble +11, Diplomacy +8, Move Silently +13,
Hide + 13, Spot + 13, Listen +13, Balance +10, Jump +14, Swim + 13 href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album24&id=Fighting_Hill_Giant&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Fighting A Hill Giant"
src="http://ddo.tentonhammer.com/files/gallery/albums/album24/Fighting_Hill_Giant.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">

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Class
Abilities
: Bow Stregnth, Rapid Shot, Evasion, Sneak Attack +2d6,
Uncanny Dodge, Favored Enemy: Giant, Favored Enemy: Elf

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Enhancements:
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Rangers Dexterity II (+2 Dex)
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Sneak Attack Training IV (+4 dmg
with sneak attack)


Rogues Dexterity I (+1 Dex)
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Rangers Action Boost III (bonus to
skills, energy resistance, movement)

Detailed Progress by Level:

style="font-weight: bold;">Level 1: Rogue
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+1d6 Sneak Attack
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Feats: Dodge, Power Attack
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Skills: Tumble +4, Diplomacy +4,
Move Silently +4, Hide +4, Spot +4, Listen+4, Balance +4, Jump +4, Swim
+4




Level
2
: Ranger


Bow Strength
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Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2

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Level
3
: Ranger


Rapid Shot
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Two Weapon Fighting
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Feats: Mobility
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Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2

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Level
4
: Ranger


+1 Stregnth
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Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2

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Level
5
: Ranger


Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2

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href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album24&id=On_a_Pile_of_the_Dead&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Standing on a Pile of Dead Kobolds"
src="http://ddo.tentonhammer.com/files/gallery/albums/album24/On_a_Pile_of_the_Dead.sized.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="left">Level
6
: Ranger


Feat: Cleave
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Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2

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Level
7
: Ranger


Manyshot
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Improved Two Weapon Fighting
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Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2

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Level
8
: Rogue


+1 Intelligence
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Evasion
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Skills: Tumble +1, Diplomacy +1,
Move Silently +1, Hide +1, Spot +1, Listen+1, Balance +1, Jump +1, Swim
+1




Level
9
: Rogue


+2d6 (total) Sneak Attack
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Feats: Spring Attack
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Skills: Tumble +1, Diplomacy +1,
Move Silently +1, Hide +1, Spot +1, Listen+1, Balance +1, Jump +1, Swim
+1




Level
10
: Rogue


Uncanny Dodge
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Skills: Tumble +1, Diplomacy +1,
Move Silently +1, Hide +1, Spot +1, Listen+1, Balance +1, Jump +1, Swim
+1




Level
11
: Fighter


Feats: Combat Expertise
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Skills: Tumble +1/2, Diplomacy
+½, Jump +1




Level
12
: Fighter


+1 Stregnth
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Feats: Great Cleave, Whirlwind Attack
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Skills: Tumble +1/2, Diplomacy
+½, Jump

class="pn-content-page-body">Notes and tactics: style="font-family: tahoma;" class="pn-content-page-body" size="-1">

size="-1">The Master
of Blades (MoB) should move to opponents stealthily using Sneak (if
possible). Then when combat begins, the MoB does a full attack (makes
sure to turn off sneak), getting several attacks + the bonus attacks
from improved two weapon fighting. The MoB then immediately uses Cleave
or Great Cleave, then Whirlwind, before tumbling away (bringing the
very angry foe
following). The MoB should concentrate on casters only if not drawing
aggression from other opponents, since fleeing a spell caster who is
alive is a bad idea.
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Last Updated: Mar 13, 2016

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