style="font-family: tahoma;">The Servant of The Undying
By Darkgolem
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The Undying Court is a group of
elves who have become a form of positive energy undead, or more
properly, undying. Not being driven to evil, being able to turn
undead, they rule over and advise their living kin, and in turn are
worshipped like gods by their nation. A servan of the undying is
a guard or envoy of the undying court, one who fulfills the tasks the
undying have in their interests, and otherwise serve their race.
A servant of the undying is a
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=461">ranger/cleric
hybrid, with the ability to resurrect and raise (despite not being of
the appropriate level). They also are accomplished archers, as
good or better than many human rangers in their ability with their bows.
In combat, they are better off keeping their distance,
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=463">buffing
themselves if they must go into combat. Their turn
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=36">undead
ability is too weak for the likes of stormreach, but they have divine
light and divine cleansing for use of their turn abilities
instead. They are great foes of the Drow and Undead, since the
drow are found often on Xendrik (where an emissary of the Undying has
been sent, if you play DDO) and the undead (who are the arch foe of the
Undying, being quite the opposite).
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style="font-family: tahoma; font-weight: bold;">Starting
abilities:
Bonuses)
14
10
12
10
16
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(Below information based upon 28
point build, level 14)
Hit Points: 132
Armor Class: 16 + Items/spells
Saving Throws:
Fortitude: +11
Reflex: +14
Will: +14
Class/Race Features:
Turn Undead (5/day)
Favored Enemy (Undead)
Favored Enemy (Drow)
Wild Empathy
Improved Wild Empathy
Immune to Sleep spells and affects
+2 to listen, search and spot
+2 saves against enchantments
Call of the Undying (raise dead/true resurrection) (Enhancement)
+1 to hit with scimitars (enhancement)
Skills:
Heal +16
Hide +17
Move Silently +17
Spot +16
Jump +13
Swim +13
Concentration +9
Feats: Bow Strength, Rapid
Shot, Two Weapon Fighting, Manyshot, Improved Wild Empathy, Weapon
Focus: Slashing, Mental Toughness, Spell Focus: Evocation, Weapon
Focus: Ranged, Improved Critical: Slashing
Enhancements:
Ranger Favored Damage 2
Follower of the Undying Court
Elven Dexterity 1
Ranger Favored Defense 2
Ranger Favored Resistance 2
Ranger Favored Attack 1
Elf Melee Attack 2
Cleric Smiting 2
Cleric Life Magic 2
Cleric Divine Light 1
Cleric Extra Turning 2
Undying Call
Elven Dexterity 2
Cleric Wisdom 2
Cleric Divine Cleansing 2
Spells
(DC 13 + spell level, 14 + spell level for evocation)
Spell Points: 534 (base 390 + Feats 75 + Ability bonuses 69)
Level 1: Bless, Divine Favor, Remove Fear, Shield of Faith
Level 2: Deific Vengeance, Bears Endurance, Aid, Resist Energy
Level 3: Searing Light, Monster Summoning 3, Remove Blindness
Level 1: Camouflage, Longstrider
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style="font-weight: bold;">Detailed progression by level:
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album82&id=SniperA&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="A Servant stalks enemies"
src="http://ddo.tentonhammer.com/files/gallery/albums/album82/SniperA.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Level
1
Class: Ranger
Feats: Weapon Focus: Slashing
Skills: Heal +4, Hide +4, Move Silently +4, Spot +4, Jump +4, Swim +4
Enhancements: Ranged Favored Damage 1
Level 2
Class: Ranger
Skills: Heal +1, Hide+ 1, Move Silently +1, Spot +1, Jump +1, Swim +1
Enhancements:
Level 3
Class: Cleric
Feats: Mental Toughness
Skills: Concentration +2
Enhancements: Cleric Smiting 1, Cleric Life Magic 1, Cleric Extra
Turning 1, Follower of the Undying Court, Elven Dexterity 1, Ranger
Favored Defense 1, Ranger Favored Resistance 1
Level 4
Class: Cleric
Ability Score: Dexterity
Skills: Concentration +2
Enhancements: Elf Melee Attack 1, Cleric Wisdom 1
Level 5
Class: Cleric
Skills: Concentration +2
Enhancements: Cleric Divine Cleansing 1
Level 6
Class: Cleric
Feats: Spell Focus: Evocation
Skills: Concentration +2
Enhancements: Cleric Smiting 2, Cleric Life Magic 2, Cleric Divine
Light 1, Cleric Extra Turning 2
Level 7
Class: Cleric
Skills: Heal +1, Concentration +1
Enhancements:
Level 8
Class: Cleric
Ability Score: Dexterity
Skills: Heal +1, Concentration +1
Enhancements: Undying Call, Elven Dexterity 2, Cleric Wisdom 2, Cleric
Divine Cleansing 2
Level 9
Class: Ranger
Feats: Weapon Focus: Ranged
Skills: Heal +1, Hide+ 1, Move Silently +1, Spot +1, Jump +1, Swim +1
Enhancements:
Level 10
Class: Ranger
Skills: Heal +1, Hide+ 1, Move Silently +1, Spot +1, Jump +1, Swim +1
Enhancements:
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album78&id=The_Beast_Master&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="An Servant deals with a wolf"
src="http://ddo.tentonhammer.com/files/gallery/albums/album78/The_Beast_Master.jpg"
style="border: 2px solid ; width: 250px; height: 172px;" align="right">Level
11
Class: Ranger
Skills: Heal +1, Hide+ 1, Move Silently +1, Spot +1, Jump +1, Swim +1
Enhancements: Ranger Favored Damage 2, Elven Melee Attack 2
Level 12
Class: Ranger
Feats: Improved Critical: Slashing
Ability Score: Dexterity
Skills: Heal +1, Hide+ 1, Move Silently +1, Spot +1, Jump +1, Swim +1
Enhancements: Ranger Favored Attack 1
Level 13
Class: Ranger
Skills: Heal +1, Hide+ 1, Move Silently +1, Spot +1, Jump +1, Swim +1
Enhancements: Ranger Favored Defense 2
Level 14
Class: Ranger
Skills: Heal +1, Hide+ 1, Move Silently +1, Spot +1, Jump +1, Swim +1
Enhancements: Ranger Favored Resistance 2 style="font-family: tahoma;">
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