style="font-family: tahoma;">The Incantrix

By
Darkgolem




The Incantrix (or Incatar, if male)
is a arcane caster who specializes in use of href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=264">metamagic. 
Not satisfied with merely affecting opponents with a wide selection of
arcane abilities, the incantrix can manipulate spells to be more useful
in a variety of ways, with much more ability than your average spell
caster.  In addition, the concern of penetrating the spell
resistance of demons, drow and other powerful, magic-resistant
creatures is not one that troubles the mind of an incantrix.  The
skills in the manipulation of the raw laws of magic lend themselves to
penetrating the arcane defenses of these foes.



This build is one that requires attention to the specifics of
meta-magic (how it works and when it is needed or not) and a careful
eye when adventuring toward opportunities to use metamagic in
appropriate conditions.  Simply having this build does not mean
one should turn on one's metamagic feats and "go to town", it's
important to conserve points when possible, just like any other arcane
caster.  However, because of the reduction in cost of metamagic
feats, the Incantrix can more easily use metamagic feats without fear
of href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=414">running
out of points at a bad time.


style="font-family: tahoma;">
style="font-family: tahoma; font-weight: bold;">Starting
abilities:

cellpadding="2" cellspacing="2">
style="font-family: tahoma;">Human (28 pt) style="font-family: tahoma;">Human (with
Bonuses)
style="font-family: tahoma;">Human (32 point) style="font-family: tahoma;">Str 10  

style="font-family: tahoma;">Str
10
style="font-family: tahoma;">Str 10 style="font-family: tahoma;">Dex 10 

style="font-family: tahoma;"> Dex
10
style="font-family: tahoma;">Dex 12 style="font-family: tahoma;">Con 12 style="font-family: tahoma;">Con
12
style="font-family: tahoma;"> Con
14

style="font-family: tahoma;">Int 18 style="font-family: tahoma;">Int 23

style="font-family: tahoma;">Int 18

style="font-family: tahoma;">Wis 10 style="font-family: tahoma;">Wis
10 

style="font-family: tahoma;">Wis 10

style="font-family: tahoma;">Cha 10 style="font-family: tahoma;">Cha 10

style="font-family: tahoma;">Cha 10

style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;">       
   

Below information based upon 28
point build, level 14)



Hit Points: 90



Armor Class: 10 + Items/spells



Saving Throws:

Fortitude: +5

Reflex: +4

Will: +9



Class/Race Features:

1 Feat at level 1

4 skill points at level 1, +1 skill point each level after



Skills:

Concentration +18, Repair +23, Hide in Shadows +8.5, Move Silently
+8.5, Diplomacy +8.5, Jump +8.5, Balance +8.5, Swim 3.5



Feats: Mental Toughness,
Empower Spell, Extend Spell, Heighten Spell, Enlarge Spell, Improved
Mental Toughness, Maximize Spell, Quicken Spell, Spell Penetration



href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album63&id=Banishment&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Banishing Demons"
src="http://ddo.tentonhammer.com/files/gallery/albums/album63/Banishment.jpg"
style="border: 2px solid ; width: 250px; height: 203px;" align="right">Enhancements
:

Improved Maximize 2

Improved Heighten 2

Improved Quicken 2

Improved Enlarge 2

Improved Empower 2

Improved Spell Penetration 2

Energy of the Scholar 3

Wizard's Intelligence 2



Spells:

(DC 17  + spell level)

Spell Points: 863 (500 base  + 145 Feats  + 80
Enhancements  + 138 Ability bonuses)



Spell Notes: spells are not listed, since wizards have access to all
spells.




size="-1"> style="font-weight: bold;">Detailed progression by level:



Level 1

Class: Wizard

Feats: Mental Toughness, Empower Spell, Extend Spell

Skills: Concentration +4, Repair +4, Hide in Shadows (HIS) +2, Move
Silently (MS) +2, Diplomacy +2, Jump +2, Balance +2

Enhancements: Energy of the Scholar 1, Force Manipulation 1



Level 2

Class: Wizard

Skills: Concentration +1, Repair +1, HIS +1/2, MS +1/2, Diplomacy +1/2,
Jump +1/2, Balance +1/2

Enhancements: Wizard Intelligence 1, Improved Empowering 1, Wand
Mastery 1



Level 3

Class: Wizard

Feats: Heighten Spell

Skills: Concentration +1, Repair +1, HIS +1/2, MS +1/2, Diplomacy +1/2,
Jump +1/2, Balance +1/2

Enhancements: Improved Heightening 1, Lineage of Force 1



Level 4

Class: Wizard

Ability Score: +1 Int

Skills: Concentration +1, Repair +1, HIS +1/2, MS +1/2, Diplomacy +1/2,
Jump +1/2, Balance +1/2

Enhancements:



Level 5

Class: Wizard

Feats: Enlarge Spell

Skills: Concentration +1, Repair +1, HIS +1/2, MS +1/2, Diplomacy +1/2,
Jump +1/2, Balance +1/2

Enhancements: Improved Enlarge 1, Force Manipulation 2, Energy of the
Scholar 2



Level 6

Class: Wizard

Feats: Improved Mental Toughness

Skills: Concentration +1, Repair +1, HIS +1/2, MS +1/2, Diplomacy +1/2,
Jump +1/2, Balance +1/2

Enhancements: Improved Empowering 2, Improved Heightening 2



Level 7

Class: Wizard

Skills: Concentration +1, Repair +1, HIS +1/2, MS +1/2, Diplomacy +1/2,
Jump +1/2, Balance +1/2

Enhancements: Improved Enlarge 2



Level 8

Class: Wizard

Ability Score: +1 Int

Skills: Concentration +1, Repair +1, HIS +1/2, MS +1/2, Diplomacy +1/2,
Jump +1/2, Balance +1/2, Swim +1/2

Enhancements: Spell Penetration 1



href="http://ddo.tentonhammer.com/modules.php?set_albumName=album07&id=Maximize_Spell&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Maximize Spells"
src="http://ddo.tentonhammer.com/files/gallery/albums/album07/Maximize_Spell.sized.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Level
9


Class: Wizard

Feats: Maximize Spell

Skills: Concentration +1, Repair +1, HIS +1/2, MS +1/2, Diplomacy +1/2,
Jump +1/2, Balance +1/2, Swim +1/2

Enhancements: Improved Maximizing 1, Improved Maximizing 2



Level 10

Class: Wizard

Feats: Quicken Spell

Skills: Concentration +1, Repair +1, HIS +1/2, MS +1/2, Diplomacy +1/2,
Jump +1/2, Balance +1/2, Swim +1/2



Level 11

Class: Wizard

Skills: Concentration +1, Repair +1, HIS +1/2, MS +1/2, Diplomacy +1/2,
Jump +1/2, Balance +1/2, Swim +1/2



Level 12

Class: Wizard

Ability Score: +1 Int

Feats: Spell Penetration

Skills: Concentration +1, Repair +1, HIS +1/2, MS +1/2, Diplomacy +1/2,
Jump +1/2, Balance +1/2, Swim +1/2

Enhancements: Improved Quickening 1, Improved Quickening 2, Energy of
the Scholar 3



Level 13

Class: Wizard

Skills: Concentration +1, Repair +1, HIS +1/2, MS +1/2, Diplomacy +1/2,
Jump +1/2, Balance +1/2, Swim +1/2

Enhancements: Wizard Intelligence 2



Level 14

Class: Wizard

Skills: Concentration +1, Repair +1, HIS +1/2, MS +1/2, Diplomacy +1/2,
Jump +1/2, Balance +1/2, Swim +1/2

Enhancements: Improved Spell Penetration 2, Energy of the Scholar 3


style="font-family: tahoma;">

[ class="pn-content-page-body"> href="http://forums.tentonhammer.com/forumdisplay.php?f=178">Want
to Post a Build of Your Own? Do it HERE!] class="pn-content-page-body">







To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.

Last Updated: Mar 13, 2016

Comments