style="font-family: tahoma;">The Master At Arms

By
Darkgolem




The Master At Arm is just what his
name implies, an expert with almost all weapons.  Wish to fight
with a two handed weapon, the master at arms is competent.  Wish
to fight with two weapons?  Yep, he's or she's got that. 
Perhaps preferring to fight at range?  The master (or mistress) at
arms is ready and capable.  Like to fight with an exotic or unique
weapon?  Chances are that it's no problem.
style="font-family: tahoma;">



While not a defensive master (with href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=45">feats
being used for learning how to handle weapons well) the master at arms
is an expert at offensive combat.  When a unusual weapon (or a
regular one, for that matter) is found, they can take it up and score
deadly hits with their improved critical skill and weapon focus. 
In addition, since the demand for unusual weapons is not as high as
more conventional weapons, it is less expensive to buy these weapons.



However, in addition to fighting abilities, this combatant is skilled
at href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=317">stealth
and movement, able to swim, sneak and jump much better than many other
warriors.



style="font-family: tahoma; font-weight: bold;">Starting
abilities:

cellpadding="2" cellspacing="2">
style="font-family: tahoma;">Human (28 pt) style="font-family: tahoma;">Human (with
Bonuses)
style="font-family: tahoma;">Human (32 point) style="font-family: tahoma;">Str 15 

style="font-family: tahoma;">Str 22

style="font-family: tahoma;">Str 15 style="font-family: tahoma;">Dex 15

style="font-family: tahoma;"> Dex
15
style="font-family: tahoma;">Dex 16 style="font-family: tahoma;">Con 13 style="font-family: tahoma;">Con
13
style="font-family: tahoma;"> Con
14

style="font-family: tahoma;">Int 13 style="font-family: tahoma;">Int
13
style="font-family: tahoma;">Int 14

style="font-family: tahoma;">Wis 10 style="font-family: tahoma;">Wis
10 

style="font-family: tahoma;">Wis 10

style="font-family: tahoma;">Cha 8

style="font-family: tahoma;">Cha 8

style="font-family: tahoma;">Cha 8

style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;">       
   

Regarding ability scores:  The
ability scores listed above are designed to allow the greatest
versatility at levels past 14, allowing different fighting styles to be
accented.



(Below information based upon 28 point build, level 14)



Hit Points: 156



href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album69&id=Mistress_At_Arms&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Mistress At Arms"
src="http://ddo.tentonhammer.com/files/gallery/albums/album69/Mistress_At_Arms.jpg"
style="border: 2px solid ; width: 250px; height: 173px;" align="right">Armor
Class
: 12 + Items/spells



Saving Throws:

Fortitude: +12

Reflex: +8

Will: +4



Class/Race Features:

1 feat at level 1

+4 Skill Points at level 1, +1 skill point each level after

Bow Strength, Favored Enemy: Giant, Wild Empathy, Rapid Shot, Two
Weapon Fighting



Skills:

Jump +22

Intimidate +11

Repair +14

Swim +22

Listen +4

Move Silently +6

Hide in Shadows +6

Heal +4

Spot +4

Tumble +4



Feats:

Exotic Weapon Proficiency: Bastard Sword, Exotic Weapon Proficiency:
Dwarven Axe, Exotic Weapon Proficiency: Khopesh Sword, Exotic Weapon
Proficiency: Heavy Repeating Crossbow, Weapon Focus: Slashing, Weapon
Focus: Blunt, Weapon Focus: Piercing, Two Handed Fighting, Improved
Critical: Blunt, Improved Critical: Piercing, Weapon Specialization:
Blunt, Weapon Specialization: Piercing, Weapon Specialization: Slashing



Enhancements:

Fighter Critical Accuracy 1

Fighter Jump 1

Human Improved Recovery 1

Fighter Extra Action Boost 1

Fighter Item Defense 2

Fighter Flanking Mastery 2

Fighter Attack Boost IV

Fighter Haste Boost IV

Fighter Strength 3

Fighter Armor Class Boost 2

Human Adaptability Strength 1






Detailed progression
by level:

style="font-weight: bold;">Level 1

Class: Ranger

Feats: Exotic Weapon Proficiency: Bastard Sword, Exotic Weapon
Proficiency: Dwarven Axe

Skills: : Listen +4, Move Silently +4, Hide in Shadows +4, Heal +4,
Jump +4, Spot +4, Swim +4, Tumble +2



Level 2

Class: Ranger

Skills: : Listen +1, Move Silently +1, Hide in Shadows +1, Heal +1,
Jump +1, Spot +1, Swim +1, Tumble +1/2



Level 3

Class: Fighter

Feats: Exotic Weapon Proficiency: Khopesh Sword, Exotic Weapon
Proficiency: Heavy Repeating Crossbow

Skills: Jump +1, Intimidate +1, Repair +1, Swim +1

Enhancements: Fighter Attack Boost 1, Fighter Critical Accuracy 1,
Fighter Haste Boost 1, Fighter Item Defense 1, Fighter Armor Class
Boost 1, Fighter Jump 1, Human Improved Recovery 2



Level 4

Class: Fighter

Ability Score: Strength +1

Feats: Weapon Focus: Slashing

Skills: Jump +1, Intimidate +1, Repair +1, Swim +1

Enhancements: Fighter Strength 1



Level 5

Class: Fighter

Skills: Jump +1, Intimidate +1, Repair +1, Swim +1

Enhancements: Fighter Flanking Mastery 1

       

Level 6

Class: Fighter

Feats: Weapon Focus: Blunt, Weapon focus: Piercing

Skills: Jump +1, Intimidate +1, Repair +1, Swim +1

Enhancements: Fighter Armor Class Boost 2, Fighter Haste Boost 2,
Fighter Attack Boost 1, Human Adaptability Strength 1 style="font-weight: bold;">



href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album69&id=Mistress_At_Arms2&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Mistress At Arms whuppin on a wolf"
src="http://ddo.tentonhammer.com/files/gallery/albums/album69/Mistress_At_Arms2.jpg"
style="border: 2px solid ; width: 250px; height: 173px;" align="right">Level
7

Class: Fighter

Skills: Jump +1, Intimidate +1, Repair +1, Swim +1

Enhancements: Fighter Item Defense 2



Level 8

Class: Fighter

Ability Score: Strength +1

Feats: Two Handed Fighting

Skills: Jump +1, Intimidate +1, Repair +1, Swim +1

Enhancements: Fighter Strength 2



Level 9

Class: Fighter

Feats: Improved Critical: Blunt

Skills: Jump +1, Intimidate +1, Repair +1, Swim +1

Enhancements:  Fighter Haste Boost 3, Fighter Attack Boost 3 style="font-weight: bold;">



Level 10

Class: Fighter

Feats: Improved Critical: Piercing

Skills: Jump +1, Intimidate +1, Repair +1, Swim +1

Enhancements: Fighter Flanking Master 2



Level 11

Class: Fighter

Skills: Jump +1, Intimidate +1, Repair +1, Swim +1 style="font-weight: bold;">



Level 12

Class: Fighter

Ability Score: Strength +1

Feats: Weapon Specialization: Blunt, Weapon Specialization: Piercing

Skills: Jump +1, Intimidate +1, Repair +1, Swim +1

Enhancements: Fighter Attack Boost IV, Fighter Haste Boost IV style="font-weight: bold;">

       

Level 13

Class: Fighter

Skills: Jump +1, Intimidate +1, Repair +1, Swim +1

Enhancements: Fighter Strength 3



Level 14

Class: Fighter

Feats: Weapon Specialization: Slashing

Skills: Jump +1, Intimidate +1, Repair +1, Swim +1

Enhancements: Fighter Extra Action Boost 1




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Last Updated: Mar 13, 2016

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