style="font-family: tahoma;">The Slayer of the Dead

By
Darkgolem




The slayer of the dead is a href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=140">cleric
who gives up combat ability and some casting ability to be good at one
thing, destroying of the undead.  With their href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=447">specialization,
they are very effective at this.  The slayer of the dead can turn
a total of 16 times a day, as a level 18 cleric (before a sacred item),
meaning they can turn on average a 19 hit dice undead, and affect up to
30 hit dice of href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=36">undead
(or destroy up to 9 hit dice undead).



In combat, they are mainly supportive, healing and buffing, and using
some crowd control or similar.  But against the undead, they
shine, being able to turn undead often even on elite, and being able to
do a lot of damage to them otherwise using divine light and cure spells.



When fighting undead, they have three options.  They can turn, but
should avoid it in the case of incorporeal undead (since they will tend
to flee through walls).  Against incorporeal undead, divine light
shines (pardon the pun), since it is an aoe, it will hit any undead who
are not phased out of existance.  Finally, they have the option to
use healing spells for damage (hence conjuration focus), which is
buffed just like a damage spell is for an arcane caster.. but since
this isn't the most efficient, it should be the last option taken.


style="font-family: tahoma;">
style="font-family: tahoma; font-weight: bold;">Starting
abilities:

cellpadding="2" cellspacing="2">
style="font-family: tahoma;">Human (28 pt) style="font-family: tahoma;">Human (with
Bonuses)
style="font-family: tahoma;">Human (32 point) style="font-family: tahoma;">Str 10  

style="font-family: tahoma;">Str
10
style="font-family: tahoma;">Str 10 style="font-family: tahoma;">Dex 8

style="font-family: tahoma;"> Dex 8

style="font-family: tahoma;">Dex 10

style="font-family: tahoma;">Con 10 style="font-family: tahoma;">Con
10
style="font-family: tahoma;"> Con
10

style="font-family: tahoma;">Int 8

style="font-family: tahoma;">Int 8

style="font-family: tahoma;">Int 8

style="font-family: tahoma;">Wis 15 style="font-family: tahoma;">Wis
19

style="font-family: tahoma;">Wis 16

style="font-family: tahoma;">Cha 18 style="font-family: tahoma;">Cha
21

style="font-family: tahoma;">Cha 18

style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;">       
   

(Below information based upon 28
point build, level 14)



Hit Points: 132



Armor Class: 9 + Items/spells



Saving Throws:

Fortitude: +9

Reflex: +3

Will: +13



Class/Race Features:

+1 skill/level

+4 skill points at level 1

+1 feat at level 1



Skills:

Concentration +18

Heal +22



Feats: Improved Turning, Extra
Turning, Mental Toughness, Improved Mental Toughness, Spell Focus:
Evocation, Spell Focus: Conjuration



Enhancements:
   

Cleric Life Magic 1

Cleric Wisdom 1

Cleric Concentration 1

Cleric Heal 1

Cleric Prayer of Smiting 1

Cleric Prayer of Life 1

Cleric Charisma 2

Cleric Divine Light 3

Cleric Smiting 2

Human Adaptability: Charisma 1

Cleric Improved Turning 3

Cleric Energy of the Zealot 3

Cleric Extra Turning 4





Spells

(DC 14 + spell level, 15 + spell level for evocation and conjuration)

Spell Points: 987 (base 680 + Feats 135 + Enhancements 80 + Ability
bonuses 92)

Level 1: Cure Light Wounds, Remove Fear, Bless, Divine Favor, Command

Level 2: Cure Moderate Wounds, Deific Vengeance, Resist Energy, Remove
Paralysis, Eagles Splendor

Level 3: Cure Serious Wounds, Mass Aid, Remove Curse, Remove Blindness,
Magic Circle of Protection from Good

Level 4: Cure Critical Wounds, Death Ward, Restoration, Mass Shield of
Faith, Recitation

Level 5: Mass Cure Light Wounds, Flame Strike, Raise Dead, Greater
Command

Level 6: Mass Cure Moderate Wounds, Cometfall, Heal, Blade Barrier

Level 7: Mass Cure Serious Wounds, Mass Spell Resistance, Greater
Restoration




style="font-family: tahoma;"> style="font-weight: bold;">Detailed progression by level:



Level 1

Class: Cleric

Feats: Improved Turning, Extra Turning

Skills: Concentration +4, Heal +4

Enhancements: Cleric Extra Turning 1, Cleric Energy of the Zealot 1,
Cleric Smiting 1, Cleric Life Magic 1 (1/0/4)



Level 2

Class: Cleric

Skills: Concentration +1, Heal +1

Enhancements: Cleric Wisdom 1, Cleric Concentration 1, Cleric Heal 1



Level 3

Class: Cleric

Feats: Mental Toughness

Skills: Concentration +1, Heal +1

Enhancements: Cleric Prayer of Smiting 1, Cleric Prayer of Life



href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album85&id=Recitation&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Slayer of the Dead prepares"
src="http://ddo.tentonhammer.com/files/gallery/albums/album85/Recitation.jpg"
style="border: 2px solid ; width: 250px; height: 204px;" align="right">Level
4


Class: Cleric

Ability Score: Wisdom

Skills: Concentration +1, Heal +1

Enhancements: Cleric Charisma 1, Cleric Divine Light 1  



Level 5

Class: Cleric

Skills: Concentration +1, Heal +1

Enhancements: Cleric Extra Turning 2, Cleric Smiting 2

       

Level 6

Class: Cleric

Feats: Improved Mental Toughness

Skills: Concentration +1, Heal +1

Enhancements: Human Adaptability: Charisma, Cleric Improved Turning




Level 7

Class: Cleric

Skills: Concentration +1, Heal +1

Enhancements: Cleric Energy of the Zealot 2, Cleric Extra Turning 3

       

Level 8

Class: Cleric

Ability Score: Wisdom

Skills: Concentration +1, Heal +1

Enhancements: Cleric Charisma 2

       



Level 9

Class: Cleric

Feats: Spell Focus: Evocation

Skills: Concentration +1, Heal +1

Enhancements: Cleric Improved Turning 2

       



Level 10

Class: Cleric

Skills: Concentration +1, Heal +1

Enhancements: Cleric Divine Light 2



href="http://ddo.tentonhammer.com/modules.php?set_albumName=Switch-Hitter-Cleric&id=Switch_Hitter_Cleric&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Slayer of the Dead in a bar"
src="http://ddo.tentonhammer.com/files/gallery/albums/Switch-Hitter-Cleric/Switch_Hitter_Cleric.jpg"
style="border: 2px solid ; width: 250px; height: 154px;" align="right">Level
11


Class: Cleric

Skills: Concentration +1, Heal +1

Enhancements: Cleric Extra Turning IV



Level 12

Class: Cleric

Feats: Spell Focus: Conjuration

Ability Score: Wisdom

Skills: Concentration +1, Heal +1

Enhancements: Cleric Divine Light 3



Level 13

Class: Cleric

Skills: Concentration +1, Heal +1

Enhancements: Cleric Energy of the Zealot 3



Level 14

Class: Cleric

Skills: Concentration +1, Heal +1

Enhancements: Cleric Improved Turning 3



style="font-family: tahoma;">

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Last Updated: Mar 13, 2016

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