style="font-family: tahoma;">The Sniper

By
Darkgolem




Oftentimes a rogue character has
their combat ability neglected with the goal of being a master of
finding traps, disarm traps, and opening locks.  This is
completely understandable, and reasonable.  However, rogues can
function in combat roles almost as well as a dedicated combat class,
and still be formidable in combat.  The sniper is an example of a
rogue who maintains most of his or her trap disarming ability, while
still functioning in this role.



The sniper is a master of the killing shot.  With high damage from
sneak attack, feats and enhancements, the sniper can kill opponents in
a few seconds in combat.  Able to get close enough to make a sneak
attack, the sniper can take out key opponents in battle without getting
mauled once exposed.



In addition this this, the sniper is fair at spotting and disarming
traps, though not the best.  The sniper has some ability to use
magical devices, mainly for low level wands and buffs, plus some
healing.  Not a front line fighter, when an opponent approaches
for melee, the sniper is wise to back off and let more direct melee
allies step in.  Future levels for a sniper should concentrate on
keeping rogue skills high as possible (and gaining more sneak attack),
and fighter levels for additional ranged combat feats.


style="font-family: tahoma;">
style="font-family: tahoma; font-weight: bold;">Starting
abilities:

cellpadding="2" cellspacing="2">
style="font-family: tahoma;">Elf (28 pt) style="font-family: tahoma;">Elf (with
Bonuses)
style="font-family: tahoma;">Elf (32 point) style="font-family: tahoma;">Str 12

style="font-family: tahoma;">Str
12
style="font-family: tahoma;">Str 12 style="font-family: tahoma;">Dex 16

style="font-family: tahoma;"> Dex 23

style="font-family: tahoma;">Dex 18 style="font-family: tahoma;">Con 12 style="font-family: tahoma;">Con
12
style="font-family: tahoma;"> Con
12

style="font-family: tahoma;">Int 12 style="font-family: tahoma;">Int
12
style="font-family: tahoma;">Int 12

style="font-family: tahoma;">Wis 12 style="font-family: tahoma;">Wis
12

style="font-family: tahoma;">Wis 12

style="font-family: tahoma;">Cha 10 style="font-family: tahoma;">Cha 1-

style="font-family: tahoma;">Cha 10

style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;">       
   

(Below information based upon 28
point build, level 14)




Hit
Points
: 142




Armor
Class
: 16 + Items/spells




Saving
Throws
:


Fortitude: +8
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Reflex: +14
style="font-family: tahoma;">
Will: +5
style="font-family: tahoma;">


href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album82&id=SniperB&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Sniper"
src="http://ddo.tentonhammer.com/files/gallery/albums/album82/SniperB.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Class/Race
Features
:


Sneak Attack +4d6
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Trap Finding
style="font-family: tahoma;">
Evasion
style="font-family: tahoma;">
Improved Uncanny Dodge
style="font-family: tahoma;">
Trap Sense +2
style="font-family: tahoma;">
Immunity to Sleep Spells
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+2 Saving throw against enchantments
style="font-family: tahoma;">
+2 bonus to listen, search and spot
style="font-family: tahoma;">


Skills:
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Balance +13
style="font-family: tahoma;">
Use Magical Device +15
style="font-family: tahoma;">
Move Silently +10
style="font-family: tahoma;">
Diplomacy +7
style="font-family: tahoma;">
Spot +20
style="font-family: tahoma;">
Search +20
style="font-family: tahoma;">
Disable Device +23
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Open Lock +23
style="font-family: tahoma;">
Hide +10
style="font-family: tahoma;">
Jump +6
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Feats:
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Point Blank Shot, Rapid Shot, Dodge,
Mobility, Weapon Focus: Ranged, Shot on the Run
style="font-family: tahoma;">, Manyshot, Weapon Specialization:
Ranged, Improved Critical: Ranged, Precise Shot
style="font-family: tahoma;">


Enhancements:


Rogue Damage Boost 3
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Rogue Sneak Attack Damage 3
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Rogue Skill Boost 3
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Elf Ranged Damage 2
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Rogue Sneak Attack Accuracy 2
style="font-family: tahoma;">
Rogue Dexterity 2
style="font-family: tahoma;">
Elf Dexterity 2
style="font-family: tahoma;">
Elf Ranged Attack 2
style="font-family: tahoma;">
Fighter Armor Mastery 1
style="font-family: tahoma;">
Fighter Flanking Mastery 1
style="font-family: tahoma;">





style="font-family: tahoma;" size="-1">Detailed
progression by level
:



Level 1

Class: Rogue

Feats: Point Blank Shot

Skills: Balance +4, Use Magical Device +4, Move Silently +4, Diplomacy
+4, Spot +4, Search +4, Disable Device +4, Open Lock +4, Hide +4

Enhancements: Rogue Damage Boost, Rogue Sneak Attack Damage, Rogue
Skill Boost 1

           

Level 2

Class: Fighter

Feats: Rapid Shot

Skills: Jump +1, Diplomacy +1/2, Balance +1/2

Enhancements: Elf Ranged Damage 1



Level 3

Class: Rogue

Feats: Dodge

Skills: Spot +2, Disable Device +2, Search +2, Open Locks +2, Use
Magical Device +1

Enhancements: Rogue Sneak Attack Accuracy 1, Rogue Dexterity 1, Elf
Dexterity 1



Level 4

Class: Fighter

Ability Score: Dexterity +1

Feats: Mobility

Skills: Jump +1, Diplomacy +1/2, Balance +1/2

Enhancements: Elf Ranged Attack 1



Level 5

Class: Rogue

Skills: Spot +2, Disable Device +2, Search +2, Open Locks +2, Use
Magical Device +1



href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album82&id=SniperA&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="The Snipers Work"
src="http://ddo.tentonhammer.com/files/gallery/albums/album82/SniperA.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Level
6


Class: Fighter

Feats: Weapon Focus: Ranged

Skills: Jump +1, Diplomacy +1/2, Balance +1/2

Enhancements: Fighter Armor Mastery 1



Level 7

Class: Rogue

Skills: Spot +2, Disable Device +2, Search +2, Open Locks +2, Use
Magical Device +1

Enhancements: Rogue Damage Boost 2, Rogue Sneak Attack Damage 2, Rogue
Skill Boost 2, Elf Ranged Damage 2



Level 8

Class: Fighter

Ability Score: Dexterity +1

Feats: Shot on the Run

Skills: Jump +1, Diplomacy +1/2, Balance +1/2

Enhancements: Elf Dexterity 2



Level 9

Class: Rogue

Feats: Manyshot

Skills: Spot +2, Disable Device +2, Search +2, Open Locks +2, Use
Magical Device +1



Level 10

Class: Fighter

Weapon Specialization: Ranged

Skills: Jump +1, Diplomacy +1/2, Balance +1/2



Level 11

Class: Rogue

Skills: Spot +2, Disable Device +2, Search +2, Open Locks +2, Use
Magical Device +1

Enhancements: Rogue Sneak Attack Accuracy 2, Rogue Dexterity 2, Elf
Ranged Attack, Fighter Flanking Mastery 1



Level 12

Class: Fighter

Feats: Improved Critical: Ranged, Precise Shot

Ability Score: Dexterity +1

Skills: Jump +1, Diplomacy +1/2, Balance +1/2



Level 13

Class: Rogue

Skills: Spot +2, Disable Device +2, Search +2, Open Locks +2, Use
Magical Device +1

Enhancements: Rogue Damage Boost 3, Rogue Sneak Attack Damage 3, Rogue
Skill Boost 3



Level 14

Class: Rogue

Skills: Spot +1, Disable Device +1, Search +1, Open Locks +1, Use
Magical Device +5


style="font-family: tahoma;">

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Last Updated: Mar 13, 2016

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