style="font-family: tahoma;">The Templar
By
Darkgolem
A templar is a warrior knight, much
like a paladin, but perhaps with more martial of a nature. As
such, templars are more formidable than regular paladin's in melee
combat, being able to deal damage fairly well, and being more able
defensively (in a physical sense, using tower shields and
similar). By the same token, Templar's are still knights of a
religious order, and do not give up much.. some casting ability, but
keeping the high saves and durability that a paladin has.
In combat, templars should use a tower shield and intimidate to gain
opponents attention. With lay of hands, a templar can use
emergency healing, but they will require some support from another
healer (who is not involved in blocking constantly).
Other than combats where the templar is blocking, they can use smite
evil to do extra damage, and are fairly able in combat. An
alternative build is to place the melee weapon feats they have into
blunt weapons, making their shields more (and oddly) effective when
shield bashing.
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Starting
abilities:
Bonuses)
19
12
15
14
12
(Below information based upon 28 point build, level 14)
Hit Points: 228
Armor Class: 13 + Items/spells
Saving Throws:
Fortitude: +17
Reflex: +8
Will: +8
Class/Race Features:
+1 feat at level 1
+4 skill points at level 1, +1 skill point/level thereafter
Aura of Good
Smite Evil 5/rest (+8 to hit, +31 damage)
Divine Grace
Lay on Hands (1/rest for 72)
Aura of Courage
Divine Health
Remove Disease 1/rest
Skills:
Heal +9
Intimidate +17
Jump +7
Feats:
Exotic Weapon Proficiency: Bastard Sword, Power Attack, Cleave, Weapon
Focus: Slashing, Shield Mastery, Weapon Specialization: Slashing,
Improved Shield Mastery, Toughness, Improved Critical: Slashing,
Improved Shield Bash
href="http://ddo.tentonhammer.com/modules.php?set_albumName=album89&id=Templar&op=modload&name=Gallery&file=index&include=view_photo.php">
alt="Templar using Bastard Sword"
src="http://ddo.tentonhammer.com/files/gallery/albums/album89/Templar.sized.jpg"
style="border: 2px solid ; width: 250px; height: 172px;" align="right">
style="font-weight: bold;">
Enhancements:
Fighter Attack Boost 2
Fighter Intimidate 1
Fighter Toughness 2
Fighter Item Defense 1
Fighter Strength 2
Fighter Armor Mastery 1
Fighter Tower Shield Mastery 1
Human Improved Recovery 2
Fighter Flanking Mastery 1
Human Adaptability Strength 1
Paladin Extra Smite Evil 3
Paladin Devotion 3
Paladin Charisma 2
Paladin Divine Light 1
Human Adaptability Charisma 1
Spells
(DC 11 + spell level)
Spell Points: 67 (base 50 + 17 Ability bonuses)
Level 1: Resistance, Virtue
Level 2: Resist Energy
style="font-family: tahoma;" size="-1">Detailed
progression by level:
Level 1
Class: Fighter
Feats: Exotic Weapon Proficiency: Bastard Sword, Power Attack, Toughness
Skills: Intimidate +4, Jump +4
Enhancements: Fighter Attack Boost 1, Fighter Intimidate 1, Fighter
Toughness, Fighter Item Defense 1
Level 2
Class: Fighter
Feats: Weapon Focus: Slashing
Skills: Intimidate +1, Jump +1
Enhancements: Fighter Stregnth 1, Fighter Armor Mastery 1
Level 3
Class: Fighter
Feats: Shield Mastery
Skills: Intimidate +1, Jump +1
Enhancements: Fighter Tower Shield Mastery 1, Human Improved Recovery 1
Level 4
Class: Fighter
Ability Score: +1 Strength
Feats: Weapon Specialization: Slashing
Skills: Intimidate +1, Jump +1
Enhancements: Fighter Flanking Mastery 1, Fighter Attack Boost 2
Level 5
Class: Fighter
Skills: Intimidate +1, Jump +1
Enhancements: Fighter Toughness 2, Human Adaptability Strength 1
href="http://ddo.tentonhammer.com/modules.php?set_albumName=album89&id=Templar_2&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Templar defending with shield"
src="http://ddo.tentonhammer.com/files/gallery/albums/album89/Templar_2.sized.jpg"
style="border: 2px solid ; width: 250px; height: 172px;" align="right">Level
6
Class: Fighter
Feats: Improved Shield Mastery, Cleave
Skills: Intimidate +1, Jump +1
Enhancements: Fighter Strength 2
Level 7
Class: Paladin
Skills: Heal +1, Intimidate +1/2
Enhancements: Paladin Extra Smite Evil 1, Paladin Devotion 1
Level 8
Class: Paladin
Ability Score: +1 Charisma
Skills: Heal +1, Intimidate +1/2
Enhancements: Paladin Charisma 1, Human Improved Recovery 2
Level 9
Class: Paladin
Feats: Improved Critical: Slashing
Skills: Heal +1, Intimidate +1/2
Enhancements: Paladin Devotion 2
Level 10
Class: Paladin
Skills: Heal +1, Intimidate +1/2
Enhancements: Paladin Extra Turning 2
Level 11
Class: Paladin
Skills: Heal +1, Intimidate +1/2
Enhancements: Paladin Extra Smite Evil 2
Level 12
Class: Paladin
Feats: Improved Shield Bash
Ability Score: +1 Constitution
Skills: Heal +1, Intimidate +1/2
Enhancements: Paladin Charisma 2, Paladin Divine Light 1
Level 13
Class: Paladin
Skills: Heal +1, Intimidate +1/2
Enhancements: Paladin Extra Smite 3, Paladin Devotion 3, Human
Adaptability Charisma 1
Level 14
Class: Paladin
Skills: Heal +1, Intimidate +1/2
Enhancements: Paladin Extra Turning 2 style="font-family: tahoma;">
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