The Ferocious Fury
The premier class guide for the Fury class!
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Every fury will need to have a peek at their spell lists every now and again. Particularly when you stop automatically getting your spells and you have to hunt for them yourself, this is a great resource to know what you need and at what levels.
As of 3.27.08, this list is current and includes all levels to cap as well as the Master II Choices that you will receive every 10 levels starting at level 14 (these are listed at the bottom of the page).
Fury Spell List
Level
|
Ability
|
Description
|
1
|
Minor Salve
|
Instantly heals some of targets ally's health.
|
1
|
Stinging Insects
|
Deals divine damage over time to the target and lowers their defense.
|
2
|
Bristles
|
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally.
|
3
|
Squall
|
Deals cold damage over time to an opponent. Deals extra damage to elementals.
|
3
|
Minor Elixir
|
Replenishes a large amount of target ally's health.
|
4
|
Minor Lucid
|
An augmentation that increases the intelligence and power pool of an ally.
|
5
|
Natural Mask
|
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.
|
5
|
Divine Providence
|
Allows a priest to create a heroic opportunity using the spells at his or her disposal.
|
6
|
Summon Food and Water
|
Summons food and drink for the chosen ally.
|
6
|
Cure Noxious
|
Cures noxious impairments on the target ally. This includes poison and disease effects.
|
7
|
Intimidation
|
Impairs the target's agility and wisdom.
|
7
|
Salve
|
Instantly heals some of targets ally's health.
|
8
|
Revive
|
Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group.
|
9
|
Enduring Breath
|
Instantly heals some of targets ally's health.
|
9
|
Stinging Swarm
|
Deals divine damage over time to the target and lowers their defense.
|
10
|
Bristleskin
|
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally.
|
10
|
Elixir
|
Replenishes a large amount of target ally's health.
|
10
|
Snare
|
Snares the enemy, slowing their movement speed for a limited duration.
|
11
|
Favor of the Phoenix
|
Summons a Crystallized Phoenix Feather for every group member. The feather can be used to revive a fallen priest.
|
11
|
Twirl
|
Deals cold damage over time to an opponent. Deals extra damage to elementals.
|
12
|
Regrowth
|
Heals a large amount of target ally's health over time for a short duration.
|
13
|
Cure Trauma
|
Cures trauma impairments on the target ally. This includes slashing, piercing, and crushing effects.
|
13
|
Spirit of the Wolf
|
Increases the movement speed of an ally while out of combat.
|
13
|
Brambles
|
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
|
14
|
Recovery Of The Untamed
|
Heals all allies near the fury.
|
14
|
Winds Of Renewal
|
Replenishes health over time for a short duration to the druid's group.
|
15
|
Sylvan Touch
|
Heals a large amount of target ally's health over time for a short duration. This spell does not require any power and does not have a casting time.
|
15
|
Greater Salve
|
Instantly heals some of targets ally's health.
|
16
|
Lucid
|
An augmentation that increases the intelligence and power pool of an ally.
|
16
|
Pride of the Hunt
|
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.
|
17
|
Provoking Swarm
|
Deals divine damage over time to the target and lowers their defense.
|
18
|
Wild Spirit
|
A group augmentation that increases the intelligence and wisdom of the fury's group.
|
18
|
Greater Elixir
|
Replenishes a large amount of target ally's health.
|
19
|
Greater Regrowth
|
Heals a large amount of target ally's health over time for a short duration.
|
19
|
Cure Elemental
|
Cures elemental impairments on the target ally. This includes heat and cold effects.
|
19
|
Feral Mask
|
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.
|
20
|
Bounty of the Virtuous
|
Instantly heals some of targets ally's health. This spell has a chance to restore the power used to cast this spell back to the caster.
|
20
|
Peerless Predator
|
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures
|
21
|
Feral Intimidation
|
Impairs the target's agility and wisdom.
|
22
|
Fierce Rousing
|
Resurrects a fallen ally. This spell can be used in combat and cannot be interrupted.
|
22
|
Nature's Salve
|
Instantly heals some of target ally's health.
|
23
|
Ferocity of the Eel
|
Augmentation which grants the fury's group the ability to clearly see and breathe under water.
|
23
|
Strike of Thunder
|
Instantly deals a significant amount of magic damage to a target.
|
24
|
Bristlepelt
|
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally
|
25
|
Cyclone
|
Deals Magic damage over time to an opponent.
|
26
|
Fleshweave
|
Heals a large amount of target ally's health over time for a short duration.
|
26
|
Savagery
|
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally
|
27
|
Confounding Brambles
|
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
|
28
|
Breath of the Untamed
|
Heals all allies near the fury.
|
28
|
Ram's Growth
|
Replenishes health over time for a short duration to the druid's group.
|
28
|
Retaliate Arcana
|
Cures arcane impairments on the target ally. This includes magic, mental, and divine effects
|
29
|
Predatory Salve
|
Instantly heals some of target ally's health.
|
29
|
Vicious Feast
|
An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies
|
30
|
Mark of the Hunt
|
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.
|
30
|
Verve
|
An augmentation that increases the intelligence and power pool of an ally.
|
31
|
Deadly Swarm
|
Deals divine damage over time to the target and lowers their defense.
|
32
|
Starburst
|
Deals instant heat damage to the target and all other nearby encounter members.
|
32
|
Untamed Spirit
|
A group augmentation that increases the intelligence and wisdom of the fury's group.
|
32
|
Wilding Elixir
|
Replenishes a large amount of target ally's health.
|
33
|
Savage Mask
|
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.
|
34
|
Transcendant Predator
|
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures.
|
35
|
Brutal Intimidation
|
Impairs the target's agility and wisdom.
|
35
|
Fae Fire
|
A group augmentation that grants the fury's group additional heat damage with every successful melee attack for up to 3 attacks per ally.
|
36
|
Call of the Hunt
|
Resurrects all nearby fallen allies. This spell can be used in combat and cannot be interrupted.
|
37
|
Strike of Storms
|
Instantly deals a significant amount of magic damage to a target.
|
38
|
Barbed skin
|
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally
|
39
|
Pact of the Cheetah
|
An emergency group augmentation that increases the in-combat movement speed of the fury's group for a short duration.
|
39
|
Whirlwind
|
Deals Magic damage over time to an opponent.
|
40
|
Bloodlust
|
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally
|
40
|
Wild Bloodflow
|
Heals a large amount of target ally's health over time for a short duration.
|
41
|
Feral Tenacity
|
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
|
41
|
Seizing Brambles
|
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
|
42
|
Howl of the Untamed
|
Heals all allies near the fury.
|
42
|
Owl's Restoration
|
Replenishes health over time for a short duration to the druid's group.
|
42
|
Toxic Abolishment
|
Cures elemental and noxious impairments on the fury's group.
|
43
|
Feral Salve
|
Instantly heals some of target ally's health.
|
43
|
Savage Feast
|
An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies
|
44
|
Ferocity of the Hunt
|
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.
|
44
|
Vim
|
An augmentation that increases the intelligence and power pool of an ally.
|
45
|
Dooming Swarm
|
Deals divine damage over time to the target and lowers their defense.
|
45
|
Untamed Shroud
|
Grants invisibility to the fury's group
|
46
|
Ferine Elixir
|
Replenishes a large amount of target ally's health.
|
46
|
Ferine Spirit
|
A group augmentation that increases the intelligence and wisdom of the fury's group.
|
46
|
Starfire
|
Deals instant heat damage to the target and all other nearby encounter members.
|
47
|
Ferine Mask
|
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.
|
47
|
Irritating Swarm
|
Interrupts the target and impairs their focus skill and casting techniques. For the duration of this impairment, power is drained over time from the target and they are interrupted again when the spell expires
|
48
|
Feral Pulse
|
Replenishes health over time for a short duration to the fury's group. This spell does not require any power and does not have a casting time.
|
48
|
Incomparable Predator
|
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures
|
49
|
Beastly Intimidation
|
Impairs the target's agility and wisdom.
|
49
|
Fae Flames
|
A group augmentation that grants the fury's group additional heat damage with every successful melee attack for up to 3 attacks per ally.
|
50
|
Porcupine
|
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell and the fury is stunned, but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 25 times
|
50
|
Primeval Awakening
|
Resurrects a fallen ally and shapechanges them into a treant, granting increased offensive casting techniques, intelligence, focus, and power over time replenishment. After the shapechange effect expires, the ally will get resurrection sickness. This spell can be used in combat
|
51
|
Bolt of Storms
|
Instantly deals a significant amount of magic damage to a target.
|
52
|
Back into the Fray
|
Replenishes target ally's health. If target ally is under 50% health, the amount replenished is doubled. This spell cannot be cast on the fury
|
52
|
Thornskin
|
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally
|
53
|
Waterspout
|
Deals Magic damage over time to an opponent.
|
54
|
Primal Fury
|
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally
|
54
|
Untamed Bloodflow
|
Heals a large amount of target ally's health over time for a short duration.
|
55
|
Feral Vehemence
|
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
|
55
|
Ring of Fire
|
Summons a ring of fire around the fury. Heat damage is continually inflicted to any enemies within the ring.
|
55
|
Seizing Thorns
|
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
|
56
|
Cry of the Untamed
|
Heals all allies near the fury.
|
56
|
Lethal Abolishment
|
Cures elemental and noxious impairments on the fury's group.
|
56
|
Owl's Grace
|
Replenishes health over time for a short duration to the druid's group.
|
57
|
Bestial Feast
|
An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies
|
57
|
Wild Salve
|
Instantly heals some of target ally's health.
|
58
|
Ferine Vim
|
An augmentation that increases the intelligence and power pool of an ally.
|
58
|
Hibernation
|
Replenishes the group's health after a short period of time has passed.
|
58
|
Spirit of the Hunt
|
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.
|
59
|
Killing Swarm
|
Deals divine damage over time to the target and lowers their defense.
|
60
|
Nature's Elixir
|
Replenishes a large amount of target ally's health.
|
60
|
Primal Spirit
|
A group augmentation that increases the intelligence and wisdom of the fury's group.
|
60
|
Starnova
|
Deals instant heat damage to the target and all other nearby encounter members.
|
61
|
Carnal Mask
|
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.
|
61
|
Maddening Swarm
|
Interrupts the target and impairs their focus skill and casting techniques. For the duration of this impairment, power is drained over time from the target and they are interrupted again when the spell expires.
|
62
|
Seasoned Predator
|
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures.
|
63
|
Fae Pyre
|
A group augmentation that grants the fury's group additional heat damage with every successful melee attack for up to 3 attacks per ally.
|
64
|
Barbarous Intimidation
|
Impairs the target's agility and wisdom.
|
65
|
Thunderbolt
|
Instantly deals a significant amount of magic damage to a target.
|
65
|
Call of Storms
|
Calls upon a pulsating storm in an area around the fury. Every second, there is a chance that any enemy caught in the storm will be struck by lightning for magic damage. In order to maintain this effect, the fury is stunned in place, but can end the effect early if desired.
|
66
|
Spineskin
|
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally.
|
67
|
Tempest
|
Deals cold damage over time to an opponent. Deals extra damage to elementals.
|
68
|
Greater Bloodflow
|
Heals a large amount of target ally's health over time for a short duration. |
68
|
Agitate
|
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally.
|
69
|
Feral Potence
|
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
|
69
|
Grasping Thorns
|
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
|
70
|
Shriek of the Untamed
|
Heals all allies near the fury.
|
70
|
Owl's Repartation
|
Replenishes health over time for a short duration to the druid's group.
|
70
|
Urchin
|
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell and the fury is stunned, but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 25 times.
|
70
|
Abolishment
|
Cures elemental and noxious impairments on the fury's group. Deals instant heat damage to the target and all other nearby encounter members.
|
71
|
Aspect of the Bat
|
Grants an ally increased power regeneration, increased power pool, and agility. This spell does not require any concentration, but can only be maintained on a single ally
|
71
|
Dire Salve
|
Instantly heals some of target ally's health
|
71
|
Feast
|
An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies
|
72
|
Death Swarm
|
Deals divine damage over time to the target and lowers their defense
|
72
|
Lucidity
|
An augmentation that increases the intelligence and power pool of an ally
|
72
|
Master of the Hunt
|
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold
|
72
|
Return to the Pack
|
Replenishes target ally's health. If target ally is under 50% health, the amount replenished is doubled. This spell cannot be cast on the fury
|
73
|
Forest Spirit
|
A group augmentation that increases the intelligence and wisdom of the fury's group
|
73
|
Grand Elixir
|
Replenishes a large amount of target ally's health
|
74
|
Armor of Nature
|
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group
|
74
|
Starshower
|
Deals instant heat damage to the target and all other nearby encounter members
|
74
|
Sunrise
|
Summons a ring of fire around the fury. Heat damage is continually inflicted to any enemies within the ring
|
75
|
Distracting Swarm
|
Interrupts target encounter and reduces their casting and aggression skills
|
75
|
Fae Immolation
|
A group augmentation that grants the fury's group additional heat damage with every successful melee attack for up to 3 attacks
|
76
|
Hibernate
|
Replenishes the group's health after a short period of time has passed
|
76
|
Inferiority
|
Impairs the target's agility and wisdom
|
76
|
Karana's Hold
|
Roots the fury's target in place, preventing them from movement. Every hostile spell of damage received by the target has a chance at breaking the effect
|
76
|
Veteran Predator
|
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures
|
77
|
Lightning Bolt
|
Instantly deals a significant amount of magic damage to target
|
77
|
Quillskin
|
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally
|
78
|
Call of Karana
|
Calls upon a pulsating storm in an area around the fury. Every second, there is a chance that any enemy caught in the storm will be struck by lightning for magic damage. In order to maintain this effect, the fury is stunned in place, but can end the effect early if desired
|
78
|
Dire Bloodflow
|
Heals a large amount of target ally's health over time for a short duration
|
78
|
Typhoon
|
Deals cold damage over time to an opponent. Deals extra damage to elementals
|
79
|
Autumn's Kiss
|
Replenishes health over time for a short duration to the druid's group
|
79
|
Feral
|
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally
|
79
|
Incapacitating Thorns
|
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect
|
80
|
Ball Lightning
|
Launches a ball of lightning from your hands that travels forward, pulsating lightning in an area around itself as it travels. Ball Lightning inflicts damage to all nearby enemies in its destructive path. It can be cancelled early if needed
|
80
|
Feral Courage
|
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
|
80
|
Hedgehog
|
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell and the fury is stunned, but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 25 times
|
80
|
Untamed Regeneration
|
Heals all allies near the fury
|
Training Spells
Level 14
- Nettleshield
- Chill
- Regrowth
- Winds of Renewal
Level 24
- Greater Regrowth
- Peerless Predator
- Bristlepelt
- Strike of Thunder
Level 34
- Wilding Elixir
- Starburst
- Savage Mask
- Transcendent Predator
Level 44
- Whirlwind
- Wild Bloodflow
- Owl's Restoration
- Feral Salve
Level 54
- Incomparable Predator
- Thornskin
- Bolt of Storms
- Untamed Bloodflow
Level 64
- Nature's Elixir
- Stornova
- Barbarous Intimidation
- Fae Pyre
Level 75
- Starshower
- Master of the Hunt
- Death Swarm
- Feast
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