The New Math of WoW

With the release of the World of Warcraft patch 3.0.2 many things change in the game. One of the biggest differences are the base mechanics that are changed in the game. These are the things that effect how our characters interacts with creatures and other players. Many of these mechanics and the stats that affect them have been around since the beginning of the game, but now they are very different.Byron "Messiah" Mudry guides you through the changes so that all players will be able to understand the math behind the new +Spellpower, +Hit, +Crit, and +Haste item stats as well as the new Spell Push Back mechanic. In this first part of the guide he focuses on Spell Push Back and +Spellpower, the rest will follow shortly.

As a practical example currently the Light's Justice mace is a very common main hand healing weapon that has +382 healing. After the 3.0.2 patch it changed to having +204 spellpower. Also note that the +81 healing enchant on the weapon converted over to +43 spellpower. This clearly shows an equalization of the two stats, as the equivalent +Spell Damage weapon would be the Nathrezim Mindblade that also drops from Prince in Karazhan and has +203 spell damage.

You can find all the details here: Combat Mechanic Changes in Patch 3.0.2


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Last Updated: Mar 13, 2016

About The Author

Byron has been playing and writing about World of Warcraft for the past ten years. He also plays pretty much ever other Blizzard game, currently focusing on Heroes of the Storm and Hearthstone, while still finding time to jump into Diablo III with his son.

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