style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">An Extensive Guide
Into Tradeskills (Basic Version - Part One) style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> prefix = o ns = "urn:schemas-microsoft-com:office:office"
/>


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">For those of you with
many questions about Everquest 2 tradeskills, you will love this guide. 

For those of
you who have extensive knowledge about tradeskills, you may not benefit from
this guide.  However, this is meant to be an informative and helpful guide
to Artisans and other, more specialized professions.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">For those of you who
already know the information within here and need to find more advanced
information, please look at the following guide:


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&file=index&func=display&ceid=27&meid=57"
target=_blank>An Extensive Guide Into Tradeskills
(Advanced Version - Part Two)


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">In addition, you
should also read the following:


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=10736"
target=_blank>The Three Keys to
Success


style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Harvesting Skills
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">It is very important
and I can't state this enough -- If you are a new character, do not leave the
isle until your Mining, Foresting, and Gathering skills are 40 or above. 
If you are doing culinary, make sure you throw fishing into that group as
well.  Having a 40 in those skills will allow you to harvest tier 2
resource nodes.  While on the isle, make sure you look at your skills
(Press the L key to view your skills) and pay close attention to the min/max
numbers.  If your maximum does not reach greater than 40, then you need to
raise your artisan level higher by crafting.  If you leave the isle before
you max these skills, you will be having a very difficult time raising these in
the city of your choice.  Newbie areas are almost always over camped and
many are difficult to navigate.  It would benefit you by staying on the
isle and getting familiar with crafting and harvesting before
leaving.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Key
Skills


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Gathering:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> Affects
gathering from roots, shrubs and plant types.  If you need roots and
plants, this skill is very important.  Currently if you pickup a shiny
object from the ground (the ones with the question marks) you gain an automatic
point in Gathering.  Gathering is one of the easier skills to raise
initially.  In order to raise it, concentrate on roots and
plants.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Mining: style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">  Affects mining
from rocks and sand shale rock outcroppings.  This allows you to mine the
necessary ingredients you need for many of the mineral items.  If you plan
on being "any" type of artisan archetype this is necessary.  It affects
many recipe formulas from tempers to ink, to buckles and armoring,
etc.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Foresting:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> Affects the
ability to harvest from elm, maple, and forest type logs.  This allows you
to gather wood which is necessary for many recipes. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Trapping: style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">  Unfortunately,
this is the only ability you cannot raise on the Isle of Refuge.  Trapping
gives you the skill necessary to harvest from "Dens".  This allows you to
trap creatures and remove animal pelts that can be used in a variety of
formulas.  Because there are no den items on the Isle, you can't raise this
skill there.  It has to be done in the city.  The key again, is to
reach 40 for this skill in the newbie backyard areas of the different
districts/villages.  Peat Bog, Forest Ruins, etc. are where you should
start.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Fishing: style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">  If you plan on
doing culinary work, fishing will be useful.  It is also one of the easiest
skills to work with.  Schools of Fish are rampant on the isle and so you
should begin there if you plan on starting.  Again, 40 is the number you
are looking for here. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Tier
Numbers



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l11 level1 lfo1; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">(11 - 55) - Tier 1 (For those
    Artisans Levels 1 -9)


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l11 level1 lfo1; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">(20 - 110) - Tier 2 (For
    Scholars, Outfitters, Craftsman Levels 10-19)


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l11 level1 lfo1; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">(Foresting (96), Mining (90),
    Gathering (90), Trapping (90) - 150) - Tier 3 (Levels 20 - 29)


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l11 level1 lfo1; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">(Foresting (140), Mining (140,
    Gathering (140, Trapping (140))  - Tier 4 (Levels 30 -39)


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l11 level1 lfo1; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">5 - (haven't found this out
    yet)    (40th - 49th for Sub-Type)


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The end numbers are
the peak numbers for those nodes.  This means at those peak numbers you
should only fail at harvesting them by 1% or less.  The minimum numbers
listed are the starting values necessary to begin harvesting from those
nodes.


align=center>



style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Crafting Skills and
Recipes style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Many people have
asked me how the skills work, so I thought I would go into this with a little
detail.  This is very important as most people completely overlook this
part of trade skills and it affects their understanding of
them. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Each recipe has a lot
of information on it.  Let me explain what these are:



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Recipe Name:  the recipe
    name


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">----------------------------------------------------------------------------------


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Process:  the type of recipe
    created.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">---(Process)Refine = A recipe
    that usually requires a raw resource such as roots, wood, metals.  Refine
    recipes are usually necessary in Interim recipes.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">---(Process)Interim = A recipe
    that requires you to make a refined recipe first.  Once you make a
    "refine" process recipe, you can make the Interim.  Interim are usually
    components (mostly primary components) that are necessary in "finish" recipes.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">---(Process)Finish = The finished
    recipe.  A finish recipe usually requires at least 1 to 2 refine recipes
    and at least 1 interim recipe.  It is the final item.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">----------------------------------------------------------------------------------


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Level:  The level of
    difficulty for the recipe. This does not pertain to when you can scribe the
    recipe.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">----------------------------------------------------------------------------------


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Knowledge:  The primary
    skill of the recipe.  Knowledge skills are Alchemy, Arcana, Culinary,
    Heavy Armoring, Light Armoring, Runecraft, Weaponry, and Woodworking. 
    These skills "automatically" level up when you level up as an artisan
    type.  You do not need to raise these skills and they will always show
    min/max as being peaked.  These are the foundation skills to
    tradeskilling.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">----------------------------------------------------------------------------------


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Technique:  These skills are
    the primary skills necessary to be successful with tradeskills.  Each
    technique is an integral part of the Knowledge that governs it.  They
    are:  Artificing, Artistry, Chemistry, Fletching, Metalworking,
    Tailoring, Scribing. Sculpting, etc.  The key to remember with these
    skills is that the minimum will not be equal to the maximum and you need to
    work on these.  If you look at a recipe you will see what type of
    technique it uses.  So pay close attention to that.  This will let
    you know what recipe you are working on and what skill it will raise. 
    So, if you are concentrating on chemistry, then if the technique has it listed
    that is what will eventually be raised using it.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">----------------------------------------------------------------------------------


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Device:  The device you need
    to use in order to create the recipe.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">----------------------------------------------------------------------------------


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Primary Ingredient:  This is
    a very important ingredient.  This governs the "quality" and also how
    "successful" the recipe can become in the finish process.  If the quality
    of your primary ingredient is not the best, then the potential for your recipe
    quality will not be the best.  I will go more into this below in the
    section called: Recipe Quality Types.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">----------------------------------------------------------------------------------


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Secondary Ingredients or
    Components:  These do not have to be "high" quality.  In fact they
    can be horrible and still not affect the outcome of the recipe.  So, when
    you research a recipe, make sure to pay close attention to these components so
    that you don't go overboard trying to make the best when it really isn't
    needed.  Only pirmary ingredients affect the quality of the recipe.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">----------------------------------------------------------------------------------


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo2; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Fuel:  The recipe only
    states fuel but if you try to create the item, you will see the real name of
    the fuel type needed.  To make it simple for you, you basically need the
    following fuels for each machine:  Sewing or Loom (fillament),
    woodworking or sawhorse (sand paper), forge (coal), alchemy mixing table
    (candles), jewelry work bench (coal), scribes engraved desk (incense),
    culinary keg (coal).


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Now then, this is a
lot of information to take in.  However, if you read it and re-read it,
you'll figure out why its important to understand the recipe you are using and
working with.  Unfortunately, knowing recipes isn't going to make you a
master at your work.  You need to understand more than this to get yourself
in business.  Let's take a look at some more things.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Recipe
Quality


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Ever wondered why you
see 4 bars when you start to create the recipe you are working with?  These
are basically called "quality bars".  The bottom most bar is the best
quality you can make for the recipe you are working with.  Only, some
people are giving others false information on these bars.  I've heard time
and again that they are affected by your skill and not by both your primary
ingredients and your skill.  Here's how it breaks
down:



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l10 level1 lfo3; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Quality of Item Created .. is
    governed by .. (Primary Ingredient in Recipe)


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l10 level1 lfo3; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Success of Quality ..is governed
    by.. (Skill of Technique being used for Recipe)


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">In other words, the
primary ingredient affects whether you even see those 4 quality bars. 
However, your technique skill governs how fast or quickly you can succeed at
getting to that bar and finished the recipe with quality.  So, as you can
see, both of these govern the success and quality of the recipe.  Not one
or the other, but both.  So, then, how do we get the 4
bars?


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Each primary
ingredient for "any" recipe must be the best quality in order to get the 4
quality bars.  This starts all the way down at, yep you might have guessed
it, the Refine process.  Let's work backwards for a moment and give an
example. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Your finish recipe
(let's use a Elm Wand for example), requires an Elm Stave (primary ingredient),
threadbare fletching (secondary), lead ornament (secondary), and sand paper
(fuel). 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The only ingredient
that matters with regards to quality is the Elm Stave.  All other
ingredients can be less than optimal quality and not affect the outcome of the
recipe being created.  So, let's take the Elm Stave and continue breaking
it down.  In order for the Elm Stave to be the best quality, it has to be
analyzed as well.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The elm stave
requires the following:  Refined Elm (primary ingredient), Chloro Resin
(secondary), and sand paper (fuel).  Again, the only ingredient we need to
worry about here is the refined elm.  The rest of the ingredients do not
need to be optimal quality.  So, let's continue breaking down the recipe
using Refined Elm.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The refined elm
(actually called Elm Lumber) requires the following:  Raw Elm (primary),
Chloro Resin (secondary), and sand paper (fuel).  Now then, whenever you
are working with a refine recipe, you will always start with 4 bars. 
Refine recipes require raw natural resources so there is no way you can affect
how mother nature works.  Therefore, the refine recipes will always give
you the ability to make 4 quality bars.  So, let's see how this
works.



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo4; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Refine Recipe (refined elm) - has
    4 quality bars that you can work towards.  If you do not make a 4 bar
    item, then the next recipe level will not be able to make a 4 bar item.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo4; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Interim Recipe (Elm Stave) - only
    has 4 quality bars if the refined elm in the refine recipe was 4-bar
    quality.  If it was 3, then all you get is the possibility of 3-bars.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo4; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Finish Recipe (Elm Wand) - only
    has 4 quality bars if the Elm Stave is a 4-bar quality item.  If it was
    3, then all you get is the possibility of 3- bars.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">But what about the
other components?  They could be crude for all we care.  They are
necessary ingredients in the swing of things but the do not affect the outcome
of the recipe being worked on.  So, make sure that you always try to make
the best quality but it only matters with the primary
ingredient.


align=center>



style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">The Crafting Process
(Reactions and Buffs) style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Okay, so now we are
at the nitty gritty and are ready to make our item.  The first thing we
must learn about is reactions.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">For every crafting
knowledge there are 3 types of reactions.  Getting to know these can be a
learning process.  If you open up your tradeskill book (by hitting K for
knowledge), you will see a tradeskills tab.  Clicking on this will reveal
your reactions (some call them buffs).


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">As you progress in
levels, these will eventually upgrade.  When they upgrade, you will have to
replace your crafting bar with the new reactions.  For now, let's work with
the first sets of each.  They are the following:


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Alchemy



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l6 level1 lfo5; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Experiment


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l6 level1 lfo5; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Theory


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l6 level1 lfo5; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Reaction


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Arcana



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l12 level1 lfo6; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Spellbinding


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l12 level1 lfo6; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Notation


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l12 level1 lfo6; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Lettering


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Craftsmanship



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l7 level1 lfo7; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Dovetail Joint


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l7 level1 lfo7; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Concentrate 01


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l7 level1 lfo7; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Metallurgy


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Culinary



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo8; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Constant Heat


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo8; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Awareness


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo8; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Seasoning


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Heavy
Armoring



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l4 level1 lfo9; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Angle Joint


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l4 level1 lfo9; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Strikes


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l4 level1 lfo9; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Isothermic


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Light
Armoring



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo10; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Nimble


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo10; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Stitching


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo10; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Knots


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Weaponry



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l9 level1 lfo11; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Anneal


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l9 level1 lfo11; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Hardening


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l9 level1 lfo11; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Tempering


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Woodworking



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l8 level1 lfo12; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Cutting


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l8 level1 lfo12; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Measure


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l8 level1 lfo12; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Handiwork


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Each of the events
you receive while you are crafting, correspond icon to icon with the reaction
you give.  These reactions can also be used as temporary buffs that
increase either duration or progress for the item.  However, the reactions
come at a cost to your power.  The duration and progress listings can be
found at EQ2-Artisans.com but some of the tables are not finished yet. 
When an event is encountered, push the correct corresponding reaction to counter
it.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">There are two bars at
the top which are yellow and blue.  Yellow is durability and Blue is
overall progress.  When the yellow bar reaches nothing, the recipe
fails.  When the blue bar reaches the end, the recipe is
finished.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">There are more
colored bars throughout the "quality bar" sections of the recipe.  These
are the light blue bar that moves from left to right in the recipe and is a
progress bar.  It shows you how far the quality bar is progressing to reach
the next quality.  The green bar that goes from right to left is a
failure/durability bar.  Everytime it ticks down to the far left of the
quality bar, it causes that quality bar to disappear and it starts to work on
the next quality bar.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">This may sound a
little confusing but eventually you will get the hang of it.  There are
tactics you can do that help you to finish up the items quickly.  You can
push the reaction/buff buttons that correspond to progress to push the recipe
along faster.  You can also use them in addition to countering
events.  It is tricky but some people call these types of crafters,
"proactive crafters".  These crafters constantly push the buff buttons to
make a finished product.  While there is nothing wrong with this, some
reaction buffs have a power cost.  So, you may find yourself greatly
lacking power to work on the next recipe.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">If you have a
particularly important recipe that is right at your level and difficult to get
better quality on, you can button mash.  I'm not going to explain button
mashing because it really is something you have to get used to on your
own.  However, I will explain one important feature.  That is
cancelling.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Cancelling


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">If you cancel the
item (before the progress has finished on the very top most quality bar) all you
lose is the fuel component used.  Your ingredients will not be lost. 
So, if you start to craft and you suddenly get 3 durability failures in a row
and realize you will never make it to pristine or equivalent, simply cancel the
recipe creation if it hasn't reached the end of the first quality bar. 
This will save you headache and time at the cost of one fuel
component.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Damaging
Yourself


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">If you fail to
counter an event by pressing one of the tradeskill reactions, you will take
damage to yourself.  Damage can be in the form of physical, mental, or
both.  This is why you cannot go afk while you craft.  I have seen
folks die next to me for going afk and not countering the events.  So, be
careful.  There is nothing worse than dying because you got attacked by
large splinters at the scribes desk!  It's
embarrassing!


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Upgrading Tradeskill
Reactions


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">As you gain in
artisan levels, your reactions will automatically upgrade. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">An important thing to
remember about Tradeskill Reactions is that they use the same "consider system"
as everything else in EQ II.  When you see skills that are green colored
when you hover over their names, look for similar icons that are orange or
higher colored.  Replacing these reactionary skills greatly increases the
ability to increase your "Technique Skill Points". So, make sure you check
for the new upgrades in your Knowledge book under the tradeskill tabs as you
gain levels.


style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">States Now Change
with new upgrades style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Crafting
Styles


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Once you upgrade your
icons, re-familiarize yourself with the states.  States are progress and
durability.  For many reaction buff icons, first tier icons affect
"progress" and second tier icons affect "durability".  However, some states
will not be this way.  Please "examine" your reaction buffs and make
certain your tier reactiosn work in the same fashion.  If they do not, you
will have to adjust some of the guidelines followed below with your own
variations.  You can combine both buttons to work on both progress and
durability as you need to have it in the recipe.  This allows you more
versatility when working with a recipe.  The next set of icons will
presumably change back to progress.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">However, this also
means you can now rethink how to work your recipe. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">So we now have
crafting styles.



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level1 lfo13; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">SPEED style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">:  Some may still want to
    use all progress states.  This will give you less quality items but for
    those items you don't need great quality, these icons work better.  In
    addition, it speeds along the recipe so you can make ingredients fast. 
    If you have refine recipes that are not primary ingredients or going to be
    involved in primary roles within ingredients, you can use progress to speed
    the recipes along at a fast pace.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level1 lfo13; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana"> 


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level1 lfo13; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">BALANCE style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">:  Some will want to use a
    mixture of both to offset progress and durability during the recipe creation
    process.  This is a more balanced approach to crafting and will give you
    optimal ability to speed along as you need to and also to make good quality
    items.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level1 lfo13; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana"> 


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level1 lfo13; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">QUALITY style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">:  And then you will have
    persons that want to use all durability states.  These persons want to
    concentrate on a slower process while making great quality items.  The
    slower progress but high durability allows you to do this.  This is a
    great way to make "primary" ingredients.  If you need great quality for
    the primary ingredient, concentrate on quality.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">All in all, make sure
you re-familiarize yourself with the new states of all new icons.  Using
icons that have higher "consider" generally cost more power to use. 
However, the benefits to using them are that you increase your technical skills
faster.  So, it's up to you how you craft and how you work with the
recipe.  There are many styles to work with.


align=center>



style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Societies
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">**NEW**
:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">  Per Beghn, the
societies have a bug currently that is being addressed.  After it is
addressed, you will be able to join (1) wholesale society and (1) special
tradeskill society at the same time.  So, you will be able to join
both.  When this bug is fixed, I will update this to note it.  Until
then be weary and you might want to stay in the society you are currently
collecting status points for. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">This is a part of the
guide that I thought was necessary and would answer a lot of questions that some
people have in reference to them.  It also will cover the basics of how to
complete the necessary steps to becoming a Scholar, Craftsman, or
Outfitter.


style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">Wholesale
Societies style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">These societies are
located in all districts/villages within the city of your choosing.  You
can only join one of these wholesale societies at a time.  Upon joining,
you have access to the society.  Once inside, you have the ability to do
"harvesting quests" which, when completed, will help the status of the society
you are a part of and also help your own status points with them. 
Completing these quests allow you to gain money and usually it's good money at
higher levels.  The type of resources that you need to harvest is dependant
on your level as an Artisan.  So, make sure you keep up those harvesting
skills.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">As your wholesale
society gains more levels and status, more items are sold on the merchant
located within.  You are allowed to join the wholesale society at any
artisan level.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Bugs:


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Currently there are
bugs with the wholesaler broker located inside.  Sometimes, items are there
and other times they are not.  Sometimes after refreshing the screen,
everything disappears.


style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">Specialized
Tradeskill Socieites style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">These societies are
specialized for Outfitter, Craftsman, and Scholar.  They are located
throughout the districts/villages but you must be at least 10th level in the
class you are trying to join.  Failure to be 10th level and certified will
cause you not to be able to join.  You are able to join one specialized
tradeskill society at one time. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">How to get 10th level
and become certified


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">So you have the
necessary experience to reach level 10 but you don't know how to become
certified?  For Qeynosians you need to visit Alfred Ironforge in the corner
of the wood building being worked at in qeynos harbor.  I do not know who
you have to talk to in Freeport.  I'm sure someone may follow up with that
information here.   Once you speak to the NPC and state your
profession, you are now certified.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">But wait.. I'm still
level 9!!  How do I get level 10?


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Go into the Wholesale
Society and craft any item that gives you experience.  As soon as you gain
experience, your levels for 10 and even 11 will come.  You can now join the
specialized tradeskill society.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Tradeskill Societies
offer you recipe creation quests.  These always involve a "finish process"
recipe.  You usually have to make 10 of these.  Once made you get
quite a bit of coin, status for yourself and the society, and the ability to
access more items.  You can buy all the books you need from the merchant in
the tradeskill society because wholesale societies only have books up to 9th
level.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Bugs:


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Currently there are
bugs with the broker located inside.  Sometimes, items are there and
other times they are not.  Sometimes after refreshing the screen,
everything disappears.


style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">Making a
Profit style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Yes, we all want to
know how we can make a profit.  Well, let me give you a general outline for
success.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Refine
Recipes:  Try not to sell these to merchants.  Sell them to
players or use them.  They do not give you great returns when selling to
merchants only.  It would be much better financially for you to use
these in interim recipes and then see if you make a
profit.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Interim
Recipes:  You can make money on interim recipes at a merchant. 
However, I would only sell to a merchant if you do not have a need for these any
longer or just have extra and need to clear some room.  You also might sell
interim recipe items to a merchant to help fund your expenses for finish recipe
items.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Finish Recipes: 
You can make money on these via the tradeskill society quests, from players, or
from merchants.  You will make more money selling these to players. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">How to Charge and Be
Successful


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Be consistent in your
pricing and whatever you decide to do.  If you price using a multiplier or
you enjoy working the market using high and low scenarios, as long as you are
consistent in what you do, people will have an understanding for who you are as
a seller. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Price the item at a
merchant to get a base to work from.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Price the finish item
at a merchant.  If the merchant says I'll buy that from you for 3 silver
then you now have a base to work from.  You can alter the base amount in
whatever way you choose.  Remember, it's your item and your coin.  You
should do whatever you feel is necessary to make your marketing approach a happy
one.


align=center>



style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Things You Should
Know style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">This section is also
an important section.  Yes, we've all heard the screams of interdependency
between professions, however, it really isn't all that bad if you follow some
important notes here.  These are the things "all" artisans should do after
attaining level 10+.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Find out what your
other interdependent artisans need from you.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">As a scholar,
craftsman and outfitters need tempers and oils.  So, I always make sure
that I make at least 2 or 3 extra batches of oils and tempers before I quit for
the night.  I then go to the inn room and put them up for sale for those
that need them.  This allows them to get their work done.  And, if
they do the same, it allows me to get my work done.  You see, if I want to
make spells then I need to have paper and quills.  Craftsman who sell paper
and quills will make great friends with scholars.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Trade components for
components you need.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Yes, you can also
trade components with other interdependent archetypes to make sure that you get
what you need.  Sometimes, this is more viable and helps you out. You can
also gather all the components necessary, hand them to the person that needs to
make them and pay them a "service fee".  This is, a fee for their
services.  It helps them out greatly.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Links to good
resources


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> href="http://eq2-artisan.com/" target=_blank> style="COLOR: black">EQ2-Artisans


align=center>



style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Rare
Books style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Rare books can be
found off mobs, usually group mobs.  These books give you access to rare
recipes that include adept and equivalent items and spells/skills.  Books
are very important and there are 12 of them in Tier 1, many in Tier 2, Tier 3,
etc.  These book types cannot be bought but they can be traded and
sold.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Because some of the
books are not listed at EQ2-Artisans, I'm providing the list for tier 1 rare
books here.  I have all of them, personally.



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l15 level1 lfo14; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Artisan Advanced Alchemy Volume 7


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l15 level1 lfo14; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Artisan Advanced Alchemy Volume 8


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l15 level1 lfo14; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Artisan Advanced Alchemy Volume 9


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l15 level1 lfo14; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Artisan Arcana Scrolls Volume 9


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l15 level1 lfo14; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Artisan Cloth Armor Volume 8


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l15 level1 lfo14; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Artisan Refining Volume 4 (for
    rare refining recipes)


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l15 level1 lfo14; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Artisan Components volumes
    5&6 (combined book - for rare components needed in finish recipes and
    requires refining volume 4)


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l15 level1 lfo14; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Artisan Escucheon Volume 6


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l15 level1 lfo14; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Artisan Leather Armor Volume 7


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l15 level1 lfo14; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Artisan Machanist's Armor Volume
    7


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l15 level1 lfo14; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Artisan Stratagem Scrolls volume
    9


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l15 level1 lfo14; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Artisan Weapons Volume
    8


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">These can be found in
"all" newbie zones from group mobs and drop from chests.  However, as of a
recent patch, none of these books can be found on the Isle of Refuge any
longer.  The Isle of Refuge does not have these drops
anymore.


align=center>



style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Helpful Tips
Section style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">How do I see what the
recipe item will give me stat wise once I complete the item?  Like, how
about a ring for instance?



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo15; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Open up your recipe book by
    pressing the " B " key. 


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo15; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Find the recipe you want to learn
    about.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo15; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Right-click the recipe and choose
    examine.  The recipe and ingredients window will come up.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo15; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Notice the image of the recipe in
    the bottom left hand corner?  Right-click on that icon/image and choose
    examine on that icon window.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo15; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Voila - you now should see
    what the final recipe would be once created.  And all the statistics are
    listed right here.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The recipe I'm
creating can use two different raw ingredients.  How do I force it to use
one of the ingredients and not the other?



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l13 level1 lfo16; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Even though there is a change
    button, this does not solve the problem.  Ingredients are taken from
    smaller stack amounts first.  So here's how you do it so it works all the
    time.  Simply split the stack.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l13 level1 lfo16; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Example.  Your formula can
    use Raw Tubers OR Raw Maple.  You want to force it to use the Raw
    Maple.  Currently you have 17 Raw Tuber and 20 Raw Maple.  When
    you go to craft it only pulls from the tuber.  Here's what you do:


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l13 level1 lfo16; tab-stops: list .5in"> style="FONT-SIZE: 9pt; FONT-FAMILY: Verdana">Split the Maple stack to
    16.  You now have two stacks of Maple (16 and 4) and both stacks are now
    smaller than the Tuber Stack of (17).  So, when you craft, it will use
    the stack of 4 maple first and then once finished, use the stack of 16 maple
    second.  Voila, you now forced it to use only one
    type.


align=center>



style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Final thoughts
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">I hope this helps you
out and if you have any questions or want to say hello to me, I'm Padashar on
Antonia Bayle.  Take care and happy tradeskilling!


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Padashar
Rashere
Summoner - 14 /Jeweler - 33

Antonia Bayle
Server
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
Twilight Hall
Jeweler - Lions Mane Tavern, South Qeynos
(3rd room to the right at the top
of the stairs)


style="COLOR: black"> 


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Last Updated: Mar 13, 2016

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