You'll Know Class When You See It
What's better: a game where every class feels distinct and has unique
abilities or a game where any player can do anything so long as she
builds intelligently? Ralsu answers resoundingly in favor of games with
specialized classes. He takes a look at the balancing act developers
must undergo to make a good game "with class" and says DDO is does it
For me, games that allow players to turn their characters
of some skill (teleportation, trap finding, alchemy) are far more
appealing than games where any character can do any thing. I like to
feel I have a place in my virtual worlds. DDO gives me that feeling.
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