Upon zoning into Karazhan, look at your left, you will see the stables right infront of you. This is the first trash area in Karazhan. The monsters you will fight here are Spectral Chargers and Stallions, and Spectral Stable Hand and Apprentices. These packs will need you to use, ideally, some sort of crowd control for them, be it hunter ice traps, or priest shackles, since the horses hit very hard. Focus fire the horses down since they charge people, then take out the undead stablemasters as you see fit. Before long, you will arrive infront of a horse NPC called Midnight.
Attumen the Huntsman & Midnight
Quick Facts
Attumen has approximately 350,000 Health
Attumen will test if your gear is good enough to be in Karazhan
Remember, you have 25 minutes to kill Attumen before the trash you killed respawns!
Strategy:
Midnight will begin the encounter. You must have one of your tanks attack him, and proceed like a normal monster. At 95%, Midnight will summon Attumen to the fight, this is where your main tank will pick him up!
Your goal for this first phase is to bring either Midnight or Attumen down to 25% - Midnight recommended.
Abilities:
Attumen
Melee damage 1600-2100 on tanks, around 8000 on cloth (meaning death) - he must be picked up immediately after he spawns, but remember, he is immune to taunt, but he can be disarmed!
Shadow Cleave: 4000 damage cleave
Curse: 50% less chance to hit with spells and melee, must be removed by Druids or Mages
Midnight
Melee damage ~1800 on tank
When either reach 25%, Attumen will mount up, and regain 100% health, becoming one with Midnight.
Now the fight proceeds as normal, except he will charge the nearest non-melee target for 2000 damage. Have a designated person soak up this damage.
As for healers, you must make sure the tank is always topped off, and people who receive charges have some healing on them, as well as asking the raid to take care of themselves via bandages or healthstones.
Loot
Bracers of the White Stag
Wrist - Leather
+16 Stamina
+18 Intellect
+22 Spirit
Equip: Increases damage and healing done by magical spells and effects by up to 26.
Handwraps of Flowing Thought
Hands - Cloth
+24 Stamina
+22 Intellect
Yellow Socket & Blue Socket
Equip: Improves Spell hit rating by 14
Equip: Increases damage and healing done by magical spells and effects by up to 35.
Vambraces of Courage
Wrist - Plate (634 armor)
+33 stamina
Yellow Socket
Equip: Increases defense rating by 15
Equip: Increases the block value of your shield by 33
Fiery Warhorse's Reins
Requires riding (150)
Use: Summons and dismisses Attumen The Huntsman's steed. This is a very fast mount. Increases speed by 100%
Gauntlets of Renewed Hope
Hands - Plate (906 armor)
+19 Stamina
+29 Intellect
Blue Socket (2)
Equip: Restores 5 mana per 5 sec.
Equip: Increases healing done by spells and effects by up to 62
Harbinger Bands
Wrist - Cloth
+21 stamina
+21 intellect
+14 spirit
Equip: Increases damage and healing done by magical spells and effects by up to 26.
Whirlwind Bracers
Wrist - Mail
+19 Stamina
+20 Intellect
Equip: Increases healing done by spells and effects by up to 46
Equip: Restores 7 mana per 5 sec
Schematic: Stabilized Eternium Scope
Requires Engineering (375)
Use: Teaches you how to make a stabilized eternium scope.
Gloves of Dexterous Manipulation
Hands - Leather
+35 agility
+22 stamina
Red Socket
Blue Socket
Equip: Increases attack power by 42
Spectral Band of Innervation
Finger
+22 Stamina
+24 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 29
Stellhawk Crossbow
Crossbow
155-288 Damage Speed 2.80
79.1 Damage per Second
Equip: Improves hit rating by 15
Equip: Increases attack power by 30
Worgen Claw Necklace
Neck
+20 Agility
+21 stamina
Equip: improves hit rating by 17
Equip: Increases attack power by 42
Gloves of Saintly Blessings
Hands - Cloth
+27 Stamina
+25 Intellect
+25 Spirit
Red Socket & Blue Socket
Equip: Increases healing done by spells and effects by up to 40
Stalker's War Bands
Wrist - Mail
+21 Agility
+18 Stamina
+17 Intellect
Equip: Increases attack power by 44
Once you're done with Attumen, head to the next room, you will see 5 spectral monsters and a blacksmith. If you have enough reputation (honored) with the violet eye, you will be able to repair and buy recipes from that vendor.
<< Return to Ten Ton Hammer's Guide to Karazhan
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