Upon zoning into Karazhan, look at your left, you will see the stables right infront of you. This is the first trash area in Karazhan. The monsters you will fight here are Spectral Chargers and Stallions, and Spectral Stable Hand and Apprentices. These packs will need you to use, ideally, some sort of crowd control for them, be it hunter ice traps, or priest shackles, since the horses hit very hard. Focus fire the horses down since they charge people, then take out the undead stablemasters as you see fit. Before long, you will arrive infront of a horse NPC called Midnight.

Attumen the Huntsman & Midnight

Quick Facts

Attumen has approximately 350,000 Health

Attumen will test if your gear is good enough to be in Karazhan

Remember, you have 25 minutes to kill Attumen before the trash you killed respawns!

Strategy:

Midnight will begin the encounter. You must have one of your tanks attack him, and proceed like a normal monster. At 95%, Midnight will summon Attumen to the fight, this is where your main tank will pick him up!

Your goal for this first phase is to bring either Midnight or Attumen down to 25% - Midnight recommended.

Abilities:

Attumen

Melee damage 1600-2100 on tanks, around 8000 on cloth (meaning death) - he must be picked up immediately after he spawns, but remember, he is immune to taunt, but he can be disarmed!

Shadow Cleave: 4000 damage cleave

Curse: 50% less chance to hit with spells and melee, must be removed by Druids or Mages

Midnight

Melee damage ~1800 on tank

When either reach 25%, Attumen will mount up, and regain 100% health, becoming one with Midnight.

Now the fight proceeds as normal, except he will charge the nearest non-melee target for 2000 damage. Have a designated person soak up this damage.

As for healers, you must make sure the tank is always topped off, and people who receive charges have some healing on them, as well as asking the raid to take care of themselves via bandages or healthstones.

Loot

Bracers of the White Stag

Wrist - Leather

+16 Stamina

+18 Intellect

+22 Spirit

Equip: Increases damage and healing done by magical spells and effects by up to 26.

Handwraps of Flowing Thought

Hands - Cloth

+24 Stamina

+22 Intellect

Yellow Socket & Blue Socket

Equip: Improves Spell hit rating by 14

Equip: Increases damage and healing done by magical spells and effects by up to 35.

Vambraces of Courage

Wrist - Plate (634 armor)

+33 stamina

Yellow Socket

Equip: Increases defense rating by 15

Equip: Increases the block value of your shield by 33

Fiery Warhorse's Reins

Requires riding (150)

Use: Summons and dismisses Attumen The Huntsman's steed. This is a very fast mount. Increases speed by 100%

Gauntlets of Renewed Hope

Hands - Plate (906 armor)

+19 Stamina

+29 Intellect

Blue Socket (2)

Equip: Restores 5 mana per 5 sec.

Equip: Increases healing done by spells and effects by up to 62

Harbinger Bands

Wrist - Cloth

+21 stamina

+21 intellect

+14 spirit

Equip: Increases damage and healing done by magical spells and effects by up to 26.

Whirlwind Bracers

Wrist - Mail

+19 Stamina

+20 Intellect

Equip: Increases healing done by spells and effects by up to 46

Equip: Restores 7 mana per 5 sec

Schematic: Stabilized Eternium Scope

Requires Engineering (375)

Use: Teaches you how to make a stabilized eternium scope.

Gloves of Dexterous Manipulation

Hands - Leather

+35 agility

+22 stamina

Red Socket

Blue Socket

Equip: Increases attack power by 42

Spectral Band of Innervation

Finger

+22 Stamina

+24 Intellect

Equip: Increases damage and healing done by magical spells and effects by up to 29

Stellhawk Crossbow

Crossbow

155-288 Damage Speed 2.80

79.1 Damage per Second

Equip: Improves hit rating by 15

Equip: Increases attack power by 30

Worgen Claw Necklace

Neck

+20 Agility

+21 stamina

Equip: improves hit rating by 17

Equip: Increases attack power by 42

Gloves of Saintly Blessings

Hands - Cloth

+27 Stamina

+25 Intellect

+25 Spirit

Red Socket & Blue Socket

Equip: Increases healing done by spells and effects by up to 40

Stalker's War Bands

Wrist - Mail

+21 Agility

+18 Stamina

+17 Intellect

Equip: Increases attack power by 44

Once you're done with Attumen, head to the next room, you will see 5 spectral monsters and a blacksmith. If you have enough reputation (honored) with the violet eye, you will be able to repair and buy recipes from that vendor.

<< Return to Ten Ton Hammer's Guide to Karazhan


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Last Updated: Mar 13, 2016

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