Overview

Pip is one of the strongest Support Champions in Paladins. His ability to deal AOE damage combined with his mobility and utility make him a common pick for team compositions. Part of what makes Pip strong is also the fact that his weapon allows him to lob projectiles, meaning that unlike Cassie, his attacks fire in an arc. As a result he can quite comfortably sit behind a wall or crate, fire on the enemy and still deal damage safe from harm.

In the right hands Pip can be a nuisance to deal with and if he manages his cooldowns effectively, he can be particularly slippery: Weightless in particular ensures he's hard to pin down while Evil Mojo (Ultimate) offers reliable and immediate crowd control. Unfortunately for Pip he's also fighting for a place on any team against Ying and Maldamba - two very strong Support Champions. 

Updated: 07 February 2017

Pros

Cons

His AOE potential is fantastic when enemies are on a Capture Point

Squishy without Weightless

Due to his attacks all being AOE based, he doesn't require an amazing ability to aim 

Healing Potion has a relatively long cooldown

Having the ability to fire your attacks in an arc allows for you to remain hidden behind objects 

His only utility is Evil Mojo

Evil Mojo is fantastic

Fighting for a place against Ying and Maldamba

Abilities

 

Potion Launcher (LMB) - Firing potions in an arc every second, Potion Launcher has an ammo count of 6 and a reload time of 1.5 seconds. If Pip gets too close to his own volatile potions, he will suffer splash damage. When "lobbing" potions, be aware of not only the arc but the travel time. It can take some time and practice to learn its nuances. In addition to this, the explosions all cause AOE damage so you don't have to be pin-point accurate in order to hurt others.

 

Explosive Flask (RMB) - A sexed up version of your Potion Launcher, Explosive Flask throws a large explosive into an area, dealing high damage and slowing. The radius is large and pretty forgiving, meaning that you can throw it in a general direction and usually land it. When bolstered by cards it can do absolutely massive damage to a single or group of targets. Be sure to land it on a capture point when there's lots of enemies stood on it as it provides a bonus damage increase to your next Potion Launcher shot of 20%.  It's also worth noting that you cannot be harmed by your own Explosive Flask (but will be knocked back) while you have reduced accuracy when using it in the air. 

 

Healing Potion (Q) - Doing exactly as it says, Healing Potions provides an instant burst of healing to all allies in its splash radius. The moment the flask hits an ally or terrain the potion will explode and provide its healing. Don't waste it and aim well. With an 8 second cooldown and no healing over time (by default) it's a skill you cannot miss with. If you can, try to aim at the ground near to a Champion that needs immediate care. 

 

Weightless (F) - A very annoying and powerful escape skill that allows Pip to gain weightlessness, giving him the ability to leap and bounce high in the air. If you can, try to ensure that you jump as often as possible as it'll ensure that enemies struggle to hit you. With a 10 second cooldown, just be sure you don't waste it as Pip can die very easily. I must stress that when airbourne with Weightless your aim is diminished so it's worth taking a little more time when attempting to hit your targets. Also note that on activation, Pip will jump. 

 

Evil Mojo (Ultimate) - Although it doesn't state, Evil Mojo travels through shielding and has a 30 ft radius. Players struck by it suffer damage and up to a maximum of 4 will immediately be turned into a chicken. During the debuff the chickens have a health pool that can be depleted. More than anything Evil Mojo is a disruptive Ultimate that not only buys your team time, but it also ensures that in a team fight of 5 versus 5, one is free to be killed. Alternatively, the low health pool granted to chickens also ensures you can quickly burst down high value targets. Any enemy players who have crowd control immunity are not affected by Evil Mojo.  

Legendary Card

Pip might be classed as a Support but he's still his strongest when he's busy dealing AOE damage. Catalyst allows him to deal huge burst after his Explosive Flask, making the card a no-brainer. 

Loadout

I've tried a variety of loadouts with Pip and always come back to this. Not only does it offer significant reductions on your cooldowns when you secure eliminations (easily done) but also provides lower cooldowns on your Healing Potion and a greater ability to heal multiple allies at once. In addition to this, Side Tanks also allows you to use Explosive Flask often enough to seriously pressure the enemy team. 

Item Shop 

I would strongly recommend you purchase items from Utility and Defense as Pip. There's little if any requirement to venture into Healing or Attack as your team, for the most part, should be doing the heavy lifting in these areas. 


Please note where multiple options are presented below, the choice remains your own based on the composition you're facing. 


Utility (1st)

Chronos: Pip like any other Support Champion relies massively on cooldowns, not just for his own sustain but for the protection of others. Starting at 10%, Chronos eventually lowers cooldowns up to a maximum of 30%. Maximizing Chronos as soon as possible is incredibly important. 

Defense (2nd)

Haven: Mitigation never hurts and reducing your incoming damage by 10% (by default) is great for Pip. He's often poked by ranged attackers or harrassed by melee so it provides some much needed survivability when using Weightless.

Healing (3rd)

Kill to Heal: I've found Kill to Heal works very well on Pip, even at its first purchase level. 300 additional health returned every elimination or kill might not sound a lot, but it gives some much needed sustain and often ensures you don't have to use your Healing Potion. Kill to Heal also allows you to play that little bit more aggressively. 

*Purchase order

Matchups

These Champion threat Levels (1 being lowest threat and 10 being highest threat) are to help you determine which enemy Champions can cause you difficulty. For Champions listed here, take extra care as they're particularly dangerous for Pip. 

Hero

Threat 

Bomb King: Similarly to your own projectile arcs, Bomb King can comfortably bombard you very quickly and although Weightless buys you some time, a good Bomb King can deny you space to move.

8/10

Drogoz: The arc nature of your Potion Launcher makes it difficult for Pip to fire up into the air, giving Drogoz a significant advantage when he takes flight.

9/10

Makoa: Simply because he's so tanky with a valuable shield, disengage and pull, a good Makoa will chain you towards himself before shooting you straight in the face.

7/10

Rukus: His rapid fire combined with his shielding allow him to gun down Pip fairly easily, regardless of where he jumps to. 

8/10

Tyra: Similarly to Rukus, Tyra's rate of fire combined with her Fire Bomb can shut pip down fairly easily as she can afford to be inaccurate while shooting at you.  9/10
Viktor: Viktors rate of fire, mobility from Hustle and greater accuracy on Iron Sights ensures he can gun down Pip incredibly quickly.  9/10

Tips and Tricks

This list of tips and tricks are just a handful of things we think will help your Pip play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here. 


1. Always try to position yourself as far back as possible to deal damage and avoid being hit.

2. Remember that your attacks are lobbed, meaning you can fire over objects and still hit your enemy.

3. Your escape skill, Weightless, allows you to bounce multiple times. It's amazing for avoiding being hit when duking another player 1 on 1.

4. Your splash damage from all your skills make you incredible against groups of enemies - capitalize on this during team fights.

5. Try to save Explosive Flash to hit as many enemies as possible and if you can.

6. Explosive Flask slows enemies caught in its blast and can still affect enemies who have a shield in front of them (such as Fernando or Barik). 

7. If you can, try to arrive at a capture point last so that when the fight has begun, you're free to pile in and finish off those nearly dead by dealing huge AOE damage to the enemy team.

8. I can't stress this enough: don't waste Healing Flask. Its cooldown is too long to waste on topping up a small amount of health. Try to heal as much of your team in an area as possible. 


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Last Updated: Mar 13, 2017

About The Author

Lewis is a long standing journalist, who freelances to a variety of outlets.

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