Hamster Metaphor Goes Too Far

Ralsu says gamers are like hamsters who need a wheel added to the cage:
they need raid encounters to give them exercise once they get fat at
the level cap. The problem, as Ralsu sees it, is how to handle the end

It seems MMO developers cannot agree on the best method to
handle the
end game. EverQuest 2 and World of Warcraft launched around the same
time with open worlds that featured instanced encounters. My favorite
MMO, Dungeons & Dragons Online (DDO) launched with fully instanced
game play. The upcoming Lord of the Rings Online will copy the formula
established by EverQuest 2 and World of Warcraft. Vanguard will use the
old-school free-for-all with some added twists. But what really is the
best way to do it?

Read Ralsu's breakdown of the issue right | href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=328">HERE|.
Then vote
in our poll

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Last Updated: Mar 13, 2016