Hamster Metaphor Goes Too Far
Ralsu says gamers are like hamsters who need a wheel added to the cage:
they need raid encounters to give them exercise once they get fat at
the level cap. The problem, as Ralsu sees it, is how to handle the end
game:
It seems MMO developers cannot agree on the best method to
handle the
end game. EverQuest 2 and World of Warcraft launched around the same
time with open worlds that featured instanced encounters. My favorite
MMO, Dungeons & Dragons Online (DDO) launched with fully instanced
game play. The upcoming Lord of the Rings Online will copy the formula
established by EverQuest 2 and World of Warcraft. Vanguard will use the
old-school free-for-all with some added twists. But what really is the
best way to do it?
Read Ralsu's breakdown of the issue right |
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=328">HERE|.
Then vote
in our poll!
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