Races of Kojan:
Online Entertainment and Sigil Games Online have released new
information featuring the inhabitants of Kojan. Known for dense jungles
and mist-shrouded mountains , Kojan is home to a
variety of races, including the devout humans, complicated half-elves,
spiritual wood elves, extraterrestrial raki, bloodthristy orcs, and
devious goblins. To learn
about Kojan, visit our href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=469">Cities
and Villages of Kojan page.
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Humans came to the Kojani Archipelago to make it a part of a large sea
empire. A culture of unity and devotion to family, Emperor, and Empire,
the kojani have created a unique environment for themselves on Kojan.
Deeply spiritual and introspective, the kojani draw deeply from the
life-force known as Jin. A kojani warrior is rarely simply a master of
weaponry, but knows something of history, magic, and poetry as well.
Governed by an Emperor and his ten Magistrates, the kojani people pay
deference to their social betters, and show respect to those lower than
themselves. Nearly all kojani follow the Way of Harmony, a way of life
that emphasizes working toward the greater good of their society and
Their home, Tanvu, is a large fishing village beside a deep, protected
bay. Surrounded by pillars crackling with magical energy, Tanvu and the
kojani find themselves under constant siege by the otherworldly ulvari
and their ravenous allies.
Taciturn, inscrutable, and honest, the kojani find themselves trusted
and respected by other races, but rarely loved. Kojani are great
generalists, capable of being Warriors, Paladins, Dread Knights,
Rogues, Monks, Bards, Disciples, Blood Mages, Sorcerers, Psionicists,
style="border: 2px solid ; width: 150px; height: 142px;" align="left">Born
of the union between wood elves and the kojani humans, half-elves
find themselves walking along the outskirts of both societies. The
rigid world of the kojani and the results-oriented ways of the wood
elves tend to reject these generalists. By making their way in the
world, a half-elf feels at home in any place and within almost any
culture. Half-elves can be noble warriors or despicable black-marketers
- and any shade in between - without other half-elves so much as
raising an eyebrow.
Due to their cultural mutability, half elves form loose communities
that sometimes resemble gangs from the outside. This is often a
misnomer, as the half elves within this group are no more anti-social
than the average Kojani or wood elf. By forming these groups, the half
elves give themselves an identity they would otherwise lack.
Stronger than their elven parents, wiser and more in tune with nature
than their human parents, the half elf has many of the best features of
both races. They are known as Warriors, Rangers, Rogues, Monks, Bards,
Disciples, Blood Mages, Sorcerers, Druids, and Psionicists.
style="border: 2px solid ; width: 200px; height: 150px;" align="left">Wood
elven society demands perfection, and so this graceful, austere
race delivers it. They were drawn to the woods of Kojan centuries ago,
and there they have developed a culture that is entirely their own.
Young wood elves are driven to success, and they advance through the
ranks of Caial Braels hierarchy by the merit of their deeds.
They protect their forest and all its flora and fauna fiercely, and
carry with them a profound distrust of outsiders. Wood elves prefer not
to become involved in external politics, and instead, focus on
preserving their own space.
Recent events have forced the wood elves to accede to sending ranks of
their adventurers out into the world. Enough threats have mounted that
even this reclusive race can no longer ignore what is going on around
Wood elves can be Paladins, Rangers, Bards, Rogues [ style="font-style: italic;">editor's note: rogue is not a wood elf
option in beta currently], Shamans, and Druids.
With their lightning reflexes and scholastic minds, these fox-people
have come to make a place for themselves on the world of Telon. When
their own world was torn assunder by the ravenous ulvari, they fled to
Kojan by way of the portal of Niktarin.
The reclusive wood elves took in the fox-people into their home of
Caial Brael and allowed them to begin rebuilding a life for
themselves. The raki have given as much as they have taken, however, as
a bond they established with the wood elves shields the elven forest
from ulvari incursions.
While the raki have a hard time being taken seriously because of their
diminutive size and animalistic appearance, they time and time again
proven that they are swift and resourceful.
Raki can be Paladins, Bards [editor's
note: bard is not a raki option in beta currently], Rogues,
Rangers, Sorcerers, Psionicists,
href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album04&id=Orc_diversity&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="orcs, yall"
style="border: 2px solid ; width: 200px; height: 150px;" align="left">Brutal
and destructive, the orcs of the Kojan Archipelago are terrors
of the seas. These sea faring raiders, and their goblin cousins, would
pose a major threat to the whole of Telon if not for the animosity
between their clans keeping them in check. The orcs, and their goblin
clansmen, hold a deep spiritual link with their ancestral spirits.
Their warseers commune with these spirits to foretell portents of the
future and earn favor with Ghalnn, god of slaughter and lord of battle.
The city of Martok is a fortified military stronghold where the Martok
clan prepares for constant warfare against their enemy, the Gulgrethor
clan. The orcs live simply and efficiently, devoting their free time to
training for battle rather than partaking in arts and music like many
of the other races.
Orcs are feared or hated by most races across Telon. Their devastating
invasion of the continent of Thestra in the not too distant past has
earned them powerful enemies. The orcs, however, couldnt care less,
for their great size, strength, and toughness makes them at home in
battle. It is common to see orcs as Warriors, Dread Knights, Rangers,
Monks, Shamans and Disciples.
style="border: 2px solid ; width: 200px; height: 160px;" align="left">Sinister
and devious, the goblins of the Kojan Archipelago are
practitioners of magic without equal. Along with their orc clansmen,
the magically adept goblins pose a very dangerous threat to the rest of
Telon, a threat that is tempered only by the warfare between their
clans. While goblins possess a potent link to the spiritual ancestors
of their kind, it is in their ability to master any arcane art they lay
hands on that the goblins display true power. No arcane secret remains
so for long once it is in the hands of a goblin.
The city of Martok is home to many goblins, along with their orc
clansmen. As a clan they have blended together to not only survive, but
form an army of such brutal efficiency, drive, and capability that none
can stand before them. The goblins tend to enjoy gathering trinkets and
discarded treasures from the orcs, and each other, with a curious drive
to figure everything out.
While viewed by other races as vicious, evil, and disgusting beings,
the goblins are anything but. While they do indeed utilize any
advantage they can against a foe in combat, they are a respected and
respectful people to their friends and allies, the orcs. Goblins
possess the drive and innate ability to make excellent Warriors,
Rogues, Monks, Disciples, Shamans, Blood Mages, Sorcerers, Psionicists
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