The Druid is a healing and damage dealing class in
Magic. While most Druids will find themselves in a healing role
some will decide to unleash the power of nature to make their enemies
Druids are a mana based class of the Elven race only. Much
the Priest on the human side the Druid will likely play a support role
in groups at end game being really the only healer the Elves
have. This is not to say that the Druid cannot hold their own
when fighting. At least through level 10 which is what this guide
is focused on a Druid could easily take on mobs 1-2 levels higher even
if only one at a time.
Crunching the numbers
All Druids start out with the exact same statistical set up.
As you level, you will also gain the same number of base stats for each
level. The only way to customize your character and make them
your own is through the use of gear, weapons, runes, and the boost you
get from your secondary class that you choose at level 10. The
beginning stats and equipment skills for a Druid are:
- Strength: 7
- Dexterity: 10
- Constitution: 11
- Intelligence: 13
- Wisdom: 13
Starting Equipment Skills
- 2H Staff
Getting your Bearings
Runes of Magic does a nice job of getting you into the action
quickly without tossing you into the deep end of the pool in the hopes
learn to swim. The tutorial at the beginning is a must do for two
reasons. One, you get yourself a nice goodie bag and a +20% bonus to
all attributes which helps get you up to level 10 in a hurry.
Two, its quick and easy. You have to move to a couple of flags
and kill a boss with the help of some NPCs and you can do it all in
about 3-4 minutes.
Once you have completed the tutorial you are dropped right back
you started before the tutorial. You will follow a quest chain of
speaking with one NPC to the next until you reach about level 5.
Then the quests open up quite a bit. You can go around a collect
a bunch of quests or you can do one at a time. If you are new to
the MMO world I would recommend doing them one at a time and reading
each quest all the way through as they will often (though not always)
tell you where you need to go.
Being sent to speak with the local village residents is another long
used staple in the MMOG bag of tricks to show you where to go in order
to learn how to craft, buy weapons, and get a general feel of the land.
It may be one of the oldest tricks in the book, but that doesnt make
it any less effective.
Becoming One with Nature
As you journey though the starting area and begin to learn your way
around you will find that the Druid is a class that, at least in the
early levels, is easy to play on their own.
Though the Druid does not have a lot of options for weapons and gear
you will not be short of choices. With the customization options
available through rune choice the sky is the limit when it comes to
making this class your own.
Druids are set up as a hybrid class so you will very rarely if ever
find yourself filling the role of main healer or strictly DPS; chances
are you will be brought along as an off healer with some DPS thrown in
when you can.
Druids also have a secondary energy pool to manage called Nature
Points. You gain these by casting other spells that allow you to
pool them. Right now this looks and acts more like a second mana
pool than anything else.
The Druid class seemed to pace well overall and can be a fun class
play either solo or with a group. Also, since the Druid is primarily a
support class it will not be for everybody. You will never top
the DPS meters or be the go to healer but once Druids get their elites
you may be the one class everybody wants around.
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