The Mines of Meldrath

Zone Instance Mini-Guide

Guide By: Savanja

 

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Steelwhip

Clockworks rule this dungeon instance found within the mines in Steamfont Mountains. It's a great 50-55 zone with plenty to do for a group, and plenty of named mobs to slaughter.

Once you have made your way through the Steamfont Mountains and down into the mines, you will find the entrance to the instance of the Mines of Meldrath (loc-1427, 85, 1040).

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Fleshknot

The Mines of Meldrath tell a story. When you first enter you will see the ghost, Meldrath the Malignant. Speak with him and get in on what is going on in this odd place. Each time you kill one of the named mobs, the nearby power cell will light up and you can collect it's fuel cell. And also after each named kill, Meldrath will meet you with more of his story! He will only tell you bits at a time, but if you are persistant, you will get the whole story. I think this is a very fun way to do an instance and I just loved it!

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Lockdown

You'll finally learn all of Meldrath's diabolical plan and your last task in this dungeon will be to stop him. Return to the middle of the mines where the water is and use those previously collected power cells on the builder bot. He will build you a bridge to the area you need to fight the final boss (loc -253, -16, 160), a level 55 ^^^ robot that has been inhabited with Meldrath's soul, and a few of his friends. Every little bit you will get adds running in, so keep an eye out for those.

Once Meldrath has been slayed, you have completed the instance. All in all, this is really one of my favorite instances, and I hope that you all enjoy it as much as I did!

 

If you have any questions or comments regarding this guide or the Mines of Meldrath, feel free to drop me an e-mail or stop by the Ten Ton Hammer EQ2 forums!


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Last Updated: Mar 13, 2016

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