Not all the cards in a Hearthstone expansion can be winners, there will always be some that you start seeing in every deck no matter what the build. Some of the best cards are obvious ones like legendaries with crazy battlecries and other special effects, while others are common cards that just happen to synergize perfectly with many other cards.
After scouring through card packs and cross referencing cards with player polls and the top card choices of the pros, we’ve put together our list of the top ten cards you should be hunting for in the Whispers of the Old Gods expansion (not necessarily in order from best to worst).
- Evolve – Transforms your minions into random minions that cost 1 more. A low cost card that not only upgrades all of your current minions in the field, it replaces them with fully healed ones.
- Flamewreathed Faceless – Provides a 7/7 minion with a mana cost of 4 and an overload of 1. Easy to see why this card is so appealing as you can get a massive minion on the board on turn 3 if you have a coin.
- Call of the Wild – Summon all three animal companions. No longer will you have to cross your fingers when summoning an animal companion, you can just summon all three! It may cost 8 mana, but it gives you three beasts with a taunt, charge, and beast damage buff in one go.
- C’Thun – Deals damage equal to it’s attack to random enemies. C’Thun will be the main card behind many new decks in Whispers of the Old Gods. The idea behind the decks is to fill them with cultists that buff C’Thun with different stats/ abilities each time you play them. So long as you can survive long enough, you’ll have a massive C’Thun landing on the board dealing his attack total in immediate damage.
- Fandral Stranghelm – Your Choose One cards have both effects combined. This card does wonders for it’s Druid class. Wrath and Druid of the claw are only two of the cards that become crazy powerful after benefitting from laying Fandral down. Not only that, he’s a pretty decent minion himself at 3/5 for 4 mana.
- Master of Evolution – Transform a friendly minion into a random one that costs 1 more. A single target version of the Evolve spell that also places a 4/5 for 4 mana on the board, what’s not to love? The shaman is looking very powerful in Wrath so far.
- Twin Emperor Vek’lor – Battlecry: If your C’Thun has 10 or more attack, summon another emperor. The most powerful of C’Thun’s cultists, it only takes a couple cultists to get C’Thun’s attack to 10 and then you can plop this guy down on turn seven to get yourself two 4/6 taunts on the board. It’s taunt also serves to keep you safe while you hold out to drop your buffed up C’Thun.
- Mire Keeper – Summon a 2/2 slime; or gain an empty mana crystal. Those are both very good options for a 4 mana 3/3. Works in the early game with the extra mana crystal, and if you draw it later on by having the slime option.
- Undercity Huckster – Add a random class card from your opponent’s class to your hand. Nothing wrong with a 2 mana 2/2 for early board presence, but add to that some card draw and you’ve turned a good card into a great card.
- Eternal Sentinel – Battlecry: Unlock your overloaded mana crystals. As is Shamans didn’t already have enough great cards, they get the Sentinel which frees up all those overloads they played earlier in the turn. This card should help eliminate the mana lock down that many Shaman players suffered from during the early game (and it’s a 3/2 for 2 which is always good).
To read the latest guides, news, and features you can visit our Hearthstone: Heroes of Warcraft Game Page.