Two for the Price of One



Tonight brings you two entries for DDO Top 10 Week at Ten Ton Hammer!




The #1s


This list compiled by Zed offers his ten best reasons to play DDO:

6. Real traps and puzzles


Traps will kill. DDO’s traps are lethal traps that, if tackled
badly, can seriously damage your character. Yet, most traps throughout
the game can be disarmed using the right Skills (more later). Puzzles,
too, can be ingenious tests of memory recall—or if you’re like the
writer, sheer luck by pulling a lever until something glows.

Read all of href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=278">Zed's
reasons to play DDO and
then give us your own Top 10 list!



The B Sides




This list compiled by Darkgolem addresses the ten problems with DDO:

4. Finish Classes


I understand no druids, and I understand no monks to start off
with. There are whole new creatures to design for anything involving
shape changing, and monks involve complex animation and collision
detection. But the game needs them; they are a part of the Eberron and
(in fact) any D&D setting, and DDO won’t be a full D&D setting
until these classes are added. And artificers are missing from Eberron?

Read all of href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=279">Dargolem's
Top 10 Things Turbine
Should Fix and then post your list in our forums!


To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.

Last Updated: Mar 13, 2016

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