Extensive Guide to Tradeskills (Advanced Version)


I have given much thought to this so I feel it's time for a more advanced guide for those that understand the basics of the first one I wrote.  The first guide can be found here:

Extensive Guide to Tradeskills (for Everyone)


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">In addition, you should also read the following:


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=10736"
target=_blank>The Three Keys to Success


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">This guide uses all of the information present in the first
guide listed above.  So, if you have not read that one yet, I suggest
strongly that you do.  Once you are comfortable and understand things
present there, you are more than welcome to continue further with this
guide.  This guide will cover experience gain, the crafting session,
harvesting, interdependency, societies, and how to be successful.


style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Gaining Experience style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The best way to make experience has sometimes been
overlooked by many.  With every recipe that you "discover" a new quality
level for, you receive a discovery bonus to experience gained.  Therefore,
the fastest way to gain experience is to craft a "pristine" quality finish item
for every "new" recipe you have received.  Let's take a look at the Scholar
line for level 11 for instance:


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Scholar Volume 11 (Recipes)


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Spells: style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in"
    > >Agitation


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in"
    > >Blaze


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in"
    > >Burning Radiance


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in"
    > >Chill


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in"
    > >Contagion


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in"
    > >Ego Shock


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in"
    > >Fascinate


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in"
    > >Nettleshield


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in"
    > >Radiant Strike


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in"
    > >Rebuke


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in"
    > >Tellurian Recruit


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in"
    > >Wailing Haze


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Runes: style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l17 level1 lfo2; tab-stops: list .5in"
    > >Rune of Backstab


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l17 level1 lfo2; tab-stops: list .5in"
    > >Rune of Reconnoiter


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l17 level1 lfo2; tab-stops: list .5in"
    > >Rune of Rousing


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l17 level1 lfo2; tab-stops: list .5in"
    > >Rune of Shadow Blade


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l17 level1 lfo2; tab-stops: list .5in"
    > >Rune of Smuggle


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l17 level1 lfo2; tab-stops: list .5in"
    > >Rune of Sparkling Blade

    >

style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Now then, when you craft items at your own level, if you
make a "finish recipe" of "pristine" quality and discover it for the first time,
you will receive approximately 8% experience gain.  Using this in mind, if
you were to make 13 or 14 new recipes at pristine level you will make a new
level.  This has worked for me at all levels thus far.  Given this,
you would only have to make one of each of the spells listed and two runes to
accomplish this task.  In addition, because each is singular and different,
you will have more variety on your vendor when you go to sell them.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">So, how can you maximize your potential here? 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Well, with the scholar line, every rune and every spell
requires the exact same components.  Therefore, you can create a large
stockpile of interim components necessary (say 120 of each type needed) and then
feasibly gain 3 or 4 levels in another crafting session.  So, spend one
full crafting session creating all the necessary components needed, and then
spend the next crafting session making all of the items and gain all of your
major experience.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">This same philosophy should work with other professions as
well.  The above, is only an example.


align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">The Crafting Session style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Okay, this is the part of this particular thread that I find
most interesting.  Crafting is not as simple as others first thought it
would be.  However, it's not meant to be.  It's meant to be
challenging and reactionary. Proactive crafting guarantees that you don't fall
asleep and for those that do, you may not understand the system and how to
interact with it successfully.  So, let's try to help you out here.


style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">The Basics style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">By now, you should understand the basic principles of
crafting.  The only items that affect quality level are primary
ingredients.  So, when should I make pristine quality and when should I not
make pristine quality?


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">If an item gives multiple return ingredients on a higher
quality level, even if it's "not a primary" ingredient, you should do pristine
level for it.  A great example would be Stroma Wash, Stroma Oil, Stroma
Resin, and Eolith Tempers.  These items are not primary ingredients in
the recipe but each quality level affects how many items are created. Thus, you
would get the following:



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l21 level1 lfo3; tab-stops: list .5in"
    > >1 - Item : Crude Combine

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l21 level1 lfo3; tab-stops: list .5in"
    > >2 - Items: Shaped Combine

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l21 level1 lfo3; tab-stops: list .5in"
    > >3 - Items: Normal Combine

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l21 level1 lfo3; tab-stops: list .5in"
    > >4 - Items: Pristine Combine

    >

style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">So, we would not want to do crude on ingredients like
this.  It would not be wise to gain 1 item from 1 resource when you can
gain 4.  So, the principle rule of thumb is if the item generates more than
one item on creation, don't "dumb the item down" in quality level.


style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">Dumbing the Item Down In Quality style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">So, what is Dumbing the Item Down in Quality mean?  It
means you didn't fail at making an item so that it returns a crude result. 
It means you forcibly chose the item to return a crude result.  In
otherwords, you are "wanting" to make an item become 'crude quality
level".  In this case, you are dumbing down the quality level.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">So you may ask, why do this at all?  style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">There are many reasons.  First and foremost, many
ingredients do not have to be pristine quality.  Only the primary
ingredients require that you have pristine quality in order to make the very
best.  Therefore, it isn't necessary.  Secondly, it saves time by
cutting the time in half for the entire tradeskill process.  Thirdly, it
uses much less power.  Fourthly, it will allow you to save space by forcing
a single specific stack type to be inventoried.  Now then, let's look at
how to properly dumb down an item.


style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l18 level1 lfo4; tab-stops: list .5in"> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">1.      style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Start the crafting process


style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l18 level1 lfo4; tab-stops: list .5in"> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">2.      style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Use Tier 1 Icons that boost progress and push them one, two,
three - pushing each one only one time please.


style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l18 level1 lfo4; tab-stops: list .5in"> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">3.      style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">As soon as the item reaches the crude quality level, hit the
"stop" button.


style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l18 level1 lfo4; tab-stops: list .5in"> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">4.      style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Repeat.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">This will create stacks of crude items that can be used in
non-primary ingredient recipes.  Further down in this section I will go
into advanced topics on the durability, progress bars so for now don't worry
about that. 


style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Pristine or not to Pristine style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">So, when should you create a pristine quality
item?


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">There are many factors here.  First, where ingredients
are concerned, you only need the primary ingredient of each part of the refine,
interim, and finish recipes to be pristine quality in order to make a pristine
quality item.  However, for the "finish recipes", making a pristine item
may net you lower attributes but higher resists.  Sometimes, making a
normal or shaped quality finish recipe nets you higher attributes and power and
less resists.  This means you may not want to make a pristine quality item
unless you are going after particular results.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">As stated in the basic section a few paragraphs above, if
you are making multiple ingredient combines (oils, washes, tempers, resins) you
should ALWAYS make pristine as this will give you 4 ingredients instead of 1 x
quality tier.  Read the basics above for more information.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Make sure you examine the recipe using the tip I placed in
the first guide to see what the shaped quality level of the item will be. 
Make one pristine quality item to compare the results or check the EQ Items
database on the EQ2 Players site to see what the values are.  I've heard a
lot of screaming by folks, including me when I make a pristine quality item and
find out that I don't want the values listed.  It is better to understand
this beforehand, than waste your last few ingredients and come up short and want
to bang your head on the wall.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Here are some examples:


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Electrum Torque - AC (1 - 16)



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l22 level1 lfo5; tab-stops: list .5in"
    > >Crude: +1 Int, +1 Sta, +1 Str, +16 Cold, +5 Heat

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l22 level1 lfo5; tab-stops: list .5in"
    > >Shaped: +2 Int, +1 Str, +2 Health, +3 Power

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l22 level1 lfo5; tab-stops: list .5in"
    > >Normal: +1 Int, +1 Sta, +1 Str, +11 Cold, +11 Heat, +5
    Poison


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l22 level1 lfo5; tab-stops: list .5in"
    > >Pristine: +3 Health, +3 Power, +1 Cold, +5 Heat, +11
    Poison


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">As you can see by the following examples above, the item
statistics are different at all levels.


style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Durability, Progress, and Power style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana">NOTE:  Before reading this section, keep the following
in mind.  The advanced reasoning is to get you more involved and proactive
in crafting.  This means it's meant to help you understand how to force
durability and to force progress on your items as you craft.  There are
extreme subtle variances in power, success, progress, and durability within
crafting.  As such, it would take a much more elaborate and detailed guide
to explain all of the nuances to you.  While this section is designed to be
advanced, it is not meant to be "expert".  I do not follow my own advice
within every portion of this guide, especially in this section.  The reason
being - I've advanced enough to know the subtle differences and when to use
them.  This is too difficult to teach in my opinion.  What you should
do is read all what is written here and practice it so that you get an advanced
understanding of your own icons.  Then, as you come to understand them,
learn the subtle variances.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">We discussed parts of this in the first guide but let's
reiterate a few things here.  The green bars on the top and in the quality
tiers of the item being crafted is your durability.  The blue bars on the
top and in the quality tiers of the item being created is your progress. 
Your power bar is located under your health bar.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">When you make an item, all three are very important. 
But, there are many things that should be noted here, especially for crude
quality items.  Some people believe that when the green durability bar
reaches the end of the crude quality tier, that the recipe fails.  No it
does not.  The only way the recipe fails is if your durability bar at the
top of the creation menu reaches 0. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">When the durability bar at crude level quality reaches 0
within the quality tier, it creates a brand new durability bar that is refreshed
in full.  Your top durability bar then takes a rather substantial
hit.  For instance, lets say your top durability bar is at 80% and your
crude quality tier durability bar has just reached 0.  Your top durability
bar will take roughly a 20% hit and a new fully refreshed crude tier quality
durability bar will be recreated.  So, as you can see, it's really hard to
fail an item completely.


style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">Reaction Tradeskill Icons style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Each reaction icon that you receive governs either
durability or progress, and takes a certain amount of power to use.  For
Jewelers as an example, they are:



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l19 level1 lfo6; tab-stops: list .5in"
    > >Tier 1 (1-9th level) - Governs Progress only

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l19 level1 lfo6; tab-stops: list .5in"
    > >Tier 2 (10th - 19th level) - Governs Durability only

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l19 level1 lfo6; tab-stops: list .5in"
    > >Tier 3 (20th - 29th level) - Governs Progress only

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l19 level1 lfo6; tab-stops: list .5in"
    > >Tier 4 (30th - 39th level) - Governs Durability only

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l19 level1 lfo6; tab-stops: list .5in"
    > >Tier 5 (40th - 49th level) - Unknown

    >

style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">You only receive "new" icons for your new tier if it is
something you are specializing in.  So, using the scholar route, you only
receive tier 2 icons for those that work with alchemy, runecraft, etc. but you
wouldn't for woodworking, tailoring, etc.  The same thing should be noted
at level 20.  You will receive Tier 3 icons for your specialty class
only.  For jeweler for instance, I only receive 3 new icons that pertain to
runecraft.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">So, you should keep hotbars neatly placed so that you can
get to all of the icons you work with, even if they are on different
tiers.  Each of the icons cost power when used.  If you examine the
icon you will see how much power it costs when used.  The type of benefit
it gives is based on the tier quality of the icon itself and never
changes.  Those are listed above.


style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">Advanced Crafting 1.0.3 style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">I'm skipping two because three actually will give you all
the information necessary to work with 10-19 crafting, only you are using two
tiers.  I'm going to teach you how to use three tiers of reaction icons for
tradeskilling at one time.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">So, is there a correct way to craft and an incorrect way to
craft?  I used to think the answer to this was no but I have since changed
my opinion for the answer to this question.  While there are varied styles,
the principle of crafting still remains the same.  What quality are you
after and what are you most concerned about, power or time?  Only you are
going to know this but I'm going to show you the fundamental way to craft
advanced items so that you never fail ever at what you decide to do.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Let's Line Up the Icons -



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l24 level1 lfo7; tab-stops: list .5in"
    > >| T3 Reaction Counter 1 |  | T3 Reaction Counter 2
    |  | T3 Reaction Counter 3 |


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l24 level1 lfo7; tab-stops: list .5in"
    > >| T2 Reaction Counter 1 |  | T2 Reaction Counter 2
    |  | T2 Reaction Counter 2 |


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l24 level1 lfo7; tab-stops: list .5in"
    > >| T1 Reaction Counter 1 |  | T1 Reaction Counter 2
    |  | T1 Reaction Counter 3 |


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">And there we go.  T1 = Tier 1, T2 = Tier 2, and T3 =
Tier 3.  So, pretend that these are buttons and are setup on the first
three rows of your hotbar in this order.  You can order these any way you
choose but it's important to note that you should use all of these at sometime,
so be sure to put them all up when you can.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">When are we going to use Tier 1 icons? 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">We will use tier 1 when we are dumbing down quality level on
items.  We want to use progress only once and use the icons that have the
least amount of power use.  Tier 1 helps with that.  We will also use
Tier 1 on advanced recipes when we need to push progress and our power is very
low and we can't use Tier 3 icons because of that.  Power cost of each tier
is greatly increased as you get higher level.  Therefore, all lower tiers
will have less power cost than advanced tiers.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">When are we going to use Tier 2 icons? style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">When we need pristine items or quality and need to force
durability into
a reserve. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">When are we going to use Tier 3 icons? style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">When we need pristine items or quality and need to force
progress after
durability has been put into reserve.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Note:  Your icons may not be progress at tier 1,
durability at tier 2, progress at tier 3.  Therefore you may have to swap
the order around in order to use them in the crafting tutorial below.  The
same principles apply though for those trying to understand durability, progress
pools.  Make sure you examine your icons to see what benefits they
provide before setting up your crafting session. 
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Puting it Together - An advanced tutorial on
Crafting
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Okay we know about the icons, when to make pristine and when
not to, and how to setup the icons accordingly.  We also know which
benefits what.  Now let's put it to use in this example I'm about to give
you.  Remember, your style of crafting may differ from mine but the style
I'm teaching now will never fail at creating a pristine item on any "even level'
recipe you create.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Our example is to create a "widget".  The widget is
mighty and powerful and resembles any Tier 3 recipe you could create for your
profession.  The reason why I chose a widget is because it has a great name
and because there's no such thing.  Remember, this is an example and
applies to all tier 3 recipes that need to be the bets quality.  Now then,
our widget looks like the following when you open up the recipe to craft:


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">(Chemistry Table)


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Essence of Widget


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Primary Component



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo8; tab-stops: list .5in"
    > >Widget Dust


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Build Components



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l9 level1 lfo9; tab-stops: list .5in"
    > >Widget Suspension


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l9 level1 lfo9; tab-stops: list .5in"
    > >Widget Resin


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Fuel Component



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l20 level1 lfo10; tab-stops: list .5in"
    > >Generic Candles


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Now then, we need to make the Widget Dust "pristine
quality".  Unfortunately the level of this recipe, Essence of Widget is
equal to our own level.  This means it's going to be very tough to
accomplish.  You see, chance of durability failures increase on items that
are closer to our level.  The closer to our level, the more chance of
durability failures and the larger the amount of durability is taken away. 
So, this one is going to be tough.  But can we do it? 
Absolutely.  Here's how.


style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">Starting to Craft - How to Use Buffs style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Upon crafting, you will receive what some crafters call as
"ticks" or "pulses" or "waves".  It doesn't matter what they are called so
long as you understand what they are.  For now, I will call them
"ticks".  A tick is basically a result that occurs every few seconds
throughout the recipe creation.  The results that occur through ticks are
apparent in the forms of the following (using no buffs or reaction icons):



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l4 level1 lfo11; tab-stops: list .5in"
    > >-100 Durability / -50 Progress (Critical Failure)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l4 level1 lfo11; tab-stops: list .5in"
    > >-50 Durability / 0 Progress (Failure)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l4 level1 lfo11; tab-stops: list .5in"
    > >-10 Durability / +50 Progress (Standard tick)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l4 level1 lfo11; tab-stops: list .5in"
    > >+10 Durability / + 100 Progress (Critical Succes)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l4 level1 lfo11; tab-stops: list .5in"
    > >A reaction symbol shows up in the creation menu and needs
    to be countered


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Before each tick, one of the events above
occurs.  The ticks occur roughly every 4 seconds.  In order to counter
the difficulty of the recipe we must concentrate on building up durability and
pushing along progress.  For durability, we are going to start with Tier 2
icons and for progress, we are going to start with Tier 3 icons.  If we get
low, we use our best judgment and/or go to Tier 1 icons if we need progress.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Each recipe has a durability reserve that is
invisible.  If we can push the durability to the end of the right hand
line, we push our durability into reserve.  This is very important for
difficult recipes and it is also difficult to do. 



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >Crafting Starts


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >Count 3 seconds and push all of the Tier 2 icons - one,
    two, three.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >Wait for tick result.  Hopefully durability has
    increased.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >Push all of the Tier 2 icons - one, two, three.

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >Wait for tick result.  Hopefully durability has
    increased.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >Push all of the Tier 2 icons - one, two,, three.

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >Continue doing this until the durability bar gets to max
    and then do it two or three more times to push it in reserve.

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >Swap to progress.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >Wait for tick result.

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >Push all of the Tier 3 icons - one, two, three. 
    Watch power.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >Wait for tick result.  Progress is increasing now.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >Push all of the Tier 3 icons - one, two, three. 
    Watch power.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >Wait for tick result.  Progress is continuing now.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l23 level1 lfo12; tab-stops: list .5in"
    > >etc...


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Notes (these apply to quality durability/progress NOT the
top two bars for durability/progress):


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Always try to keep durability maxed or pooled in reserve on
a difficult recipe.  Use durability to build up a reserve and then use
progress to finish the recipe as fast as you can.  If you receive failures
while you are pushing durability up, continue to fight it until you have the
upper hand.  It's all about timing.  Buffing should occur right after
tick results.  If you buff too fast, the timing is thrown off and they do
not register quickly enough.  In addition, you have to use good
judgment.  You may find that failures are coming 6 in a row in the
beginning and you won't have enough power to finish the recipe, even fighting
durability.  Therefore, if the recipe hasn't finished reaching the crude
mark, hit stop so you only lose the fuel component.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">You must consider that when I talk of tick results and
durability and progress, I'm not
speaking
about the top durability/progress bars.  I'm referring to
the quality level progress/durability bars.  The top bars are not what I'm
speaking about.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The theory to good crafting is to make sure that you work
with both durability and progress to maximize your time and your results. 
What I personally do is push durability beyond the bar and continue forcing
durability even after it's maxed.  Then, I start with progress and each
time I receive a failure, it pulls out of the durability reserve so that the
durability bar remains maxed.  Eventually the reserve will disappear and
you will have to stop with progress and push it back up some more. 
However, most recipes that I need pristine on, I can almost end up with a
completely full durability bar in the quality areas of the recipe by the time I
finish.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Another mentionable is that some of the icons you will be
pushing have almost 0 power cost and are what I call "fillers".  Fillers
don't generally push progress or durability up greatly when used by themselves
but they keep one or the other (depending on which one you are using) at bay
while you gain more power.  In addition, it is always important to use
fillers and food and drink to optimize power while crafting.  Food and
Drink increase power recovery regeneration and will help you out greatly. 
As to which filler buttons you need to use, simply monitor your power as you use
the icons.  You will soon learn which use more power and which use
less.


align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Harvesting style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l10 level1 lfo13; tab-stops: list .5in"
    > >Tier 1 (Found on the Isle of Refuge, newbie starting areas
    in Qeynos (peat bog, forest ruins), outside areas (oakmyst forest, caves),
    Freeport (need info).


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l10 level1 lfo13; tab-stops: list .5in"
    > >Tier 2 (Found in Antonica / Commonlands)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l10 level1 lfo13; tab-stops: list .5in"
    > >Tier 3 (Found in Thundering Steppes / Nektulus)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l10 level1 lfo13; tab-stops: list .5in"
    > >Tier 4 (Found in Enchanted Lands / Zek) - Min (25th if you
    do adventure quest) or 32nd level (automatic entry)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l10 level1 lfo13; tab-stops: list .5in"
    > >Tier 5 (Found in Lavastorm - Min (37th level cap on
    entrance))


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">A
good chart of all of the inorganics/organics/hides/etc. can be found at href="http://eq2-artisan.com/harvest1.php" target=_blank>EQ2
Artisan
.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The advanced fundamentals of harvesting is to harvest
everything.  Nodes propagate in any form.  If you leave nodes behind
just because you can't use them, you don't allow for nodes that you can use to
form.  This is a huge mistake some folks do out there in the wilds and it
drives many of us advanced artisans crazy when we see a dozen shrubs laying
about in a part of the deserted world.  Harvest those shrubs and then
delete them after you've harvested half a dozen if you don't need the
materials.  If you know other people that can use the materials then save
them and give them to them.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">So you want to get that rock near those level 30 scarecrows
but you are only level 10?  Use slide and glide tactics.  Hold down
your right mouse button and look around with it, and at the same time slide
using left and right arrow keys (also called strafing).  Keep your view
directed at the mobs and slide around them at all times.  This way you
can't be surprised when you are off harvesting. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Populated Nodes are cross-linked style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">I
can now confirm that when you de-populate a node area, it populates the linked
area.  This was probably taken from Horizons but it's a good thing,
IMHO.  If you de-populate an entire noded area, you can bet that the next
area which is not too far away is now full.  If, both areas are being
harvested at the same time then a wait timer is placed on those nodes to
re-populate.  However, I'm not going to share the locs of the linked areas
with you because I feel that written information on this would disturb the way
things are meant to be.  Some of you may have already found them and if you
have kudos to you.  If you haven't, you will eventually.  If I wrote
them down here, they would be camped and I don't want that to occur.  This
is merely information for you to find out for yourself.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Finding Rare Resources style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Rare resources are generally found "rarely" within a common
resource as you harvest.  One of the exceptions to this rule are undead
bones which are found in Tier 2 and can be found from a small bone-like
pile.  I have personally found this.  Otherwise, look at the chart at
the link I provided and you will find a full list of rares that drop in the
various tiers.  Rare resources are used with the rare books to form rare
components used in rare "finish" recipes. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">I
have found one rare out of every three full days of harvesting.  This
should give you an idea of how quickly you may find one.


align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Interdependencies style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Note:  At the current time of this article, there is a
known bug with being able to scribe tier 2, volume 10 books for outfitter,
craftsman, and scholar.  Even though you may have scribed them, the
developers feel this was an error and will correct it eventually.  This is
per Moorgard.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The game was designed so that artisans would be
interdependent on one another.  You will find that interdependency starts
at level 10 and becomes even more apparent at level 20.  After level 20,
interdependency is very difficult to become adjusted and familiar with. 
You need to make new contacts, watch the boards closely for materials you need
(hawking), and make the best trades possible.  So, who is needed the most
and who needs who?


align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Craftsman:  Scholars and Outfitters need them.



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l16 level1 lfo14; tab-stops: list .5in"
    > >Scholars need them for quills

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l16 level1 lfo14; tab-stops: list .5in"
    > >Scholars need them for paper

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l16 level1 lfo14; tab-stops: list .5in"
    > >Outfitters need them for Generic Burlap Paterns

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l16 level1 lfo14; tab-stops: list .5in"
    > >Outfitters need them for Maple Staves

    >

align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Outfitters:  Craftsman, Scholars need them.



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l7 level1 lfo15; tab-stops: list .5in"
    > >Craftsman need them for Burlap Cloth, Burlap Padding, Iron
    Spike, Iron Sheet, Tanned Cord, Tanned HIlt, Tanned Leather, and Tanned Strap


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l7 level1 lfo15; tab-stops: list .5in"
    > >Scholars need them for Iron Spikes, Iron Sheets

    >

align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Scholars:  Craftsman and Outfitters need them.



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l11 level1 lfo16; tab-stops: list .5in"
    > >Craftsman need them for Electrum Ornament, Faceted
    Turquoise, Iron Gaul Dye, Iron Hook, Iron Strut, Iron Stud, Stroma Oil, Stroma
    Resin, Stroma Wash


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l11 level1 lfo16; tab-stops: list .5in"
    > >Outfitters need them for resins and washes, iron
    chains.


align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Alchemists:  All Professions Need Them. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">NOTE:  Try to be proactive with Alchemists in the form
of harvesting.  Help them and inturn most will help you.  As per this
writing, alchemists have been offering to return 2 components for every 1
resource given to them.  This may change on a per person basis as
Alchemists cannot be forced to abide by such strict parameters.  However,
if you are an alchemist, this is a great way for you to get extra ingredients
for yourself in order to sell, use, etc.



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l25 level1 lfo17; tab-stops: list .5in"
    > >Armorers need them for Tempers.

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l25 level1 lfo17; tab-stops: list .5in"
    > >Carpenters need them for Neolith Temper, Thylakoid Oil,
    Thylakoid Resin, Thylakoid Wash,


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l25 level1 lfo17; tab-stops: list .5in"
    > >Jewelers need them for Thylakoid Oil, Neolith Temper,
    Thylakoid Resin, Thylakoid Wash, and Loam.

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l25 level1 lfo17; tab-stops: list .5in"
    > >Woodworkers need them for Thylakoid Oil, Thylakoid Resin,
    and Thylakoid Wash.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l25 level1 lfo17; tab-stops: list .5in"
    > >Sages need them for inks.

    >

align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Armorers:  Woodworkers need them.



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l15 level1 lfo18; tab-stops: list .5in"
    > >Woodworkers need them for Sheets (Carbonite Sheets)

    >

align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Jewelers:  Alchemists, Armorers, Sages, Tailors,
and Woodworkers need them.



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo19; tab-stops: list .5in"
    > >Alchemists need Jewelers for Glass and Advanced Poison
    Vials. 


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo19; tab-stops: list .5in"
    > >Armorers need them for Studs (Carbonite Studs)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo19; tab-stops: list .5in"
    > >Woodworkers need them for Struts, Shods, and Studs
    (Carbonite Struts, Carbonite Shods, Carbonite Studs)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo19; tab-stops: list .5in"
    > >Sages need them for Thread (Canvas Thread)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo19; tab-stops: list .5in"
    > >Tailors need them for Buckles (Carbonite Buckles)

    >

align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Sages:  Tailors, Armorers need them.



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo20; tab-stops: list .5in"
    > >Tailors need them for Patterns (Generic Canvas Patterns)


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l5 level1 lfo20; tab-stops: list .5in"
    > >Armorers need them for Patterns (Generic Canvas
    Patterns).


align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Tailors:  Sages, Armorers, Woodworkers  need
them.



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l12 level1 lfo21; tab-stops: list .5in"
    > >Sages need them for thread (Canvas Thread)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l12 level1 lfo21; tab-stops: list .5in"
    > >Armorers need them for  Padding, Harnesses
    (Canvas Padding, Boiled Leather Harnesses)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l12 level1 lfo21; tab-stops: list .5in"
    > >Woodworkers need them for Stretches of Leather, Straps,
    Cords (Stretches of Canvas Leather, Canvas Straps, Canvas Cords)

    >

align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Weaponsmiths:  Carpenters, Jewelers, Woodworkers need
them.



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l26 level1 lfo22; tab-stops: list .5in"
    > >Woodworkers need them for Hilts and Spikes (Carbonite
    Hilts, Carbonite Spikes)


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l26 level1 lfo22; tab-stops: list .5in"
    > >Carpenters need them for Spikes (Carbonite Spikes)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l26 level1 lfo22; tab-stops: list .5in"
    > >Jewelers need them for Spikes (Carponite Spikes)

    >

align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Woodworkers:  Sages need them.



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l6 level1 lfo23; tab-stops: list .5in"
    > >Sages need them for Quills

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l6 level1 lfo23; tab-stops: list .5in"
    > >Sages need them for Paper

    >

align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Other professions:  As more information is handed to
me, I will update the list more appropriately so everyone can find who needs
what.  If you are an advanced profession, please let me know what you need
and from who you need to get them from.


align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Societies style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">I'm going to stress this as clearly as I can.  It is my
belief that the advanced specialist trade skill societies are the ones that hold
the higher tier ingredients needed for Tier 3, Tier 4, and Tier 5. 
Wholesale societies were always geared towards lower tiers (1 mainly) and
possibly even tier 2.  However, in order to see the more advanced
components, the societies must level.  People should keep in mind that it
is very important to help and level your advanced trade skill society up as
quickly as possible.  It will help you get to those components that could
help alleviate the stress burdened on the shoulders of Alchemists.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">How to level a society style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Do quests, more quests, and even more quests.  The
entire leveling scenario presented for Societies to function is very similar to
Guild Status Points and the way they function.  The more quests a person
performs, the more personal status they earn and the more status the society
earns.  When you open up the society window from EQ II button >
Societies, you will see at the top how close your society is to gaining a
level.  Currently, I see more than 1000 in the wholesale societies (all
leveling it as quickly as possible) and yet less than 30 or so in the specialist
societies. 


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">At the time of this writing, there is a bug that basically
only allows you to join one society but this should be fixed soon.  If you
are over level 10, I recommend that you start leveling the specialist trading
society as soon as possible.  The quests for these societies are much
harder to do.  After you reach 20th level it will be close to impossible to
level the society because very few people will want to waste precious resources
on low returns.  Therefore, the best way to level a society is to receive
the main support from folks in the level range of 10 - 19.  If you are
10-19 and you aren't leveling the specialist trade skill society, you are
hurting the society.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">What components are offered at each level of the
Society?
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">Wholesale Societies (confirm if any ingredients are in the
wrong location please) style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level1 lfo24; tab-stops: list .5in"
    > >Level 1:



    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Please look over Level 4 and deduce which ingredients
      are different from the ones in your current wholesaler at level 1.  If
      any do not show up from the list below, promptly reply to the post and let
      me know so that I can iron out from the list.  Currently, this is the
      list that I have to go by.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level1 lfo24; tab-stops: list .5in"
    > >Level 2:



    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Please look over Level 4 and deduce which ingredients
      are different from the ones in your current wholesaler at level 2.  If
      any do not show up from the list below, promptly reply to the post and let
      me know so that I can iron out from the list.  Currently, this is the
      list that I have to go by.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level1 lfo24; tab-stops: list .5in"
    > >Level 3:



    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Please look over Level 4 and deduce which ingredients
      are different from the ones in your current wholesaler at level 3.  If
      any do not show up from the list below, promptly reply to the post and let
      me know so that I can iron out from the list.  Currently, this is the
      list that I have to go by.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level1 lfo24; tab-stops: list .5in"
    > >Level 4:



    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Artisan Essentials Volumes (3-9)

      >
    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >All Fuel Types (Candle, Coal, Fillament, Incense,
      Sandpaper - | 6c |)


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Aerated Mineral Water (6c), Baked Flounder (36c), Basil
      (36c), Black Coffee (36c), Bread (36c), Candied Jumjum (36c), Celestial
      Solution (5s, 76c), Celestial Suspension (5s, 76c), Chocolate Bar (36c),
      Cocoa (18c), Cream (6c), Deer Steak (36c), Diluted Solution (36c), Distilled
      Water (18c), Dough (36c), Egg (6c), Flour (6c), Fudge (36c), Larent Solution
      (1s, 44c), Larent Suspension (1s, 44c), Milk (6c), Nutmeg (36c), Packet of
      Spice (36c), Pasta (36c), Pepper (6c), Roasted Cabbage (36c), Salt (6c),
      Shaped Chloro Resin (12c), Shaped Chloro Wash (11c), Shaped Elm Lumber
      (18c), Shaped Fossil Temper (6c), Shaped Isonoid Reagent (18c), Shaped Lead
      Bar (18c), Shaped Malachite Gem (18c), Shaped Pressed Papeterie (18c),
      Shaped Stretch of Rawhide Leather (18c), Shaped Threadbare Yarn (18c),
      Shaped Tin Bar (18c), Shaped Vial of Chloro Oil (12c), Sugar (6c), Sunfish
      Steak (36c), Suspension (36c), Turtle Steak (36c), White Tea (36c), Yeast
      (6c)


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Mediocre Birchroot Oil (12c), Mediocre Birchroot Resin
      (12c), Mediocre Birchroot Wash (12c), Mediocre Birchwood Compound (12c),
      Mediocre Birchwood Emulsion (12c)


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Mediocre Chloro Compound (18c), Mediocre Chloro Emulsion
      (18c), Mediocre Chloro Mixture (18c), Mediocre Chloro Solvent (18c)

      >
    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Mediocre Juniper Compound (12c), Mediocre Juniper
      Emulsion (12c), Mediocre Juniper Mixture (12c), Mediocre Juniper Solvent
      (12c)


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Mediocre Liquified Allspice (18c), Mediocre Liquified
      Birchwood (18c), Mediocre Liquified Chloro (18c), Mediocre Liquified Juniper
      (18c), Mediocre Liquified Milkweed (18c), Mediocre Liquified Sassafras
      (18c), Mediocre Liquified Snakeroot (18c), Mediocre Liquified Twinleaf (18c)


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Mediocre Milkweed Compound (12c), Mediocre Milkweed
      Emulsion (12c), Mediocre Milkweed Mixture (12c), Mediocre Milkweed Oil
      (12c), Mediocre Milkweed Resin (12c), Mediocre Milkweed Solvent (12c),
      Mediocre Milkweed Wash (12c)


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Mediocre Sassafras Compound (12c), Mediocre Sassafras
      Emulsion (12c), Mediocre Sassafras Mixture (12c), Mediocre Sassafras Oil
      (12c), Mediocre Sassafras Resin (12c), Mediocre Sassafras Solvent (12c),
      Mediocre Sassafras Wash (12c)


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Mediocre Silverberry Mixture (12c), Mediocre Silverberry
      Solvent (12c)


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Mediocre Snakeroot Compound (12c), Mediocre Snakeroot
      Emulsion (12c), Mediocre Snakerood Mixture (12c), Mediocre Snakeroot Oil
      (12c), Mediocre Snakeroot Resin (12c), Mediocre Snakeroot Solvent (12c),
      Mediocre Snakeroot Wash (12c)


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Mediocre Twinleaf Compound (12c), Mediocre Twinleaf
      Emulsion (12c), Mediocre Twinleaf Mixture (12c), Mediocre Twinleaf Oil
      (12c), Mediocre Twinleaf Resin (12c), Mediocre Twinleaf Solvent (12c),
      Mediocre Twinleaf Wash (12c)


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level1 lfo24; tab-stops: list .5in"
    > >Level 5:



    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Please look over Level 4 and deduce which ingredients
      are different from the ones in your current wholesaler at level 5.  If
      new ingredients show up from the list above, promptly reply to the post and
      let me know so that I can iron out from the list.  Currently, this is
      the list that I have to go by.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level1 lfo24; tab-stops: list .5in"
    > >Level 6:



    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Please look over Level 4 and deduce which ingredients
      are different from the ones in your current wholesaler at level 5.  If
      new ingredients show up from the list above, promptly reply to the post and
      let me know so that I can iron out from the list.  Currently, this is
      the list that I have to go by.


  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level1 lfo24; tab-stops: list .5in"
    > >Level 7:



    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l14 level2 lfo24; tab-stops: list 1.0in"
      > >Please look over Level 4 and deduce which ingredients
      are different from the ones in your current wholesaler at level 5.  If
      new ingredients show up from the list above, promptly reply to the post and
      let me know so that I can iron out from the list.  Currently, this is
      the list that I have to go by.

      >

style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">Special Tradeskill Societies (confirm if any of the
ingredients are in the wrong location please) style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Scholar



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l13 level1 lfo25; tab-stops: list .5in"
    > >Level 1:



    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l13 level2 lfo25; tab-stops: list 1.0in"
      > >Scholar Book Volumes (10-19), Alchemist Book Volumes
      (20-49), Jeweler Book Volumes (20-49), Sage Book Volumes (20-49)

      >
    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l13 level2 lfo25; tab-stops: list 1.0in"
      > >All Fuel Types (Candle, Coal, Filament, Incense,
      Sandpaper | 6c | )


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l13 level2 lfo25; tab-stops: list 1.0in"
      > >Celestial Solution (5s,76c), Celestial Suspension (5s,
      76c), Diluted Solution (36c), Distilled Water (18c), Larent Solution (1s,
      44c), Larent Suspension (1s, 44c), Suspension (36c)

      >

  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l13 level1 lfo25; tab-stops: list .5in"
    > >Level 2: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l13 level1 lfo25; tab-stops: list .5in"
    > >Level 3: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l13 level1 lfo25; tab-stops: list .5in"
    > >Level 4: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l13 level1 lfo25; tab-stops: list .5in"
    > >Level 5: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l13 level1 lfo25; tab-stops: list .5in"
    > >Level 6: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l13 level1 lfo25; tab-stops: list .5in"
    > >Level 7: Same as Level 1 + (no difference)

    >

style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Craftsman



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l8 level1 lfo26; tab-stops: list .5in"
    > >Level 1:



    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l8 level2 lfo26; tab-stops: list 1.0in"
      > >Craftsman Book Volumes (10-19), Carpenter Book
      Volumes (20-49), Provisioner Book Volumes (20-49), Woodworker Book
      Volumes (20-49)


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l8 level2 lfo26; tab-stops: list 1.0in"
      > >All Fuel Types (Candle, Coal, Filament, Incense,
      Sandpaper | 6c | )


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l8 level2 lfo26; tab-stops: list 1.0in"
      > >Celestial Solution (5s,76c), Celestial Suspension (5s,
      76c), Diluted Solution (36c), Distilled Water (18c), Larent Solution (1s,
      44c), Larent Suspension (1s, 44c), Suspension (36c)

      >

  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l8 level1 lfo26; tab-stops: list .5in"
    > >Level 2: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l8 level1 lfo26; tab-stops: list .5in"
    > >Level 3: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l8 level1 lfo26; tab-stops: list .5in"
    > >Level 4: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l8 level1 lfo26; tab-stops: list .5in"
    > >Level 5: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l8 level1 lfo26; tab-stops: list .5in"
    > >Level 6: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l8 level1 lfo26; tab-stops: list .5in"
    > >Level 7: Same as Level 1 + (no difference)

    >

style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Outfitter



  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo27; tab-stops: list .5in"
    > >Level 1:



    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level2 lfo27; tab-stops: list 1.0in"
      > >Outfitter Book Volumes (10-19), Armorer Book
      Volumes (20-49), Tailor Book Volumes (20-49), Weaponsmith Book
      Volumes (20-49)


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level2 lfo27; tab-stops: list 1.0in"
      > >All Fuel Types (Candle, Coal, Filament, Incense,
      Sandpaper | 6c | )


    • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level2 lfo27; tab-stops: list 1.0in"
      > >Celestial Solution (5s,76c), Celestial Suspension (5s,
      76c), Diluted Solution (36c), Distilled Water (18c), Larent Solution (1s,
      44c), Larent Suspension (1s, 44c), Suspension (36c)

      >

  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo27; tab-stops: list .5in"
    > >Level 2: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo27; tab-stops: list .5in"
    > >Level 3: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo27; tab-stops: list .5in"
    > >Level 4: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo27; tab-stops: list .5in"
    > >Level 5: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo27; tab-stops: list .5in"
    > >Level 6: Same as Level 1 + (no difference)

    >
  • style="MARGIN: 0in 0in 0pt; COLOR: black; TEXT-ALIGN: justify; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo27; tab-stops: list .5in"
    > >Level 7: Same as Level 1 + (no difference)

    >

style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Please provide me information on everything that sells in
your wholesale society or specialist society.  Please be sure to include
the society's type (wholesale,scholar,craftsman,outfitter), the societies level,
and the ingredients gained at each level.  I will propagate the information
into the list above.


align=center> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">



style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Conclusion style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">I
will continue to maintain this guide and the first in order to help other
tradeskill professions in the game.  If you find any information listed
here inaccurate, or you feel some of the information needs to be revised, please
post your thoughts and let me know.  I will change, update, and fine tune
this guide as I have the previous one so that all information is as accurate as
possible.


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Thank you,


style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Padashar
Rashere
Summoner - 14 /Jeweler - 33

Antonia Bayle
Server
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
Twilight Hall
Jeweler - Lions Mane Tavern, South Qeynos
(3rd room to the right at the top
of the stairs)



To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

Comments