Outdated Content as of Patch 5.0.4
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style="">Time to get it on,
you’re tired of beating up the Blizzard-created AI
opponents and you want to tap into your competitive side, the Paladin
Looking at the current arena tournament shows that
are indeed a welcome addition to the 2v2, 3v3 or 5v5 teams (there are
Paladins on 6 of the top 10 Arena tournament teams). If bigger
are your thing, the Paladin is a feared opponent.
Holy Paladins are
difficult to bring down and Retribution Paladins have enough burst
send opponents to the graveyards in short order. Regardless of how you
playing, the Paladin can venture into PvP territory with confidence.
style="">Talent Spec Matters,
How do you want to play?
fairly well documented (with blue posts confirming)
that the Holy Paladin is one of the best (if not the best) healers for
teams. The href="http://www.worldofwarcraft.com/info/classes/paladin/talents.html?tal=503220503001320531025012511403203223000000000000000000000000000000000000000000">pre-eminent
Arena build currently is the 51
point Holy and 20
build. With fast heals, lots of crits and enough armor to
beating, the Holy Paladin can really bring a lot to the arenas. The
gets great armor boosts from the Protection tree and decreases the stun
down. Lots of good PvP tricks to use in this build.
Paladins can do a lot of damage in a very short
period of time. With instant cast Crusader Strike and Judgements, an
health can go away in a hurry. You will find most Ret Paladins out in
Battlegrounds zooming from place to place with Crusader Aura and then
down opponents in a blast of light.
lone spec not tailor made for PvP is the full Protection
Paladin. It can be done (and some enjoy it), but for the most part the
the game in PvP is either adding to someone’s health pool
(friend) or taking it
away (enemy). Soaking up damage without any kind of real payback
typically provide for a fun long term PvP experience.
style="">Where do you want to
get your PvP on?
are planning on tackling arenas, you would be joining
the legions of healing Paladins currently occupying top spots in both
seasonal brackets and tournament realms. Retribution is a viable option
well, but more times than not the Paladin will be called upon to bring
amazing healing options suited for arenas. In small group skirmishes, a
that has twenty thousand hit points and wearing plate armor is very
(yes, hubba hubba).
open field combat such as the battlegrounds, the
Retribution Paladin can have all kinds of fun. Between multiple stun
(Repentance and Hammer of Justice), instant cast damage, and healing,
various battlegrounds can offer hundreds of hours of fun. Holy Paladins
also do very well in open warfare for the reasons described above.
Warsong Gulch, a Paladin is a great caretaker of the flag
carrier. Keep the flag carrier moving by using Blessing of Freedom to
snares, Cleanse to remove magic, poison and disease and of course stun
running after your flag carrier. An occasional heal on the carrier is
bad idea either.
Nodes in Arathi Basin, Eye of the Storm and
Altarac Valley are great places for the paladin to shine. Being hard to
the Paladin can hold areas and support others to hold areas a lot
other classes. Keep those around you healed up between doling out your
damage and you can frustrate the heck out of opposing forces.
of the Ancients is the latest and greatest map added
to the Battlegrounds and it can be quite fun. It incorporates vehicles
scenario and the goal is to either attack or defend a keep. These
open-environments are a lot of fun. Again, the Paladin can play a
in helping secure or attack depending on how the character is played.
run up front and be a wedge breaker by bringing a two handed weapon to
some poor clothy (spellcaster). Alternatively you can bring up the rear
heal other melee and spellcasters and they rain terror upon the enemies.
with Wrath of the Lich King, Wintergrasp is similar
to Strand of the Ancients except that it takes up a whole zone. The
zone is automatically
PvP-flags if you fly in there. The fight starts every three hours and a
will open in Dalaran to speed you on your way to battle. Once there,
quickly see if you are defending or attacking. Either way, head to the
the keep and survey the land.
though the Paladin is a melee caster, most of the
fighting is up close and personal so you’ll have plenty of
smack down enemies with the light. Or choose to stay away from the fray
support someone who is acting like a wrecking ball. Standing off to the
where nobody is paying attention as you heal/cleanse/Hand of Freedom a
Knight as he takes out enemy after enemy is quite satisfying. Rarely
smart enough to look back and come after the healer and as long as you
laying on the heals, the DK can trash dozens of other players.
style="">Is Gear that important
word, yes. You’ll notice that most if not all
PvP-centric gear has a stat you won’t see on gear from
Resilience. Resilience is the character’s ability to shrug
off crits. The
higher a character’s resilience rating, the less damage
received from damage
off of melee and spell crits. Since most PvP players build their
max out their burst and crit damage, Resilience is key (some might call
“critical,” get it?). There are a couple of
interesting issues with PvP gear.
One, you can only get it through PvP (for the most part). So starting
won’t have PvP centered gear. Secondly, many players are
finding the PvE gear
better suited to the current balance of the classes. The moral of the
that PvP can be done (successfully) in PvE gear these days. When the
rolls out this may change, but for now we can respect and head right
combat zones. So gear is important, but you can use high-end PvE gear
as PvP gear now.
go the battlegrounds? For now, the answer really lies
in player interest. PvP is the one competitive facet of the game that
really get your blood pumping. As for tangible rewards, they are
there. The rewards for completing battlegrounds aren’t that
stellar. The honor
points can be used to pick up some of the gear (and definitely gems),
reality they pale in comparison to what you can get through the
PvE instances. Arenas on the other hand do provide some very nice
caveat there is that most of the gear requires specific personal
attain the gear. If you have a bad record in the arenas, you
won’t get a high
to acquire the gear, no matter how many you complete.
style="">So where do I start?
answer, anywhere you want to play. And you should try
them all. The fights are relatively short (especially the timed events
Wintergrasp and Strand of the Ancients).
amount of fun you can
short time is wonderful in PvP. Unlike raiding that can take all night,
player can jump into many different PvP battlegrounds through the
course of an
evening and really get a lot of fighting in.
remember that you
using a lot of different abilities in PvP (did I mention stuns less
times?) so be ready to move your tool bars around for ease of use. Go
and kick some booty and have some fun along the way. Remember though,
a game. There is no need to get upset. Enjoy the victories and ignore
defeats. Most of all, just have fun.
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