style="font-family: tahoma;">Zone Guide: The Cerulean Hills
The Cerulean Hills is a large, open,
outdoor area found at the far
southwest portion of the Stormreach harbor. The hills are a
rural, farming area plagued with humanoids, undead and wild
beasts. There is a ruined temple to the goddess of agriculture,
Arawai found in the far south east portion of the area.
There are no href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=153">quest
entrances of the regular sort found in the Cerulean
Hills. Instead, there are what are called meta quests, of three
sorts, Slayer, Explorer, and Rare Encounter. These each
provide experience for completion, and provide a larger bonus for
completing all of their individual sort. These quests are recored
permanently by the game for that particular character, so if you leave
and return to the hills, you start off where you left off for locations
found, enemies killed, and so on.
Slayer quests are simple, kill
enough enemies in the Cerulean Hills and
you will complete a slayer quest. Another slayer quest (with a
larger number of opponents to defeat) will replace the completed
quest. This continues, with each slayer quest requiring larger
numbers of opponents to be slain, until you complete the last of the
slayer quests, Slay 400 Cerulean Hill denizens.
The Explorer quests are also fairly
simple. There are 14 unique
locations in the Cerulean hills. Find each one gives experience,
and finding all 14 provides an additional bonus experience reward.
The Rare Encounter quests are more
difficult. Certain locations
have a chance (it appears to be about 33%) for a unique orange named
in one case, a friendly npc) to appear. If you find and defeat
(or rescue in the case of the npc) the boss you receive a bonus.
If you complete all the rare encounters, you receive an additional
One particular concern is the level
cap for this area. After
level 4 you no longer can advance these quests. Meeting rare
encounters, finding locations, defeating many enemies are not tracked
by the game, and you can never gain those quests with that
character. If it is important to you to complete all these
quests, make sure to do them well before the level cap is reached.
The following are
the experience rewards for each quest:
10 Cerulean Hill Denizens: 75 xp
the scorpion's lair: 125 xp
Garunt, the orc cleric: 250 xp
vineyard: 125 xp
Lotigath, the Ancient
Chipped Gargoyle: 250 xp
50 Cerulean Hill Denizens: 225 xp
Talloak's dam: 125 xp
Twinfang, Lion Pack Leader: 250 xp
Cerulean Hill Denizens:
camp: 125 xp
night scorpion: 250
200 Cerulean Hill Denizens: 870 xp
the eastern roadblock: 125 xp
Talloak Stoutfield, farmer: 250 xp
Cerulean Hill Denizens:
of Arawai: 125 xp
orc warrior: 250 xp
the Tree of Sorrow: 125 xp
Thaalan, brigand commander: 250 xp
caravan's fate: 125
Hills: 875 xp
the wolf feeding grounds: 125 xp
prison: 125 xp
the cave in: 125 xp
of Stone: 125 xp
the Quickfoot safehouse: 125 xp
The Cerulean Hills: 437xp
alt="Critiical hitting a sleeping fiendish lion"
style="border: 2px solid ; width: 250px; height: 173px;" align="right">Enemies:
The Cerulean Hills
are awash with enemies. Most can be approached
from a flank, using ranged weapons to separate individuals from
groups. Of note are the Fiendish lions. They are very
dangerous for an appropriate level adventurer. However, often
they are asleep when encountered. Since sleeping creatures suffer
a critical hit when they take damage, it is best to use a ranged weapon
(all at once if with allies) to get a critical hit in before it wakes
and charges. This can lead the lion's to be wounded severely
before able to attack. The lions have a very dangerous initial
attack (probably a rake like ability) which makes them quite formidable.
Within the Cerulean Hills, you will
meet the following enemies:
Rogue Cr 1, special abilities: disappear, sneak attack 1d6,
The poison dart is weak, when a
rogue disappears a moment later he will
appear behind you relative to where he disappeared from. The
sneak attack can be avoided by targeting the rogue.
Bard Cr 1, special abilities: Casts daze, sleep, cause fear,
light wounds (self and allies) and can trip.
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album68&id=Cerulian_Hills_A&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Map of Cerulean Hills"
style="border: 2px solid ; width: 250px; height: 287px;" align="right"> style="font-family: tahoma;"> style="font-weight: bold; font-family: tahoma;">Skeleton
Cr .5, special abilities: dr 5/blunt
Archer Cr 2, special abilities dr 5/blunt
Cat Burglar (Quickfoot Hideout only) Cr .25, special
abilities: sneak attack 1d6
Thief (Quickfoot Hideout only) Cr 1, special abilities:
sneak attack 1d6
Ranger Cr 1
Warrior Cr 1
Cleric Cr 2, special abilities: Casts nimbus of light, cause
fear, divine favor, doom and cure light wounds (self and allies)
Wizard Cr 2, special abilities casts acid splash, href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=71">niac's
ray, false life, doom, summon monster 1 (Lammanian Wild Dog (cr1)),
obscuring mist, burning hands
Cr 1, Special Abilities: Trip
Lion Cr 3, Special Abilities Trip
The following are
locations needed to be approached for explorer
quests. If a rare encounter is found there, it is so noted.
Of Sorrow: Legends say that when Arawai's temple was ransacked,
she shed a single tear, which is there the tree grew
the Caravan's Fate: This caravan has been completely
looted and ripped to pieces. There are no bodies, but it is clear
there could be no survivors.
Feeding Grounds: Half gnawed bones, tufts of fur and splotches
blood cover the ground here.
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album68&id=Scorpion_cave&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Scorpion Cave"
style="border: 2px solid ; width: 250px; height: 173px;" align="right">Scorpion
Cave: Holes and large drag marks mar the ground in
front of this cave.
This cave will have either 7
skeletons or Ebony when entered.
Cave In: The old mine has long since collapsed. Someone
have dug one too many times.
Garden of Stone: Carved statues of hideous creatures line this
white marble dais.
At the north end of this area is
Lotigath the Gargoyle. He has no
interest in fighting you, but will challenge you to test his and your
own fighting ability. He has very weak damage reduction. In
time he will regenerate by going into a huddle and healing quickly, but
if you wait he will return to fighting . He surrenders at
¼ hit points. You complete this encounter whether you
fight Lotigath or not.
Lotigath hates the orcs because they
break his fellow gargoyle statues
when they are in stone form.
Safehouse: The faint sound of an argument over the price of
several objects escapes from the cave. You are fairly certain
none of the items being discussed were legally obtained.
The safehouse contains 2 Quickfoot
Thieves and 10 Quickfoot Burglars,
and occasionally a rare encounter, Thaalan (who leads the rogues here).
Temple of Arawai: Ancient white marble ruins are all that
of the once great temple to Arawai, goddess of agriculture. Offerings
from desperate farmers are still left, and from the looks of the land
Twinfang, a dangerous fiendish lion,
can be found here.
Eastern Roadblock: Several large white marble stones block the
road to the east.
Orc Camp: (no dm text).
The orc camp contains several orcs
as noted on the map, plus
occasionally Garunt, a rare encounter. An entrance to a cave hear
leads to several more orcs, and an occasional, second, rare encounter ,
Dam: Several large white marble stones have been piled up
here as a makeshift dam.
Talloak is a halfling farmer who is
found in the orc prison
occasionally. Evidently, the dam was made here by him as part of
his farming work.
Ancient Vineyard: Rotted wood overgrown with several vines no
resides where a magestic vineyard stood. A paper label on the
ground reads, Vintage 978 YK.
Orc Prison: Water rushes down from the rocks above, the crash
echoing in your ears.
Talloak Stoutfield, a friendly rare
encounter, can be found here.
He must be rescued from the several orcs (2 clerics, 5 warriors and one
wizard) found here.
Roadblock: Several large white marble stones block the road to
alt="Lotigath the Ancient Chipped Gargoyle"
style="border: 2px solid ; width: 250px; height: 173px;" align="right">
The following are
the rare encounters here and where they are found. All rare
encounters give chests.
the Gargoyle (Cr 4 gargoyle, special ability: regenerate)
Garden of Stone
(Cr 4 Night Scorpion, special abilities: poison) Scorpion Cave
Stoutfield (friendly npc) Orc Prison
(Cr 2 Rogue, special ability: sneak attack, hamstring)
(Cr 4 Fiendish Lion, special ability:trip) Temple of Arawai
(Cr 2 Orc Cleric) The Orc Camp
(Cr 2 Orc Warrior) The Orc Camp (inside cave)
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