style="font-family: tahoma;">Zone Guide: The Searing Heights
The Searing Heights is a beautiful
but very dangerous outdoor zone found in the Stormreach
Enter the gate located along the city wall north of the harbor exit and
south of the entrance to "The Twelve". It is composed of two
sections, which are divided by a north/south river. Once section
ruins, located east of the river. This area is replete with
gang members and wolves. To the west of the river is the other
which contains mainly Sulatar href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=265">Drow
and fire subtype creatures such as
hell hounds, fire elementals and mephits. The western section is
far more dangerous than the east. There is also a large wooded
the center-west of the zone which is not reachable by any means.
In the ruins (eastern) area of the zone, the quickfoot gang members and
the wolves are mainly hidden. They cast some cold and acid
plus magic missile. Appropriate resistances and combat ability is
sufficient to fight them, though one is in danger of being rushed by
multiple foes, since they are hard to find and one can accidentally
pull larger groups.
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album108&id=Searing_Heights_Final&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Searing Heights Map"
style="border: 2px solid ; width: 250px; height: 166px;" align="right">The
Sulatar (western) area is very dangerous. Frankly, I believe it
too dangerous for soloing, and the experience rewards given for this
zone. One should always have fire resistance up, and healing
available. There are large numbers of casters, who not only have
spells which ignore resistances (the clerics cast smite damage spells),
but also use aoe crowd control spells; href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=75">web
and sound burst. It is very
easy for a party to be, as a group, completely helpless from web and
crowd control, and slaughtered by massive amounts of minor damage
spells and melee attacks, aside from fire damage from the fire subtype
creatures found here. Luckily, experience penalties for dying in
levels of this zone are minor, so often one can come out with positive
experience gain in this zone, if one is at least moderately successful
in staying alive.
Note that the level rewards for this zone are levels 2-7. I
recommend doing this zone (if you intend to reach all rewards) at the
level 6 and 7 range, and that you do so in a group of three or more.
The following are
the experience rewards for each of the zone quests:
explorer quests: 656 xp
style="font-weight: bold;">Find the Harbor River: 175 XP
"This river flows through Searing Heights and into Stormreach
Located to the south of the entrance to the zone, at the east end of
Discover the cooled lava fall: 175
"The ground here recently cooled, the lava flow beneath your feet dried
and cracked" Located along the south west portion of the map, the
terrain appears like grey rock in the form of a road. Note
plenty of enemies along the road her, mostly hell hounds and Sulatar
Find the ominous cave: 175 XP
"Nestled in the southern portion of Searing Heights lies an ominous
cave entrance, a low hum emits from its mouth." This cave is in
south west corner of the map, past the lava flow.
(Monsters in Ominous cave:
3 fire mephits (cr 3, fire breath)
1 Large Fire Elemental (cr 5 fiery aura, fireball) or Cruor Rosa (cr 6
Find the southern gate: 175 XP
"This is the southern entrance that leads into the heart of Sulatar
territory." Easily found by following the wall of the Sulatar
enclave in the west portion of the map. Not so easy are the many
enemies around in this area.
style="text-decoration: underline;"> href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album108&id=Fire_Cave&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="The Fire Cave"
style="border: 2px solid ; width: 250px; height: 172px;" align="left">Discover
the lava fall cave: 175 XP awarded
"Lava cascades down the falls, flowing around a small cave
The most difficult area to reach, in the north central heart of the
Sulatar compound. Assume you will meet many melee and caster
to reach this, along with some fire elementals and mephits.
Contains 1 mephit Cr 3 or Smoulder.
Find the scenic overlook: 175
"High above Searing Heights you see all its dangerous beauty."
by keeping to the north portion of the map, climbing upwards. It
be reached by exploring that area, or dropping down once exiting the
corridor area. Also located above the "Lone Tree" area.
Find the corridor of lava: 175
"This lava tunnel leads upward to the apex of the volcano."
crossing the north portion of the river and always going up and north,
as one travels west.
Contains 4 Sulatar rangers, 1 mephit, and Itharn Ushu
Find the water cave: 175 XP
"A wretched smell emanates from the cave before you." Located in
north end of the river in the center of the zone, behind a waterfall.
Guck, Mucks Cousin Cr 6 Grey Ooze
Discover the distant view: 175
"Lightning flashes and crackles from the mysterious towers that
comprise The Twelve." Located by traveling along the trails on
north portion of the map found east of the Sulatar complex. There
many Sulatar drow here, including some casters in groups.
from here with feather fall enables one to reach the "Lone Tree"
Find the eastern gate: 175 XP
"This is the eastern entrance that leads into the heart of Sulatar
territory." This takes some navigation to reach, multiple trails
heading west from the north portion of the river approach this area,
only one really leads to this. However, a couple tries finds the
correct trail . The trail is the same that heads toward the
of Lava" cave, but instead of heading into the cave, continue west.
Find the ruined stage: 175 XP
"This area was once a stage for entertainers before it fell into
disrepair." Found in the center of the ruins in the eastern
the map, near some tall columns.
Find the pillar bridge: 175 XP
"This fallen pillar makes an effective, yet unconventional
This is simply one of the stone ruins that has fallen across the river
in the center of the map. A little jump skill is necessary to
onto the bridge.
Find the crumbled archway: 175
"From atop this crumbled archway you see the road to Cerulean
This is a ruined archway just west of the river, in the southern
portion of the map. You must actually climb onto the top of the
archway to reach this explorer location, passing near or underneath it
does not reach the point.
Find the pillar bridge: 175 XP
"This tree stands as a lone symbol of life struggling to thrive in
Searing Heights." This location cannot be reached without feather
fall. Locate the scenic view and then jump with feather fall to
Discover the lava shrine: 175
"This area is a sacrificial shrine to the fire giants that the Sulatar
worship." Located in the very center of the Sulatar compound, on
platform (the shrine) over the river of lava. While not hard to
there are all sorts of Sulatar drow around it, and one can easily be
overwhelmed by the various opponents here. It is best to have
plenty of healing, saving throw bonuses and href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=424">fire
resistance, and pull
groups from outlying edges of this area, until you have removed the
various enemies here.
found in the Searing Heights. Rare encounters are shown further
Sulatar Wizard Cr 4, Shocking Grasp, Mage Armor, Web, Scorching Ray,
Burning Hands, Invisibility, Magic Resistance
Sulatar Cleric Cr 4, Nimbus of Light, Soundburst, Deific Vengeance,
Sulatar Fighter Cr 4 Flaming attack (as paladin smite evil, but fire
damage), see invisibility (automatic), Magic Resistance
Hell Hound Cr 3, Fire Breath
Sulatar Ranger Cr 4, Magic Resistance
Quickfoot Fighter Cr 4
Quickfoot Caster Cr 4 Magic Missile, Melf's Acid Arrow, Otto's
Resistable Dance, Cat's Grace, Scare, Niac's Cold Ray, False Life
Black Wolf Cr 5, Trip
Fire Elemental - Cr 4, Feiry Aura, Fireball, Dr/5 magic
the rare encounters here and where they are found. All rare
encounters give chests.
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album108&id=The_12&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="The Twelve In the Distance"
style="border: 2px solid ; width: 250px; height: 172px;" align="right">Slay
Giallo Shadow Warrior: 350
XP awarded (Cr 6), (remember blocking prevents str drain while block is
active) Stregnth Drain, Incorporeality, creates spawn. Giallo can
found south of the south gate of the Sulatar compound, but he moves
around that area somewhat, so you might find him in a different place
in that general location if the zone is reset. Note that he has
allies with him, and this is a very dangerous encounter. Once he
seperated from his fellows, a combination of blocking (when he is about
to attack, and healing/restoring when he is incorporeal, plus attacking
when possible, can defeat him.
Slay Itharn Ushu, Sulatar Consecrator:
350 XP awarded, (Cr6), ranger (uses fire arrows) ranger, magic
Resistance. Itharn is
found in the corridor of lava (north part of map) and has other archer
allies. with a good armor class and healing he is not too tough,
him and his friends can wear you down quickly.
Slay Guck, Muck's Cousin: 350
XP awarded, (Cr 6), grey ooze (damage equipment, splits with
sharp/peircing attacks). Guck is no challenge, just a
to kill ooze. He is found in the water cave on the north middle
of the zone.
Slay Calcine, Fire Mephit Idol:
350 XP awarded, (Cr 6), fire mephit (fire breath). Calcine is not
particularly tough, though fire resistance is obviously
has allies with him, who can complicate things (mainly warrior and
caster types, sometimes you will have fire elementals join in.
is found at the end of the lava river, outside the Sulatar compound.
Slay Cruor Rosso, Blackbone Soldier:
350 XP awarded, (Cr 6), blackbone skeleton (Dr/10 good), fire
immunity. Cruor is difficult, but not particularly so, make sure
able to do enough damage to penetrate his DR. Cruor is found in
Slay Hazia Hatha, Solatar Conjurer:
350 XP awarded, (Cr 6), flaming sphere, searing ray, magic
Resistance. Hazie himself is
formidable, but more dangerous than he is his location. Near many
allies of both elemental and classed drow type, especially
One can be easily overwhelmed by the combined fire and untyped damage
spells. Hazia is in the heart of the Sulatar compound on a style="font-weight: bold;">platform with a pavilion.
Slay Ghamzee, Black Wolf Leader:
350 XP awarded, (Cr 6), Trip. Ghamzee is not particularly
for a wolf enemy, but has allies (both worg and classed drow) around
him which make things harder. Found south east of the
Slay Shute Ruggzen, Scorrow
350 XP awarded, (Cr 6), poison, shocking grasp, magic resistance.
Shute is located in a
narrow ravine leading to the west gate of the Sulatar compound, west of
the river. He is not particulary difficult to a competant melee
with healing and appropriate protections to defeat
Slay Smolder, Fire Elemental Idol:
350 XP awarded, (Cr 6), Fiery Aura, Fireball. Probably the
the rare encounters to find, located in the fire cave at the mouth of
the lava river on the map, at the hardest portion of the Sulatar
compound to reach. One must fight many dangerous melee and caster
(divine and arcane) Sulatar drow to reach the cave, through one or the
other parts of the compound. Needless to say, one needs fire
resistance and plenty of healing to reach here. To reach Smolder
collect this rare, it is wise to do so with a competant group of
friends. In the cave itself, it is necessary to jump and climb to
top rear portion of the cave to find Smoulder.
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