Posted Mon, Sep 20, 2010 by Sardu
As much as many of us here at Ten Ton Hammer enjoy getting the opportunity to speak with AreanNet about the development of Guild Wars 2, we also realize that our community members are equally curious to learn more details about the upcoming game. In fact, for our latest exclusive interview we gave our readers the opportunity to submit their Guild Wars 2 questions which we made sure to ask during our recent discussion with Game Designer Izzy Cartwright.
While certain aspects of the game remain under wraps for the time being, we presented as many of our readers’ questions as time would allow, with a few of our own thrown in for good measure. Will customizable party hats be the new guild capes? Will underwater gameplay alter the way our skills function in any way? Read on to find out the answers to these and many more questions in our exclusive community interview for Guild Wars 2!
Question Submitted by Kitsunegirl: We know that you’ll be able to jump in Guild Wars 2, but will players also have the ability to toggle between running and walking?
Game Designer Izzy Cartwright: It’s something we definitely want but as you can see we have a lot of animation stuff in our game, and a lot of races and things like that. So it’s something that we want and are going to look at and evaluate, but I don’t think we’ve decided just yet whether we’re going to have it or not. Right now it’s not a priority since we’re trying to get combat going and so we’ll see where that ends up.
We definitely recognize that it’s something that everyone really wants to be able to do, but it really comes down to a question of what are we going to have the time to do.
Question Submitted by Fatemaster: Will Alliances make a return in Guild Wars 2?
Izzy: Our guild systems really haven’t been announced. We’ve mainly been focused on getting this demo out and really didn’t push to get certain things in for it. You probably saw we didn’t have parties turned on, because it’s really hard for anyone just jumping in to be checking all that stuff out.
We do recognize that it’s fun to do a lot of those things, especially since world vs. world PvP is a big part of our game. It’s something we’re going to have to evaluate when we get into that aspect of the game, and then we can decide how this works in Guild Wars 2. But we recognize that it was a fun aspect of Guild Wars and something that everyone likes, but it’s something we’re not really talking about so we don’t want to make any commitments one way or the other just yet.
Question Submitted by KM9K: Will customizable guild capes return in Guild Wars 2?
Izzy: I think capes were a really important part of Guild Wars 1. It was the most iconic piece, so I think whatever we do we’re going to have to capture that essence somewhere in Guild Wars 2. I’m not exactly sure if it’s going to be capes or if it’s going to be something else. Like I said it really hasn’t been our focus so it’s hard for me to even talk about it, but it’s definitely important to us to capture that essence and to make sure that, as a guild, you care about something visually.
I definitely think we’ll capture that essence one way or the other. Whether it’s capes or something else, I’m not too sure.
Ten Ton Hammer: Customizable party hats maybe?
Izzy: *laughs* It’ll definitely be hard for it to be something else I’m sure. Capes have a special place in our hearts just like they have for our fans. Like everything, we’re looking at and evaluating things to make sure that everything we do is the right thing for our game.
Question Submitted by Fatemaster: Are there going to be places where we can fall to our deaths? Or falling damage in general?
Izzy: You can! I mean, we’re pretty liberal about it. We know jumping is new and it’s fun to jump around the world and jump off of things, but if you jump off of something really tall you will die. But it would have to be something pretty tall.