LEGO Universe Unleashes its Inner Ninjago with a New Expansion

Posted Tue, Sep 20, 2011 by Martuk

The LEGO Universe just got a little more ninja with the release of their latest expansion, Ninjago: Masters of Spinjitzu. If the addition of Ninjago isn’t enough, the expansion also boosts the game’s level cap to 45 and let players master the art of Spinjitzu as they fight to defend the Ninjago Monastery from the skeleton army of Lord Garmadon using the four forms of Spinjitzu: Earth, Lightning, Ice and Fire.

“LEGO devotees are already closely connected to the world of Ninjago thanks to the toys and the film Ninjago: Masters of Spinjitzu,” explains Jordan Itkowitz, Design Director of LEGO Universe. “With this new addition to the LEGO Universe family of worlds, we’re giving our players free reign to bring their creations to life in a world they already know and love.”

Additionally, the expansion adds over a hundred new quests and a new instance that allows players to team up with up to three fellow ninjas to take on Frakjaw to protect the Sword of Fire in a heated battle at the Fire Shrine. During your downtime, be sure to pay a visit to the Ninjago Monastery Courtyard to meet some new and old friends and solve a few new puzzles to earn a protective Dragon relic.

Fans of the Ninjago toys and the Ninjago: Masters of Spinjitzu film will see some familiar faces in the new content. Head over to the expansion page to learn what’s new.

I want to play lego universe.

Our world made it through alright, but a number of game worlds came to an end in 2012. Did the ancient Mayans foresee these events?
Mon, Dec 31, 2012

LEGO Universe fans build their final creations today as the demise of the building-block MMOG approaches.

News, Official Announcements
Mon, Jan 30, 2012

Pack up your building blocks. 2011 has claimed another MMOG as LEGO Universe comes to an end early next year.

Press Release, News, Official Announcements
Fri, Nov 04, 2011
LEGO Universe completely redesigned its gameplay when they went free-to-play. Ten Ton Hammer talked with Design Director, Jordan Itkowitz, about the new progression system, faction kits, future content, and staying microtransaction-free.
Thu, Oct 13, 2011

News from around the 'Net