Posted Fri, Apr 16, 2010 by Sardu
Loading... is the premier daily MMOG news and commentary newsletter, only from Ten Ton Hammer.
No matter which way
you slice it, Blizzard’s loyal fan base has unflinchingly
locked in the next link in the chain towards a more widespread
acceptance of micro-transactions by core MMO gamers in North America.
We’ll take a closer look at the Celestial
Steed craze, a
hopeful glance towards the long overdue expansion of Lord
of the Rings
music into other titles, and a
fanciful nod in favor of the Guild
War in Kryta event
Loading… Mountains of Mounts
You vote with what you view at Ten Ton Hammer, and the result is the Ten Ton Pulse (What is The Pulse?).
Here are today's top 5 Pulse results:
Biggest movers this week:
Celebrate the 5th Anniversary of Guild Wars and Win an In-Game Costume!
It's been five years since the launch of Guild Wars and it's time to celebrate with NCsoft and ArenaNet. Ten Ton Hammer has several codes for two costumes for the in-game event. Enter your email address, select your costume, and click Submit for your chance to win.
Back when the World of Warcraft TCG first hit store shelves, many players braved the sunlight just long enough to snatch up every full box of card packs they could get their hands on. Speaking with the manager at my local GameStop later that same day, he claimed to have sold the dozen boxes of cards the store got in to a single customer less than 5 minutes after cracking the UPS shipment open. The crazy thing was, that was far from an isolated incidence. Pretty much everywhere you went the card packs were snatched up in massive quantities, so gamers with a genuine interest in checking out the TCG but not a pile of expendable cash had to wait to see what all the fuss was about.
Whether or not the card game itself was anything to shake a stick at really was irrelevant at that point though. What people really wanted was the loot cards it contained, and they were obviously willing to fork over the cash to obtain them. Yet what few really stopped to consider was that the entire affair was simply a cleverly disguised form of indirect micro-transaction. As we all know, MT has been a dirty word in the vocabulary of many core MMO gamers, which was especially true a few years ago.
Flash forward to the present day, and one need look no further than Blizzard’s Celestial Cash Cow to realize how far the acceptance of MTs has come. If you had told me a week ago that a developer could make $4 million in sales from an in-game mount in a single day I’d have promptly told you that you’re nuts. Yet WoW fans have clearly spoken with their wallets on this one and proven me wrong. The new mounts and the flurry of reactions to them is the topic of today’s Epic Thread, so be sure to hit up the link below to add your own thoughts to the discussion.
In other, non 160,000 player long queue news…
When Lord of the Rings Online first launched, in this writer’s humble opinion one of the coolest and more unique features the game had to offer was the ability to produce simple midi sounds in-game by playing one of the various instruments available to players. Not only does it push the envelope for player-created content in a direction that had never been seen before, but it also has the added coolness of allowing players to provide live entertainment for one another. In an age when “live events” are still heavily planned and scripted affairs in most MMOGs, the notion of picking up a lute and playing a tune for nearby players whenever it strikes your fancy is a pretty powerful thing.
While simplistic, that system went on to birth a number of very skilled musical groups within the game complete with some excellent live performances, and I knew that it was only a matter of time before other developers realized what an awesome and powerful tool in-game music creation really is. Either that or my lifelong passion for all things audio was simply causing me to wish that would indeed end up being the case.
As it turns out my intuitions served me well, even if it took a few years to happen. As seen in our exclusive customization preview for All Points Bulletin during PAX East, that game will allow players to create simple midi clips and which can then be used or even sold to other players as a sort of ‘death theme’ that anyone you take down in-game will be forced to listen to. Then more recently, word came in to the Ten Ton HQ a couple of days ago that A Tale in the Desert would be kicking off The Test of the Orchestra, which will allow players to not only compose music in-game, but even craft the instruments for it to be played on. Call it what you will, but the musician in me loves hearing about this kind of stuff, so I plan on giving both the APB and A Tale in the Desert systems a thorough inspection as soon as I’m able.
That about wraps things up for this week folks, but be sure to hop, skip or jump on over to the Loading… forums and let us know what you think about the insanity that is WoW’s celestial steed and the concept of player-created live events via in-game musical performance. Otherwise, I hope you all have a Kick-Ass weekend!
4 new Ten Ton Hammer features today! 69 in April! 428 in 2010!FEATURED GIVEAWAY
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- Reuben "Sardu" Waters and the Ten Ton Hammer team