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Today we take another look at Gamania's Hero:108 Online. We
saw the title first at GDC and we were so intrigued we went back for a
second look. Today, in Loading...
Another Look at Hero: 108 Online.
Earlier this month at GDC Ethec took a look at Hero: 108 Online
form of a hands-on
. He was impressed with it. In fact he made me feel
rather guilty for not being able to check it out myself. Initially I
was going to be the one heading to the Gamania room and to take a first
look at the game, but with the insanity in scheduling that is GDC it
ended up being Ethec.
So when I was approached later in the month to check it out for myself
I was quite happy. No more would I be the man on the outs, not having
experienced this new title for myself.
So did it measure up to Ethec's preview? Well, yes. Now keep in mind
that I have no contact with children in my life. I don't know how they
think, nor do I understand their jokes. I'm the kind of guy that if I
get asked to spend some time with a child, I'd probably just watch
Tarantino movies and avoid eye contact. I say this only to illustrate
that despite the fact that I'm not familiar with the toddler pop
culture I did enjoy Hero:
So the question then is "why?" What made the game cool for me? Well,
for starters it was pretty freakin' intuitive. The UI is very well
designed and navigating your way around it is something a kid could do,
which is a good thing considering the target audience for the title.
But more than that, there's always something to do in Hero: 108 Online
With the quest tree displaying all available quests in the game coupled
with a clever system that will point you in the direction of your next
goal you're going to have a hard time getting bored in the game or
saying "there's nothing to do."
It's not like Irvine-based Gamania doesn't know what they're doing
either. According to Kevin Crawford, Product Director, the company has
been around for ten years and have produced other titiles such as Bright Shadow
company has a heavy focus on the localization of their titles and
Perhaps the coolest thing that should be mentioned about Hero 108: Online
that it's being tied in very much to the cartoon series on Cartoon
Network. The show kicked off this month and is gaining a lot of
popularity. While the show does air in the US as well, the UK audience
has enjoyed it so much that it can be seen during prime time cartoon
hours (4pm weekdays and 7am Saturdays). This positions Gamania nicely
into the launch of the game as both the game and the show have been
developed simultaneously, and will continue to be. It's extremely rare
that this sort of setup can happen so it's definitely an
asset for the game.
So, did I enjoy the game as much as Ethec? Well, I did get more time to
play it than he did as Gamania was kind enough to keep an account open
for me to play at my leisure. I played as Mighty Ray as I felt a strong
connection with the character that pokes himself in the eye to shoot
lasers. And although I'm probably not the exact target audience Gamania
has in mind, I can say that I did have fun. The humor is well placed
and it's always fun to strip off the "serious gamer" persona and spend
some time just being silly. That being said, there is enough in the
game to offer challenge to more advanced players, particularly if you
decide to do some of the more fancy combos. They're not necessary, but
they do make for a lot of fun as you pull trains and work extra hard at
controlling the numbers.
Even so, in the end, this will be a children's title. I'm sure there
will be tweens and adults who will enjoy it, particularly if they play
with their families. There's tons of family fun to be had and combining
a hot new tv show with a video game that can be played together makes
for a nice common ground. And isn't that kind of the point in today's
Share your thoughts and comments in the Loading...
Shayalyn's Epic Thread of
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